Dungeon Sprint DCSS version 0.29-a0-972-g43c84944fd (webtiles) character file. Game seed: 14705812315026569171 354 Conn the Arsonist (level 6, 0/37 HPs) Began as an Octopode Fire Elementalist on July 31, 2022. Slain by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:03:27 (147 turns). Conn the Arsonist (Octopode Fire Elementalist) Turns: 147, Time: 00:03:28 Health: 0/37 AC: 1 Str: 8 XL: 6 Next: 63% Magic: 1/15 EV: 14 Int: 19 God: Gold: 486 SH: 0 Dex: 12 Spells: 8/17 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +++++..... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 486 gold pieces. Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 0.5 Fighting + Level 4.9 Dodging + Level 6.3 Stealth + Level 2.1 Unarmed Combat + Level 6.2 Spellcasting + Level 1.7 Conjurations + Level 10.3 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Conjure Flame Conj/Fire 28% 6-21 2% 3 c - Inner Flame Hex/Fire 25% N/A 4% 3 e - Scorch Fire 90% 2d10 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 28% 2d9 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Shops: D *!==?[![=: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged when in or above water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History The foxfire hits the water moccasin but does no damage. The water moccasin is lightly wounded. The foxfire hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is engulfed in a cloud of scalding steam. The foxfire hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is engulfed in a cloud of scalding steam. The water moccasin bites you! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water moccasin. The water moccasin is almost dead. The water moccasin's fire resistance burns away. The foxfire hits the water moccasin. The water moccasin is burned terribly! You kill the water moccasin! Your Stealth skill increases to level 6! Your Unarmed Combat skill increases to level 2! Your Spellcasting skill increases to level 6! Your Fire Magic skill increases to level 10! Unknown command. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You close the door. You are no longer entranced. Something unseen opens the door. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You cannot move away from the merfolk siren! You are no longer entranced. Okay, then. The merfolk siren chants a haunting song. You resist. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren hits you from afar with a +0 spear! You die... ≈≈§§≈§# ### ≈§≈≈≈ #≈## ≈≈S ########≈≈#+++#+++## #######≈≈≈.........# .....∩#≈≈≈≈.##'##..# ....∩.#≈≈≈m## ..# .....∩#≈vv≈# #m.# ∩.∩.∩.#≈@### .## .∩.∩..#≈##.###+## ∩.∩...#≈#..†##.## .⌠....+≈'##.'†<.+ ......#≈#.####.## ▓▓▓▓###≈##.# #'# E######≈≈#####†### .# ##≈ #.†#..# +# ##.#.## You could see a merfolk siren (ally target). Vanquished Creatures A water moccasin (D) 4 scorpions (D) 3 worms (D) 8 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 13 foxfires (D) 14 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D | Noticed a scorpion 4 | D | Noticed a scorpion 8 | D | Killed a scorpion 9 | D | Reached skill level 6 in Fire Magic 9 | D | Reached XP level 2. HP: 17/17 MP: 4/6 9 | D | Reached XP level 3. HP: 21/21 MP: 4/7 11 | D | Killed a scorpion 12 | D | Reached skill level 7 in Fire Magic 12 | D | Reached XP level 4. HP: 27/27 MP: 5/10 12 | D | Reached XP level 5. HP: 31/31 MP: 5/11 19 | D | Learned a level 2 spell: Scorch 23 | D | Learned a level 3 spell: Conjure Flame 27 | D | Learned a level 3 spell: Inner Flame 35 | D | Reached skill level 5 in Stealth 35 | D | Reached skill level 1 in Unarmed Combat 35 | D | Reached skill level 8 in Fire Magic 67 | D | Killed Menkaure 75 | D | Reached skill level 5 in Spellcasting 75 | D | Reached skill level 9 in Fire Magic 75 | D | Reached XP level 6. HP: 25/36 MP: 2/14 109 | D | Found Bael's Magic Scroll Emporium. 109 | D | Found Cucesiam's Antique Armour Emporium. 109 | D | Found Geeduekh's Jewellery Shoppe. 109 | D | Found Motuzuu's Antique Armour Emporium. 109 | D | Found Ehaefeam's Jewellery Shoppe. 109 | D | Found Vism's Book Emporium. 109 | D | Found Zuguent's Distillery. 109 | D | Found Celuf's Jewellery Shoppe. 123 | D | Found Mew Igosm's Distillery. 123 | D | Found Guiklisa's General Store. 124 | D | Noticed a water moccasin 124 | D | Noticed an iron elemental 130 | D | Killed a water moccasin 131 | D | Reached skill level 10 in Fire Magic 138 | D | Noticed a merfolk siren 147 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.9 Stealth | 4 5 6 | 6.3 Spellcasting | 3 4 5 6 | 6.2 Fire Magic | 6 7 9 10 | 10.3 Unarmed Combat | 1 2 | 2.1 Fighting | | 0.5 Conjurations | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 4 | 10 || 14 Constrict | 2 | 2 || 4 Tentacles | 2 | 1 || 3 Punch | 1 | || 1 Cast: Scorch | | 6 || 6 Foxfire | | 9 || 9 Use: Potion | 2 | || 2 Armor: Skin | 1 | 1 || 2 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 139 | 0 | 6 | 0 | 1 | 139.0 | Dungeon | 139 | 139 | 0 | 6 | 0 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 139 daAuts