Dungeon Sprint DCSS version 0.29-a0-1030-gf5f8719cae (webtiles) character file. Game seed: 5392873578591425815 236 Conn the Arsonist (level 6, 0/36 HPs) Began as an Octopode Fire Elementalist on Aug 14, 2022. Succumbed to a water moccasin's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:04 (41 turns). Conn the Arsonist (Octopode Fire Elementalist) Turns: 41, Time: 00:01:05 Health: 0/36 AC: 1 Str: 7 XL: 6 Next: 6% Magic: 4/14 EV: 14 Int: 19 God: Gold: 0 SH: 0 Dex: 13 Spells: 15/16 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++++...... (no ring) HPRegen 0.12/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -21), on berserk cooldown, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions d - 2 potions of magic Skills: + Level 4.3 Dodging + Level 5.2 Stealth * Level 5.8 Spellcasting * Level 4.0 Conjurations + Level 8.7 Fire Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 76% 2d8 1% 2 Conjure Flame Conj/Fire 29% 6-21 2% 3 Inner Flame Hex/Fire 22% N/A 6% 3 Flame Wave Conj/Fire 29% 2d9 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Your extra speed is starting to run out. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water moccasin bites you. Unknown command. You closely miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is heavily wounded. The foxfire hits the water moccasin but does no damage. The water moccasin is heavily wounded. The foxfire hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you! You feel better. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You feel much better. You feel very sick. The water moccasin bites you! Okay, then. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You feel yourself slow down. You feel very sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You miss the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is severely wounded. You die... ## .# # ### .## #l #+###.##..# #.##.##...#..# #+.<.†##.S..# #.##.##.v@#....# #l #+###v##......~ # ### ~.....~ ~§~~..~ ~~~~~.~ §≈§§~~~ ≈≈§≈~~~ You could see a water moccasin (ally target). Vanquished Creatures 4 necrophages (D) 4 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 2 foxfires (D) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 5 | D | Noticed a necrophage 9 | D | Killed a necrophage 10 | D | Reached skill level 6 in Fire Magic 10 | D | Reached XP level 2. HP: 17/17 MP: 3/6 10 | D | Reached XP level 3. HP: 21/21 MP: 4/8 16 | D | Killed a necrophage 17 | D | Reached skill level 7 in Fire Magic 17 | D | Reached XP level 4. HP: 22/27 MP: 4/10 17 | D | Reached XP level 5. HP: 25/31 MP: 4/11 22 | D | Reached skill level 5 in Spellcasting 22 | D | Reached skill level 8 in Fire Magic 24 | D | Reached skill level 5 in Stealth 24 | D | Reached XP level 6. HP: 31/36 MP: 5/14 33 | D | Noticed Menkaure 33 | D | Noticed a water moccasin 34 | D | Killed Menkaure 41 | D | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.3 Stealth | 4 5 | 5.2 Spellcasting | 3 4 5 | 5.8 Fire Magic | 6 7 8 | 8.7 Conjurations | 2 4 | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | 8 || 17 Constrict | 2 | 2 || 4 Tentacles | 1 | 5 || 6 Cast: Foxfire | | 3 || 3 Use: Potion | 2 | 2 || 4 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts