Dungeon Sprint DCSS version 0.30-a0-57-g8b159a9891 (webtiles) character file. Game seed: 15487454786074742550 608 Conn the Arsonist (level 7, -5/52 HPs) Began as an Octopode Fire Elementalist on Sept 11, 2022. Slain by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:05:44 (131 turns). Conn the Arsonist (Octopode Fire Elementalist) Turns: 131, Time: 00:05:46 Health: -5/52 AC: 1 Str: 8 XL: 7 Next: 43% Magic: 14/15 EV: 14 Int: 19 God: Gold: 243 SH: 0 Dex: 12 Spells: 4/17 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ++++...... NoTele + (no ring) HPRegen 0.17/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Scrolls f - a scroll of blinking Potions a - a potion of magic Skills: + Level 6.2 Fighting + Level 5.0 Dodging + Level 5.9 Stealth - Level 6.0 Unarmed Combat + Level 5.5 Spellcasting * Level 2.9 Conjurations + Level 9.9 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Conjure Flame Conj/Fire 29% 6-21 2% 3 c - Inner Flame Hex/Fire 24% N/A 4% 3 d - Flame Wave Conj/Fire 29% 2d9 9% 4 e - Scorch Fire 86% 2d9 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. Message History You are unaffected. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren chants a haunting song. You are unaffected. The foxfire hits the merfolk siren. The merfolk siren is severely wounded. The foxfire hits the merfolk siren but does no damage. The merfolk siren is severely wounded. Unknown command. The merfolk siren chants a haunting song. You are unaffected. The merfolk siren chants a haunting song. You are unaffected. You see here a scorpion corpse. There is an open door here. You see here a scorpion corpse. You close the door, pushing everything out of the way. A merfolk siren opens the door. You close the door. A merfolk siren breaks down the door. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren hits you from afar with a +0 spear! Your foxfire dissipates! Magic courses through your body. The merfolk siren hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel better. The merfolk siren misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the merfolk siren. The merfolk siren is almost dead. The merfolk siren's fire resistance burns away. The merfolk siren hits you from afar with a +0 spear! You die... ##.# # #+## .## ##.##...# +.<.'.# ##†##...# #'# .## ###m### # #.v#..# ##.#@## ##+## You could see a merfolk siren (combustible). Vanquished Creatures 3 neqoxecs (D) 4 scorpions (D) 7 creatures vanquished. Vanquished Creatures (others) 30 foxfires (D) 30 creatures vanquished. Grand Total: 37 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 4 | D | Noticed a neqoxec 6 | D | Noticed a neqoxec 14 | D | Killed a neqoxec 14 | D | Gained mutation: You possess an exceptional clarity of | mind. [a neqoxec] 15 | D | Reached skill level 6 in Fire Magic 15 | D | Reached XP level 2. HP: 22/22 MP: 3/6 15 | D | Reached XP level 3. HP: 27/27 MP: 4/8 15 | D | Reached XP level 4. HP: 33/33 MP: 4/9 15 | D | Reached XP level 5. HP: 37/37 MP: 4/10 22 | D | Killed a neqoxec 23 | D | Reached skill level 5 in Stealth 23 | D | Reached skill level 8 in Fire Magic 23 | D | Reached XP level 6. HP: 22/45 MP: 4/12 23 | D | Noticed a neqoxec 33 | D | Killed a neqoxec 34 | D | Reached skill level 5 in Fighting 34 | D | Reached skill level 5 in Unarmed Combat 34 | D | Reached skill level 9 in Fire Magic 40 | D | Learned a level 2 spell: Scorch 44 | D | Learned a level 3 spell: Conjure Flame 48 | D | Learned a level 3 spell: Inner Flame 53 | D | Learned a level 4 spell: Flame Wave 64 | D | Reached XP level 7. HP: 25/52 MP: 3/14 80 | D | Reached skill level 5 in Spellcasting 87 | D | Reached skill level 5 in Dodging 131 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 3 4 6 | 6.2 Dodging | 3 4 5 | 5.0 Stealth | 4 5 | 5.9 Unarmed Combat | 3 4 5 6 | 6.0 Spellcasting | 3 4 5 | 5.5 Fire Magic | 6 8 9 | 9.9 Conjurations | 2 | 2.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | 16 | || 23 Tentacles | 1 | 6 | || 7 Constrict | 1 | 2 | || 3 Punch | | 1 | || 1 Cast: Foxfire | | 4 | 12 || 16 Conjure Flame | | 1 | 1 || 2 Scorch | | | 6 || 6 Use: Potion | 2 | 1 | 3 || 6 Armor: Skin | 1 | | || 1 Dodge: Dodged | 1 | 3 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 126 | 126 | 0 | 0 | 0 | 1 | 126.0 | Dungeon | 126 | 126 | 0 | 0 | 0 | 1 | 126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 126 daAuts