Dungeon Crawl Stone Soup version 0.30-a0-743-gbfdf073431 (webtiles) character file. Game seed: 2884557743555813585 474262 Conn the Ruinous (level 23, -9/100 (116) HPs) Began as a Deep Elf Hedge Wizard on Feb 5, 2023. Was an Elder of Sif Muna. Killed from afar by a shadow dragon (45 damage) ... with a bolt of negative energy ... on level 5 of the Vaults. The game lasted 05:27:29 (68742 turns). Conn the Ruinous (Deep Elf Hedge Wizard) Turns: 68742, Time: 05:27:30 HP: -9/100 (116) AC: 24 Str: 6 XL: 23 Next: 30% MP: 29/52 EV: 13 Int: 43 God: Sif Muna [****..] Gold: 1394 SH: 14 Dex: 13 Spells: 4/68 levels left rFire + + + SeeInvis + I - +6 falchion "Demonslayer" {heavy, Contam +Blink rPois rF+++} rCold + . . Faith . g - +0 kite shield {AC+3} rNeg . . . Spirit . y - +2 robe {Archmagi} rPois + Reflect + a - +1 hat "Gugootou" {rElec Will+ Regen+} rElec + Harm . X - scarf {rC+ rF+} rCorr + Rampage . T - +2 pair of gloves of Hasaun {Regen+ Int+2} Will +++++ Archmagi + e - -1 pair of boots of Akacem {Will+ rCorr} Stlth ++++ Rage 3% O - amulet of reflection HPRegen 1.96/turn Z - ring of wizardry MPRegen 0.33/turn Y - ring of Fysh {rF- Will+ Int+6 SInv} @: brilliant, ice-armoured, channelling, studying Long Blades, heavily drained A: horns 1, berserk 1, clever 1 }: 3/15 runes: serpentine, barnacled, slimy a: Renounce Religion, Evoke Blink, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You visited 9 branches of the dungeon, and saw 44 of its levels. You also visited: Gauntlet. You collected 5359 gold pieces. You spent 3965 gold pieces at shops. Inventory: Hand Weapons d - the +8 longbow "Zephyr" {speed, Dex+3 SInv} (You found it on level 2 of the Shoals) Dex: It affects your dexterity (+3). SInv: It lets you see invisible. l - the +5 short sword "Bingo" {flame, rC+++ rCorr Str-3 Int+5} (You took it off an ironbound convoker on level 1 of the Vaults) Str: It affects your strength (-3). Int: It affects your intelligence (+5). rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. A - the +6 dagger "Wegeuror" {speed, +Blink Will++ rCorr Str-3} (You took it off an orc on level 4 of the Dungeon) Str: It affects your strength (-3). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. I - the +6 falchion "Demonslayer" (weapon) {heavy, Contam +Blink rPois rF+++} (You found it on level 4 of the Shoals) rF: It renders you almost immune to fire. rPois: It protects you from poison. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. L - the +1 longbow of a volcano {speed, rF+ Int+2} (You bought it in a shop on level 2 of the Orcish Mines) Int: It affects your intelligence (+2). rF: It protects you from fire. W - the +8 whip "Snakebite" {venom, curare, rPois} (You found it on level 3 of the Lair of Beasts) rPois: It protects you from poison. Missiles F - 4 throwing nets (quivered) Armour a - the +1 hat "Gugootou" (worn) {rElec Will+ Regen+} (You found it on level 11 of the Dungeon) rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Will: It increases your willpower. b - the +1 leather armour "Sudaplol" {-Tele *Corrode rF+++ rC+++} (You found it on level 5 of the Lair of Beasts) rF: It renders you almost immune to fire. rC: It renders you almost immune to cold. -Tele: It prevents most forms of teleportation. *Corrode: It may corrode you when you take damage. e - the -1 pair of boots of Akacem (worn) {Will+ rCorr} (You acquired it on level 11 of the Dungeon) rCorr: It protects you from acid and corrosion. Will: It increases your willpower. g - a +0 kite shield of protection (worn) x - a +2 pair of boots y - a +2 robe of the Archmagi (worn) P - a +3 buckler T - the +2 pair of gloves of Hasaun (worn) {Regen+ Int+2} (You found it in a Gauntlet) Int: It affects your intelligence (+2). Regen: It increases your rate of health regeneration. X - a scarf of resistance (worn) Magical Staves m - a staff of fire o - a staff of conjuration B - a staff of cold U - a staff of air Jewellery n - the ring of Life {rF- rC+ Will+ Str+3 Dex+3} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of protection from cold] Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. u - the amulet "Yrhol" {Contam rC+ rN+ Regen+} (You found it on level 6 of the Dungeon) [amulet of regeneration] rC: It protects you from cold. rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. J - the ring of Peirph {Fire rN+ Str+4} (You found it on level 9 of the Dungeon) [ring of fire] It enhances your fire magic. Str: It affects your strength (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. K - the amulet "Faqeg" {Faith *Slow rElec MP+9 Dex+3} (You found it on level 2 of the Shoals) [amulet of faith] It allows you to gain divine favour quickly. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. O - an amulet of reflection (around neck) S - the ring of Haodghaf {Fly rC+ Str+3 Dex+3} (You found it in a Gauntlet) [ring of flight] Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rC: It protects you from cold. Fly: It grants you flight. Y - the ring of Fysh (right hand) {rF- Will+ Int+6 SInv} (You bought it in a shop on level 4 of the Snake Pit) [ring of intelligence] Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Will: It increases your willpower. Z - a ring of wizardry (left hand) Wands s - a wand of acid (21) z - a wand of digging (12) D - a wand of paralysis (26) H - a wand of polymorph (13) M - a wand of flame (9) N - a wand of iceblast (25) Scrolls c - 21 scrolls of identify j - 6 scrolls of poison k - 9 scrolls of fear q - 8 scrolls of fog v - 11 scrolls of magic mapping w - 19 scrolls of teleportation E - 4 scrolls of immolation V - a scroll of blinking Potions f - 4 potions of mutation h - 2 potions of magic i - 3 potions of lignification p - 7 potions of brilliance r - 13 potions of curing t - 6 potions of flight C - 5 potions of heal wounds G - 9 potions of resistance Q - a potion of invisibility R - 2 potions of cancellation Skills: - Level 3.6 Fighting - Level 2.9(3.6) Short Blades - Level 2.8(3.4) Long Blades - Level 0.4 Maces & Flails - Level 1.7 Throwing - Level 1.0 Armour - Level 6.8 Dodging - Level 8.0 Stealth - Level 5.0 Shields - Level 23.3 Spellcasting * Level 24.1 Conjurations - Level 1.2 Hexes - Level 5.2 Summonings - Level 11.1 Translocations + Level 22.9 Fire Magic - Level 9.4 Ice Magic - Level 9.9 Air Magic - Level 6.4 Earth Magic - Level 6.3 Poison Magic - Level 12.3 Invocations - Level 6.4 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 100% N/A 0% 2 c - Fire Storm Conj/Fire 90% 8d23 2% 9 e - Scorch Fire 100% 2d10 0% 2 f - Iskenderun's Mystic Conj/Tloc 100% 2d19 0% 4 g - Ignition Fire 89% 3d23 1% 8 h - Hailstorm Conj/Ice 100% 3d20 0% 3 j - Orb of Destruction Conj 91% 9d20 1% 7 k - Conjure Ball Lightni Conj/Air 82% 3x3d31 1% 6 l - Dispersal Tloc 72% N/A 1% 6 m - Fireball Conj/Fire 90% 3d33 0% 5 n - Ozocubu's Armour Ice 100% N/A 1% 3 o - Metabolic Englaciati Hex/Ice 60% N/A 1% 5 p - Airstrike Air 70% 2d(11-27) 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Magic Dart Conj 100% 1d8 0% 1 Shock Conj/Air 100% 1d9 0% 1 Lesser Beckoning Tloc 100% N/A 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 2-7/arc 0% 2 Dazzling Flash Conj/Hex 100% N/A 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Kindle Blastsparks Fire/Tloc/Air 100% 2d18 0% 3 Mephitic Cloud Conj/Pois/Air 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Flame Wave Conj/Fire 100% 2d21 0% 4 Sticky Flame Conj/Fire 100% 2d11 0% 4 Beastly Appendage Tmut 100% N/A 1% 1 Necrotise Necr 100% 1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Slow Hex 100% N/A 1% 1 Sting Tmut/Pois 100% 1d8 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Passwall Tmut/Erth 90% N/A 1% 2 Poisonous Vapours Pois/Air 100% N/A 1% 2 Sublimation of Blood Necr 85% N/A 1% 2 Wereblood Tmut 85% N/A 1% 2 Call Canine Familiar Summ 100% N/A 1% 3 Confusing Touch Hex 95% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Gell's Gravitas Tloc 100% N/A 1% 3 Ignite Poison Fire/Tmut/Pois 100% N/A 1% 3 Portal Projectile Hex/Tloc 100% N/A 1% 3 Spider Form Tmut/Pois 100% N/A 1% 3 Summon Guardian Golem Hex/Summ 100% N/A 1% 3 Swiftness Air 100% N/A 1% 3 Teleport Other Tloc 100% N/A 1% 3 Tukima's Dance Hex 95% N/A 1% 3 Vhi's Electric Charge Tloc/Air 100% N/A 1% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Fulminant Prism Conj/Hex 75% 3d31 1% 4 Ice Form Ice/Tmut 100% N/A 1% 4 Leda's Liquefaction Hex/Erth 56% N/A 1% 4 Manifold Assault Tloc 100% N/A 1% 4 Olgreb's Toxic Radiance Pois 100% N/A 1% 4 Passage of Golubria Tloc 100% N/A 1% 4 Petrify Tmut/Erth 100% N/A 1% 4 Summon Ice Beast Ice/Summ 100% N/A 1% 4 Summon Lightning Spire Summ/Air 100% N/A 1% 4 Cause Fear Hex 47% N/A 2% 4 Anguish Hex/Necr 45% N/A 3% 4 Dispel Undead Necr 85% 3d27 4% 4 Iskenderun's Battlesphe Conj 100% 2d15 0% 5 Starburst Conj/Fire 90% 6d23 0% 6 Arcjolt Conj/Air 82% 1d92 1% 5 Freezing Cloud Conj/Ice/Air 78% 6-21 1% 5 Irradiate Conj/Tmut 74% 3d36 1% 5 Lee's Rapid Deconstruct Erth 63% 3d29* 1% 5 Lightning Bolt Conj/Air 82% 1d110 1% 5 Silence Hex/Air 60% N/A 1% 5 Summon Forest Summ/Tloc 67% N/A 1% 5 Iron Shot Conj/Erth 79% 9d14 1% 6 Spellforged Servitor Conj/Summ 79% N/A 1% 7 Alistair's Intoxication Tmut/Pois 72% N/A 3% 5 Borgnjor's Vile Clutch Necr/Erth 54% N/A 3% 5 Summon Mana Viper Hex/Summ 100% N/A 3% 5 Lehudib's Crystal Spear Conj/Erth 79% 10d18 5% 8 Summon Cactus Giant Summ 60% N/A 8% 6 Ozocubu's Refrigeration Ice 69% 4d22 8% 7 Yara's Violent Unravell Hex/Tmut 45% 3d18 9% 5 Simulacrum Ice/Necr 58% N/A 9% 6 Blade Hands Tmut 42% N/A 12% 5 Malign Gateway Summ/Tloc 67% N/A 12% 7 Statue Form Tmut/Erth 72% N/A 16% 6 Eringya's Noxious Bog Tmut/Pois 54% N/A 17% 6 Disjunction Tloc 72% N/A 26% 8 Chain Lightning Conj/Air 82% 3d110 34% 9 Monstrous Menagerie Summ 60% N/A 38% 7 Summon Hydra Summ 60% N/A 38% 7 Storm Form Tmut/Air 59% N/A 41% 7 Maxwell's Capacitive Co Air 70% ∞ 41% 8 Death Channel Necr 42% N/A 52% 6 Enfeeble Hex 47% N/A 88% 7 Summon Horrible Things Summ 60% N/A 95% 8 Dragon Form Tmut 42% N/A 96% 7 Borgnjor's Revivificati Necr 42% N/A 100% 8 Discord Hex 47% N/A 100% 8 Necromutation Tmut/Necr 42% N/A 100% 8 Death's Door Necr 42% N/A 100% 9 Dragon's Call Summ 60% N/A 100% 9 Polar Vortex Ice 69% N/A 100% 9 Shatter Erth 63% 3d47* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:5 ? D:8 : Orc:1 ( Orc:2 :*[((![(? Elf:2 * Elf:3 * Shoals:1 ! Shoals:2 [ Snake:4 =!( Vaults:4 :!: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes lose your temper in combat. Your mind is acute. (Int +4, Str/Dex -1) Message History The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the deep elf death mage! The deep elf death mage is severely wounded. You hear a shout! x2 Your fire vortex hits something. Your fire vortex burns something! Your fire vortex dissipates! The shadow dragon breathes negative energy at you. The bolt of negative energy hits you!!! You feel drained. Ouch! That really hurt! A two-headed ogre comes into view. It is wielding a +0 giant spiked club and a +0 giant club. A necromancer comes into view. It is wielding a +7 trident of venom. Unknown command. Casting: Ignition (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Ignition (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The air bursts into flame! The fireball engulfs the shadow dragon! The shadow dragon is moderately wounded. The fireball engulfs the shadow dragon!! You kill the shadow dragon! Sif Muna accepts your kill. The shadow dragon scales are intact enough to wear. The fireball engulfs the necromancer!! The necromancer is severely wounded. The fireball engulfs the two-headed ogre!! The two-headed ogre is severely wounded. The fireball engulfs the hell knight. The hell knight completely resists. The fireball engulfs the deep elf death mage! The deep elf death mage is almost dead. The deep elf death mage draws life force from you! The deep elf death mage is healed by the life force! A hell knight comes into view. It is wielding a +1 halberd. A frost giant comes into view. It is wielding a +1 battleaxe of freezing. A vault warden comes into view. It is wielding a +2 great mace of distortion and wearing a +0 plate armour of willpower. An ettin comes into view. It is wielding two +0 dire flails. An ettin comes into view. It is wielding a +0 dire flail and a +0 great mace. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you!!! You feel drained. You die... . #..).# p# . #..[.# .# #)#.vv[# v.# ##D#....#)..## ##..°..).#..... p.vv..)).....O. ##...)))e).#### ...)v)p@.)).... .).v)<.†<)...v. ....))<