Dungeon Sprint DCSS version 0.30-a0-1114-gd936c97349 (webtiles) character file. Game seed: 5442826914803341963 0 Conn the Firebug (level 1, -2/16 HPs) Began as an Octopode Fire Elementalist on Apr 21, 2023. Slain by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:30 (11 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 11, Time: 00:01:31 Health: -2/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . (no ring) rCorr . NoTele + (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: berserking, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d6 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You conjure some foxfire! Unknown command. The merfolk siren shouts! The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Unknown command. You feel yourself speed up. The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Okay, then. Okay, then. Unknown command. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Okay, then. You cannot move away from the merfolk siren! Sorry, you're not good enough to have a special ability. The merfolk siren closely misses you. You close the door. You are no longer entranced. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren breaks down the door. You feel a strong urge to attack something. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Vanquished Creatures (others) 6 foxfires (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 11 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Cast: Foxfire || 3 Use: Potion || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts