Conn Level 1 of the Dungeon (1, -27, D:1) 8 stones (2, -27, D:1) a +0 ring mail (19, -46, D:1) a +0 leather armour (21, -4, D:1) 3 boomerangs (23, -6, D:1) a +0 short sword a stone (30, -28, D:1) a +0 ring mail (31, -26, D:1) a +1 helmet (36, -39, D:1) a staff of death (39, -36, D:1) 3 stones (42, -40, D:1) a +0 spear of venom (47, -33, D:1) a +0 spear (51, -47, D:1) a +0 whip (52, -48, D:1) a +0 club a stone (52, -32, D:1) a +0 club (55, -26, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -9, D:2) a +0 hand axe (12, -13, D:2) a +0 mace a +0 leather armour (12, 32, D:2) 2 stones (15, 20, D:2) a +0 club 2 stones (23, -17, D:2) a +1 dagger of speed 2 stones (24, 18, D:2) 3 stones (41, -19, D:2) a +0 dagger (47, -3, D:2) a +0 dagger (48, 19, D:2) a +0 dagger (55, 24, D:2) a +0 plate armour (59, -8, D:2) a +0 robe (62, -12, D:2) a +0 sling Level 3 of the Dungeon [Shop] Feskin's Assorted Antiques a potion of curing (90 gold) a potion of enlightenment (150 gold) the +11 plutonium sword {Contam Stlth-} (3000 gold) Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. a potion of enlightenment (150 gold) a +0 arbalest (135 gold) a +0 robe (21 gold) a potion of curing (90 gold) a +2 robe of positive energy (441 gold) a potion of heal wounds (150 gold) a scroll of vulnerability (120 gold) (0, 0, D:3) a potion of ambrosia (4, 0, D:3) a ring of magical power (39, 3, D:3) a +0 short sword 4 stones (41, 8, D:3) a +0 dagger a +0 hand axe (46, 9, D:3) a +0 dagger (47, 4, D:3) a +0 morningstar