Dungeon Sprint DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 1065830936061394312 0 Conn the Firebug (level 1, 0/16 HPs) Began as an Octopode Fire Elementalist on June 11, 2023. Slain by a merfolk siren ... wielding a +2 heavy spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:02:09 (18 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 18, Time: 00:02:09 Health: 0/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation, random rage (3%) @: berserking (expiring), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, berserk 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d5 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You sometimes lose your temper in combat. Message History The merfolk siren is lightly wounded. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. You open the door. 4 neqoxecs come into view. The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. The neqoxec gestures at you. Something tries to feed on your intellect! Found 243 gold pieces. Okay, then. You are no longer entranced. There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The neqoxec shouts! x2 The neqoxec gestures at you. Strange energies course through your body. You feel a little pissed off. You feel a strong urge to attack something. The merfolk siren completely misses you. The neqoxec gestures at you. Something tries to feed on your intellect! You tentacle-slap the merfolk siren. Your grab misses the merfolk siren. The merfolk siren is lightly wounded. You barely miss the merfolk siren. Your grab misses the merfolk siren. The merfolk siren is lightly wounded. The neqoxec completely misses you. You closely miss the merfolk siren. You grab the merfolk siren. The merfolk siren is lightly wounded. You constrict the merfolk siren, but do no damage. The merfolk siren hits you with a +2 heavy spear! Ouch! That really hurt! You die... ## ## ##. .## .B .. # .#B ##. #+# #...##.## #.'m<.+ #...##@## ##. #3# # #333# #.##..# ## ### You could see a merfolk siren and 4 neqoxecs. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 4 | D | Noticed a boulder beetle 4 | D | Noticed a boulder beetle 12 | D | Noticed a neqoxec 12 | D | Noticed a neqoxec 12 | D | Noticed a neqoxec 12 | D | Noticed a neqoxec 14 | D | Gained mutation: You sometimes lose your temper in combat. | [a neqoxec] 18 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Foxfire || 2 Use: Potion || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts