Dungeon Sprint DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 2534489373614903348 0 Conn the Firebug (level 1, -4/16 HPs) Began as an Octopode Fire Elementalist on June 11, 2023. Slain by a merfolk siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:37 (15 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 15, Time: 00:00:37 Health: -4/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d6 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. You cannot move away from the merfolk siren! The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. You open the door. 4 necrophages come into view. The merfolk siren chants its luring song. Found 243 gold pieces. Unknown command. You break out of your daze! There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The necrophage completely misses you. You feel a strong urge to attack something. The merfolk siren barely misses you. You tentacle-slap the merfolk siren. You grab the merfolk siren. The merfolk siren is lightly wounded. You constrict the merfolk siren, but do no damage. The merfolk siren hits you with a +0 trident. Unknown command. You tentacle-slap the merfolk siren. The merfolk siren is lightly wounded. You constrict the merfolk siren, but do no damage. The necrophage closely misses you. The merfolk siren completely misses you. You bludgeon the merfolk siren! The merfolk siren is moderately wounded. You constrict the merfolk siren. The necrophage hits you but does no damage. You tentacle-slap the merfolk siren but do no damage. The merfolk siren is heavily wounded. You constrict the merfolk siren, but do no damage. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... # ##. #+# #...##.## #$'m<.+ #...##@## ##. #n# # #nn.# #.n#..# ##. .## ## ## You could see a merfolk siren and 4 necrophages. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 8 | D | Noticed a necrophage 8 | D | Noticed a necrophage 8 | D | Noticed a necrophage 8 | D | Noticed a necrophage 15 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Foxfire || 2 Use: Potion || 2 Armour: Skin || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts