Dungeon Sprint DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 7633653370887236503 3 Conn the Firebug (level 1, -14/11 HPs) Began as an Octopode Fire Elementalist on June 11, 2023. Demolished by a merfolk siren ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:35 (21 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 21, Time: 00:00:35 Health: -14/11 AC: 1 Str: 7 XL: 1 Next: 50% Magic: 1/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.2 Dodging + Level 2.9 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations + Level 3.7 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 28% 2d6 6% 2 Inner Flame Hex/Fire 8% N/A 26% 3 Volatile Blastmotes Fire/Tloc 16% 2d11 26% 3 Flame Wave Conj/Fire 10% 2d6 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. The foxfire hits the worm. The worm is heavily wounded. The foxfire hits the worm. The worm is severely wounded. The foxfire hits the worm. The worm is severely wounded. Unknown command. The foxfire hits the worm. The worm is almost dead. Unknown command. Unknown command. You tentacle-slap the worm but do no damage. Your grab misses the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You tentacle-slap the worm. You grab the worm. The worm is severely wounded. You constrict the worm. You tentacle-slap the worm. The worm is almost dead. You constrict the worm. You kill the worm! You tentacle-slap the worm but do no damage. You grab the worm. You constrict the worm. You release your grip on the worm. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The worm closely misses you. There is an open door here. Found 243 gold pieces. You open the door. A water moccasin comes into view. The merfolk siren shouts! The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ## .# # ### .## ##. #+###.##..# #...##.##w..#..# #'†<.'.#$@..# #.##.##.m.#....# #w #+###.##.§§...~ # ### ~S....~ ~~~~§.~ §~§§~.§ §≈§~§~~ §§§§~~ You could see a merfolk siren, a water moccasin (wandering) and a worm. Vanquished Creatures A worm (D) 1 creature vanquished. Vanquished Creatures (others) 5 foxfires (D) 5 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 15 | D | Noticed a merfolk siren 20 | D | Noticed a water moccasin 21 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 2 Cast: Foxfire || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts