Dungeon Sprint DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 12129765414822261455 0 Conn the Firebug (level 1, 0/16 HPs) Began as an Octopode Fire Elementalist on June 11, 2023. Succumbed to a scorpion's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:29 (24 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 24, Time: 00:00:30 Health: 0/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, lethally poisoned (0 -> -6), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d6 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You conjure some foxfire! Unknown command. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the scorpion but does no damage. x2 Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The foxfire hits the scorpion but does no damage. x2 You closely miss the scorpion. Your grab misses the scorpion. Your squeeze misses the scorpion. The scorpion closely misses you. You tentacle-slap the scorpion. Your grab misses the scorpion. The scorpion is lightly wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You tentacle-slap the scorpion. You grab the scorpion. The scorpion is moderately wounded. You constrict the scorpion. You feel very sick. You bludgeon the scorpion! The scorpion is severely wounded. You constrict the scorpion. You feel sick. The scorpion struggles to escape constriction. You barely miss the scorpion. The scorpion is almost dead. You constrict the scorpion, but do no damage. You feel sick. The scorpion escapes! Unknown command. You tentacle-slap the scorpion. Your grab misses the scorpion. Your tentacle-slap misses the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Unknown command. You die... ## ## l# #l # .#. ##. #+# # #.B$##s###..# #+@