Dungeon Sprint DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 4732890672353146468 177 Conn the Arsonist (level 5, 0/31 HPs) Began as an Octopode Fire Elementalist on June 11, 2023. Succumbed to a scorpion's poison ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:33 (18 turns). Conn the Arsonist (Octopode Fire Elementalist) Turns: 18, Time: 00:00:34 Health: 0/31 AC: 1 Str: 7 XL: 5 Next: 57% Magic: 5/12 EV: 14 Int: 20 God: Gold: 0 SH: 0 Dex: 12 Spells: 12/13 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no teleportation @: lethally poisoned (0 -> -15), on berserk cooldown, hasted and slowed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 0.1 Fighting + Level 4.2 Dodging + Level 5.7 Stealth - Level 2.0 Unarmed Combat + Level 4.7 Spellcasting + Level 1.4 Conjurations + Level 8.4 Fire Magic You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 96% 2x1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 76% 2d8 1% 2 Inner Flame Hex/Fire 21% N/A 6% 3 Volatile Blastmotes Fire/Tloc 42% 2d13 6% 3 Flame Wave Conj/Fire 24% 2d8 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the scorpion! You feel sick. Your Stealth skill increases to level 5! Your Unarmed Combat skill increases to level 1! Your Spellcasting skill increases to level 4! Your Fire Magic skill increases to level 7! You have reached level 5! You feel clever. Unknown command. Unknown command. Unknown command. Unknown command. You bludgeon the scorpion! Your grab misses the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! You tentacle-slap the scorpion. You grab the scorpion. The scorpion is heavily wounded. You constrict the scorpion, but do no damage. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You bludgeon the scorpion! You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Dodging skill increases to level 4! Your Unarmed Combat skill increases to level 2! Your Fire Magic skill increases to level 8! Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. There is a staircase leading out of the dungeon here. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You die... # #. #+# #..##.## #s.<@+ #..##.## #. #+# # You could see a scorpion. Vanquished Creatures 3 scorpions (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 6 | D | Killed a scorpion 7 | D | Reached skill level 6 in Fire Magic 7 | D | Reached XP level 2. HP: 17/17 MP: 4/6 7 | D | Reached XP level 3. HP: 21/21 MP: 4/7 7 | D | Reached XP level 4. HP: 27/27 MP: 5/9 13 | D | Killed a scorpion 14 | D | Reached skill level 5 in Stealth 14 | D | Reached skill level 1 in Unarmed Combat 14 | D | Reached skill level 7 in Fire Magic 14 | D | Reached XP level 5. HP: 22/31 MP: 5/11 17 | D | Reached skill level 8 in Fire Magic 18 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.2 Stealth | 4 5 | 5.7 Spellcasting | 3 4 | 4.7 Fire Magic | 6 7 8 | 8.4 Unarmed Combat | 1 2 | 2.0 Fighting | | 0.1 Conjurations | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 10 || 13 Constrict | 1 | 2 || 3 Tentacles | 1 | || 1 Use: Potion | 2 | || 2 Armour: Skin | | 1 || 1 Dodge: Dodged | 2 | 1 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts