Dungeon Sprint DCSS version 0.31-a0-152-g6aa68a64a1 (webtiles) character file. Game seed: 9009637746474943272 0 Conn the Firebug (level 1, -15/9 (11) HPs) Began as an Octopode Fire Elementalist on June 11, 2023. Demolished by a merfolk siren ... wielding a +0 spear (22 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:21 (14 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 14, Time: 00:01:24 HP: -15/9 (11) AC: 1 Str: 7 XL: 1 Next: 0% MP: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: mesmerised, hasted, heavily drained, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic e - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d5 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel drained. The necrophage closely misses you. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. You cannot move away from the merfolk siren! You feel better. You constrict the necrophage. The scorpion closely misses you. Okay, then. Unknown command. Unknown command. You cannot move away from the merfolk siren! You tentacle-slap the necrophage but do no damage. You grab the necrophage. You constrict the necrophage. x2 The necrophage barely misses you. The necrophage misses you. The scorpion barely misses you. You tentacle-slap the scorpion but do no damage. You grab the scorpion. You constrict the necrophage. x2 You constrict the scorpion, but do no damage. Unknown command. You barely miss the necrophage. You grab the necrophage. You constrict the necrophage, but do no damage. x2 You constrict the necrophage. You constrict the scorpion, but do no damage. The scorpion completely misses you. The necrophage barely misses you. The merfolk siren chants its luring song. The necrophage hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The necrophage closely misses you. You feel much better. You constrict the necrophage. You constrict the necrophage, but do no damage. x2 You constrict the scorpion, but do no damage. The scorpion closely misses you. The necrophage barely misses you. The necrophage closely misses you. The necrophage hits you. The merfolk siren hits you from afar with a +0 spear!! Ouch! That really hurt! You die... # ## ##. #+# #.## #...##.##n..# #.'.ms@n# #...##s##nn.# ##. #'# #.## # .#. ## s. ss ### ### You could see a merfolk siren (mesmerising), 4 necrophages and 2 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 7 | D | Noticed a necrophage 14 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 4 Use: Potion || 3 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts