Dungeon Sprint DCSS version 0.31-a0-348-g810772c3d7 (webtiles) character file. Game seed: 18431238331798007366 35 Conn the Firebug (level 3, -12/21 HPs) Began as an Octopode Fire Elementalist on July 23, 2023. Mangled by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:58 (205 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 205, Time: 00:02:01 Health: -12/21 AC: 1 Str: 7 XL: 3 Next: 35% Magic: 3/7 EV: 13 Int: 19 God: Gold: 22 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: engulfed, very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 22 gold pieces. Inventory: Scrolls e - a scroll of torment f - a scroll of blinking h - a scroll of immolation Potions a - 2 potions of magic b - a potion of curing c - a potion of heal wounds d - 2 potions of haste i - a potion of lignification j - 6 potions of mutation Skills: + Level 2.9 Dodging + Level 4.1 Stealth + Level 0.3 Unarmed Combat + Level 3.1 Spellcasting + Level 1.3 Conjurations + Level 5.5 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 46% 2d7 2% 2 c - Inner Flame Hex/Fire 13% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 26% 2d12 14% 3 Flame Wave Conj/Fire 16% 2d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. Okay, then. Unknown command. You open the door. A water elemental comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is lightly damaged. The water elemental's fire resistance burns away. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental completely misses you. Unknown command. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is severely damaged. The water elemental hits you. Unknown command. Unknown command. Magic courses through your body. The water elemental closely misses you. Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! Casting: Scorch (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#)..#### ##.# ...#......#####..# ..##.......#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..@E.⌠.... .###..##.†####...#...### #.....##..###....# ⌠.# ###..##...##.....# .# ##†.##....#......# # #..###..##.#.....# #(.# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (combustible). Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 10 foxfires (D) 10 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 114 | D | Noticed a wolf 118 | D | Killed a wolf 119 | D | Reached skill level 4 in Fire Magic 119 | D | Reached XP level 2. HP: 17/17 MP: 3/5 124 | D | Reached skill level 5 in Fire Magic 124 | D | Reached XP level 3. HP: 7/21 MP: 3/7 183 | D | Learned a level 2 spell: Scorch 187 | D | Learned a level 3 spell: Inner Flame 199 | D | Noticed a water elemental 205 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.1 Fire Magic | 4 5 | 5.5 Spellcasting | 3 | 3.1 Dodging | | 2.9 Unarmed Combat | | 0.3 Conjurations | | 1.3 Action || total ---------------------------++------- Melee: Unarmed || 7 Tentacles || 3 Constrict || 2 Cast: Foxfire || 6 Scorch || 4 Use: Potion || 2 Scroll || 3 Armour: Skin || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 215 | 215 | 0 | 101 | 0 | 1 | 215.0 | Dungeon | 215 | 215 | 0 | 101 | 0 | 1 | 215.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 215 daAuts