Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 falchion an orc corpse (62, 9, D) a +0 dagger a +0 robe (62, 11, D) a +0 dagger a +0 robe (62, 12, D) a +0 dagger (66, 2, D) a +0 trident (67, 0, D) a +0 heavy hand axe (67, 5, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a +2 long sword of flaming (68, 1, D) a +2 trident of pain a merfolk corpse (skeletalised by now) (69, 0, D) the +3 robe of Reason {Int+3} Int: It affects your intelligence (+3). (70, 8, D) a staff of death (71, 8, D) a staff of air (71, 16, D) the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (71, 17, D) the ring "Vuaclaute" {rCorr EV+5} [ring of evasion] EV: It affects your evasion (+5). rCorr: It protects you from acid and corrosion. (unseen) (72, 9, D) a +5 sling (72, 16, D) a +0 dagger of venom (unseen) (72, 17, D) a staff of fire (unseen) (73, 1, D) a granite talisman (73, 16, D) a +1 morningstar of flaming (unseen) (73, 17, D) a +1 antimagic lajatang (unseen) (73, 22, D) a +0 short sword an elf corpse (73, 23, D) a +0 dagger an elf corpse (74, 21, D) a +1 rapier of speed (still there?) an elf corpse (still there?)