Conn the Dungeon (0, 50, D) the +7 rapier "Yteagas" {freeze, Dex+5} Dex: It affects your dexterity (+5). (0, 51, D) the +1 war axe of Idwyli {antimagic, *Noise rCorr Int+3} Int: It affects your intelligence (+3). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (1, 21, D) a Necronomicon a book of Death a book of Death (1, 32, D) a ring of wizardry (1, 33, D) the +3 plate armour "Xoech" {rN+ Will+ Int+3 Dex-3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. Will: It increases your willpower. (1, 34, D) a wand of polymorph (5) (1, 50, D) a +2 great sword of venom (1, 51, D) a staff of fire (1, 52, D) a +1 broad axe of electrocution (2, 14, D) the +4 trident "Waqay" {drain, rPois rC+ Will- Str+8} Str: It affects your strength (+8). rC: It protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. (2, 15, D) Zuakh's Catalogue of Mutagenic Dislocation Spells Type Level a - Passwall Transmutation/Earth 2 b - Gell's Gravitas Translocation 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Eringya's Noxious Bog Transmutation/Poison 6 (2, 16, D) the +11 shortbow of the Dark Horse {heavy, Int+4} Int: It affects your intelligence (+4). (2, 32, D) a +6 ring of dexterity (2, 33, D) a book of Beasts (2, 34, D) a +4 ring mail of fire resistance (2, 50, D) a staff of conjuration (2, 52, D) a +2 spectral quarterstaff (2, 55, D) a ring of fire a wand of mindburst (26) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a staff of poison (3, 15, D) a +2 falchion of electrocution (3, 16, D) a +3 scale mail of poison resistance (3, 32, D) the ring of Ytuiz {rElec rC+ Int+2 SInv Stlth+} [ring of see invisible] Int: It affects your intelligence (+2). rC: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (3, 33, D) a +2 helmet of see invisible (3, 51, D) a +2 battleaxe of venom (3, 52, D) a +6 shortbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +0 leather armour "Dunkeuz" {rPois} rPois: It protects you from poison. (4, 16, D) the ring "Fitig" {Fly rPois rC- rN+ EV+5} [ring of evasion] EV: It affects your evasion (+5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. Fly: It grants you flight. (4, 32, D) a book of Beasts (4, 33, D) a ring of ice (4, 34, D) a +2 ring mail of fire resistance (4, 50, D) a +4 heavy great sword (4, 51, D) a ring of protection from fire (4, 52, D) a +2 robe of willpower (5, 14, D) a dragon-blood talisman (5, 15, D) the +2 scale mail "Qineestri" {Int+5 SInv} Int: It affects your intelligence (+5). SInv: It lets you see invisible. (5, 16, D) a book of Sloth (5, 32, D) a +2 great mace of protection (5, 33, D) a +6 shortbow (5, 34, D) a ring of flight (5, 50, D) Sif Muna's Reference Book on Gritty Electrocution Spells Type Level a - Sandblast Earth 1 b - Animate Armour Summoning/Earth 4 c - Arcjolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (5, 51, D) a +0 heavy arbalest (5, 52, D) the +11 battleaxe of Wod Iqam {flame, Fly rElec Int+3} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Fly: It grants you flight. (6, 14, D) a staff of poison (6, 15, D) a wand of polymorph (4) (6, 16, D) an amulet of regeneration (6, 32, D) Great Wizards, Vol. II (6, 34, D) a +3 long sword of electrocution (6, 35, D) 2 scrolls of brand weapon (6, 50, D) a scroll of brand weapon (6, 51, D) a +4 scale mail of poison resistance (7, 14, D) the +3 leather armour of Incorporation {Rampage rCorr} rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (7, 15, D) a staff of air (7, 16, D) a +3 giant club (7, 32, D) a Trismegistus Codex (7, 34, D) 4 scrolls of enchant armour (7, 50, D) a +2 short sword of protection (7, 51, D) a staff of poison (7, 52, D) an Everburning Encyclopedia (8, 14, D) a +2 glaive of freezing (8, 15, D) the Catalogue of Geometry Spells Type Level a - Blink Translocation 2 b - Manifold Assault Translocation 4 (8, 16, D) the Vellum of the Cure and Production Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Hydra Summoning 7 c - Summon Horrible Things Summoning 8 (8, 33, D) a +1 giant club (8, 50, D) a wand of flame (11) (8, 51, D) a ring of protection from fire (8, 52, D) a +1 arbalest of draining (9, 14, D) a staff of poison (9, 15, D) an amulet of magic regeneration (9, 16, D) a maw talisman (9, 32, D) a +6 ring of intelligence (9, 34, D) a +2 heavy war axe (9, 50, D) a +3 heavy halberd (9, 51, D) an amulet of regeneration (9, 52, D) a +2 demon blade of pain (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 15, D) a +2 robe of willpower (10, 16, D) a +0 leather armour of willpower (10, 32, D) a +0 war axe of freezing (10, 33, D) a +1 shortbow of freezing (10, 50, D) a book of the Wilderness (10, 52, D) a +3 sling (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a There-And-Back Book (11, 15, D) the staff "Beosigem" {+Blink rPois rF+ Str+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+2). rF: It protects you from fire. rPois: It protects you from poison. +Blink: It lets you blink. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (11, 16, D) a staff of earth (11, 32, D) a +4 ring of protection (11, 33, D) the staff of Harmony {rC+ Will+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. Ice: It increases the power of your Ice spells. Will: It increases your willpower. It falls into the 'Staves' category. It is a one-tentacled weapon. (11, 34, D) a +4 heavy long sword (11, 50, D) the +9 broad axe "Beastslayer" {heavy, Drain rC+ Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rC: It protects you from cold. Drain: It drains your maximum health when unequipped. (11, 51, D) a +1 whip of holy wrath (11, 52, D) a book of Party Tricks (12, 15, D) the +8 scale mail of the Ditch-Digger {Str+3} Str: It affects your strength (+3). (12, 17, D) a staff of poison (12, 32, D) the +9 battleaxe of Integrity {freeze, rPois rC- rN+ Dex+3} Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. (12, 33, D) the staff "Icsairek" {rF++ Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). rF: It greatly protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (12, 34, D) a ring of fire (12, 50, D) a +0 chain mail of fire resistance (12, 51, D) the +7 war axe of the Riding Gods {heavy, rPois Int+2 Dex-2 SInv} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-2). rPois: It protects you from poison. SInv: It lets you see invisible. (12, 52, D) a +0 heavy bardiche (13, 32, D) the +2 orcbow of the Bear {freeze, Dex+4} Dex: It affects your dexterity (+4). (13, 34, D) an amulet of magic regeneration (13, 50, D) a wand of polymorph (7) (13, 51, D) a +2 great mace of protection (13, 53, D) an amulet of the acrobat (14, 52, D) a +2 dagger of draining (18, 49, D) a staff of poison (unseen) (18, 50, D) the +5 dagger of the Crafting Gods {flame, Fragile rF+ Int+5 SInv} Int: It affects your intelligence (+5). rF: It protects you from fire. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (18, 52, D) a +6 ring of intelligence (19, 1, D) a +2 short sword of holy wrath (19, 16, D) the +1 leather armour of Gukky {Int+7} Int: It affects your intelligence (+7). (19, 17, D) a book of Dangerous Friends (19, 32, D) a staff of earth (19, 33, D) the +1 shortbow "Darchu Eluapn" {drain, Int+3} Int: It affects your intelligence (+3). (19, 49, D) a +2 rapier of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) a scroll of brand weapon (still there?) (19, 50, D) a book of the Dragon (20, 0, D) a tin of tremorstones (2/2) (20, 1, D) a book of Geomancy (20, 16, D) the +6 glaive of Strategic Superiority {freeze, +Blink rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. +Blink: It lets you blink. (20, 17, D) Sif Muna's Tome of the Chill and the Damned Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Death Channel Necromancy 6 (20, 32, D) the +9 hand axe of Friendship {heavy, rF+ rC++ Int-3 Stlth+} Int: It affects your intelligence (-3). rF: It protects you from fire. rC: It greatly protects you from cold. Stlth: It makes you more stealthy. (20, 48, D) a +2 scale mail of fire resistance (20, 50, D) a +2 spectral quarterstaff (21, 1, D) a +4 scale mail of poison resistance (21, 17, D) a book of Alchemy (21, 33, D) a book of Dreams (21, 34, D) the +11 halberd "Vugrerez" {flame, rF- Str+7} Str: It affects your strength (+7). rF: It makes you vulnerable to fire. (21, 47, D) a +0 robe (21, 48, D) a +0 lajatang of distortion a +0 robe the +2 robe of Reuptyng {Drain *Slow rElec rN+ Str+7} Str: It affects your strength (+7). rElec: It insulates you from electricity. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. (21, 49, D) a staff of conjuration (21, 50, D) a +0 broad axe a +0 animal skin a +4 chain mail of poison resistance (21, 52, D) a +0 robe (22, 0, D) a lightning rod (4/4) (22, 1, D) a +0 dire flail of protection (22, 16, D) the +8 glaive "Xaxkasm" {vamp, MP+9} MP: It affects your magic capacity (+9). (22, 17, D) the Guidebook on Petrous Poisoning Spells Type Level a - Sting Transmutation/Poison 1 b - Cigotuvi's Dreadful Rot Necromancy/Poison/Air 2 c - Poisonous Vapours Poison/Air 2 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (22, 32, D) the +2 chain mail of Cheibriados, Twisting {rF+} rF: It protects you from fire. (22, 34, D) a +2 spear of freezing (22, 48, D) a +2 antimagic broad axe a +0 animal skin (22, 49, D) a wand of mindburst (7) (22, 51, D) a +2 spectral quarterstaff a +0 robe (23, 0, D) a staff of air (23, 1, D) a book of Geomancy (23, 17, D) a staff of conjuration (23, 18, D) a +1 scale mail of willpower (23, 32, D) the +6 falchion "Joshat" {antimagic, rC++ rCorr Int+3 SInv} Int: It affects your intelligence (+3). rC: It greatly protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (23, 34, D) the +1 rapier "Guutho" {protect, Int+3} Int: It affects your intelligence (+3). (23, 48, D) the +1 mace "Ynlupaf" {freeze, rF+ rN+ Int+2 Dex-5} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-5). rF: It protects you from fire. rN: It protects you from negative energy. (23, 49, D) the +1 spear of Verdant Courage {holy, rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. (23, 50, D) a staff of poison (24, 0, D) the +2 hand crossbow of Undoing {penet, rElec rN+} rElec: It insulates you from electricity. rN: It protects you from negative energy. (24, 1, D) a +2 chain mail of willpower (24, 17, D) a +2 chain mail of cold resistance (24, 18, D) the +9 sling of Tension {elec, Int+3 SInv} Int: It affects your intelligence (+3). SInv: It lets you see invisible. (24, 32, D) the +8 morningstar "Ferueste" {vamp, rElec rC+ Will-} rC: It protects you from cold. rElec: It insulates you from electricity. Will: It decreases your willpower. (24, 33, D) a +0 robe (24, 34, D) the +1 leather armour of the Harp {Harm} Harm: It increases damage dealt and taken. (24, 48, D) an amulet of guardian spirit (24, 49, D) an amulet of guardian spirit (24, 50, D) the +2 scale mail of Ketzuutt {Dex+5 Slay+5 Stlth+} Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). Stlth: It makes you more stealthy. (25, 0, D) a +2 plate armour of willpower (25, 1, D) a +4 flail of draining (25, 16, D) a ring of willpower (25, 17, D) a talisman of death (25, 18, D) the +9 plate armour of the Bouncing Scars {rC+++ rCorr Dex-5 Stlth+} Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (25, 32, D) a +2 morningstar of protection (25, 33, D) a staff of conjuration (25, 34, D) a +3 leather armour of cold resistance (25, 48, D) a +1 flail of venom a +0 robe a +0 buckler (25, 49, D) a staff of death (25, 50, D) a +1 short sword of protection (26, 0, D) a staff of cold (26, 1, D) a granite talisman (26, 16, D) a +0 long sword of electrocution (26, 34, D) a maw talisman (26, 49, D) a staff of earth (26, 50, D) a staff of cold a +0 robe (26, 51, D) a +0 war axe +2 ice dragon scales a ring of resist corrosion a staff of air a +0 robe a +0 quarterstaff a +0 robe (27, -1, D) a +0 trident (27, 0, D) a book of Touch (27, 1, D) a book of Lightning (27, 2, D) a +2 dagger of electrocution a +1 robe of resistance (27, 16, D) a +0 scale mail of fire resistance (27, 17, D) Gapteomo's Elucidation of Production Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Malign Gateway Summoning/Translocation 7 c - Dragon's Call Summoning 9 (27, 32, D) a ring of positive energy (27, 33, D) a book of Spectacle (27, 44, D) +0 storm dragon scales (27, 48, D) the +0 broad axe of Green Prudence {holy, *Rage Int+5} Int: It affects your intelligence (+5). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 robe a +0 spectral quarterstaff (27, 49, D) a +2 demon whip of venom a +0 robe a +2 buckler of protection a +0 animal skin (27, 50, D) a wand of flame (11) (27, 52, D) a +0 quarterstaff a +0 animal skin (28, 0, D) a book of Blasting (28, 1, D) a +0 trident a +2 scale mail of cold resistance (28, 2, D) a +0 demon trident (28, 16, D) a +1 orcbow of freezing (28, 17, D) a maw talisman (28, 32, D) Tyimarcho's Parchment of the Hot Voyage Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Lesser Beckoning Translocation 2 c - Sticky Flame Conjuration/Fire 4 (28, 33, D) a +2 leather armour of cold resistance (28, 44, D) +0 storm dragon scales (28, 48, D) a +0 broad axe a +0 animal skin (28, 49, D) a +3 lajatang of speed a +0 robe the staff "Utidgharu" {rPois rN+ Int+3 Dex-5 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rPois: It protects you from poison. rN: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (28, 50, D) a +0 rapier a +0 animal skin (28, 52, D) a ring of see invisible a ring of willpower a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (29, 0, D) a sack of spiders (29, 1, D) an amulet of faith (29, 16, D) a ring of magical power (29, 32, D) a ring of resist corrosion (29, 33, D) a +4 mace of draining (29, 43, D) a book of Winter (29, 48, D) a +0 robe a +5 ring of evasion (29, 50, D) a staff of death (29, 51, D) a +1 dagger of venom a +0 robe (30, 39, D) a book of Winter (30, 48, D) a +7 quick blade of electrocution (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +6 ring of strength (still there?) an Everburning Encyclopedia (still there?) (30, 49, D) a +2 flail of pain (unseen) (30, 50, D) a +3 scale mail of cold resistance (31, 41, D) a staff of fire a +0 robe (31, 50, D) a wand of mindburst (9) a +2 cloak of stealth (32, 48, D) a +2 scale mail of poison resistance (32, 49, D) a wand of polymorph (4) a wand of mindburst (6) (33, 49, D) a staff of earth (33, 50, D) a staff of earth (34, 28, D) the Grimoire of the Topological Glacier Spells Type Level a - Vhi's Electric Charge Translocation/Air 3 b - Polar Vortex Ice 9 (34, 49, D) a storm talisman (34, 50, D) a book of the Dragon (35, 0, D) a +0 scimitar of protection (35, 1, D) an amulet of regeneration (35, 14, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (35, 29, D) a +2 demon whip of venom (36, 0, D) a +0 long sword a +0 chain mail a +0 long sword (36, 14, D) a book of Flames (36, 15, D) a +0 hand axe a +0 leather armour (36, 28, D) the +10 shortbow "Mutockul" {flame, rPois rCorr Dex-2} Dex: It affects your dexterity (-2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (36, 29, D) a +1 heavy great sword (36, 31, D) a ring of ice a ring of flight (36, 42, D) a +0 glaive a +0 ring mail (37, 0, D) a +2 long sword of electrocution (37, 1, D) a +0 longbow a +0 leather armour a phial of floods (37, 14, D) a staff of conjuration (37, 15, D) the +0 chain mail "Girask" {Dex+4} Dex: It affects your dexterity (+4). (37, 28, D) the staff of Lies {rPois Str+3 Dex+3 Poison} [staff of poison] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Poison: It increases the power of your Poison spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (37, 29, D) a +4 flail of draining (38, 1, D) a +0 longbow a +0 leather armour a phantom mirror (38, 15, D) a wand of flame (53) (38, 29, D) the +7 halberd of Extermination {protect, *Rage Will+ Int+2} Int: It affects your intelligence (+2). *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (38, 48, D) the Almanac of Familiar Wounds Spells Type Level a - Shock Conjuration/Air 1 b - Summon Ice Beast Ice/Summoning 4 c - Animate Armour Summoning/Earth 4 d - Malign Gateway Summoning/Translocation 7 (38, 49, D) a +0 short sword (39, 0, D) an amulet of faith a +2 quarterstaff of speed a +0 short sword (39, 1, D) a +0 vampiric halberd (39, 2, D) a +0 rapier a +0 rapier a +0 leather armour (39, 6, D) a +0 heavy flail (39, 15, D) a staff of air (39, 19, D) a +0 hand axe a +0 robe (39, 29, D) +0 shadow dragon scales (39, 42, D) a +2 falchion of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) (39, 43, D) a +1 vampiric demon trident (still there?) a +0 plate armour (still there?) a +2 kite shield (still there?) a +2 demon whip of draining (still there?) a +0 chain mail (still there?) (39, 49, D) a +0 dagger (39, 50, D) the Tome of Sparks Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Sticky Flame Conjuration/Fire 4 c - Fire Storm Conjuration/Fire 9 (40, 1, D) a +0 orcbow of electrocution (40, 2, D) a +0 short sword a +0 chain mail (40, 8, D) a +0 rapier a +0 rapier a +0 leather armour (40, 14, D) an Inescapable Atlas (40, 15, D) a staff of fire (40, 28, D) a staff of earth (40, 29, D) the +9 trident of the Ancient Xalams {drain, Int+2} Int: It affects your intelligence (+2). (40, 44, D) a +2 vampiric scythe (unseen) (40, 48, D) a +0 short sword (40, 50, D) the +6 sling of Ofeakk {elec, rPois Will+ Dex-2} Dex: It affects your dexterity (-2). rPois: It protects you from poison. Will: It increases your willpower. (41, 0, D) a +0 scimitar of electrocution a staff of fire (41, 1, D) a staff of air (41, 6, D) the +8 spear "Acucyduu" {drain, rN+ Str-3 Int+3 Dex+4} Str: It affects your strength (-3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. (41, 7, D) a +1 mace of protection (41, 14, D) a staff of air (41, 15, D) the ring "Rujuil" {rF+ Str-2 Dex+4} [ring of protection from fire] Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rF: It protects you from fire. (41, 28, D) a +3 rapier of speed (41, 29, D) a +2 scimitar of holy wrath (41, 43, D) a +3 scythe of protection (unseen) (41, 49, D) a staff of cold (unseen) (42, 1, D) a +2 spectral giant spiked club (42, 14, D) a +2 great mace of protection (42, 15, D) a ring of protection from fire (42, 28, D) a +2 hand axe of electrocution (42, 29, D) a +2 battleaxe of distortion (42, 50, D) the staff of the Slashing Badger {Int+7 Dex-4 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+7). Dex: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-tentacled weapon. (43, 0, D) a +3 kite shield a +3 buckler (43, 14, D) a +0 longbow of flaming (43, 15, D) a +2 robe of willpower (43, 28, D) a staff of conjuration (43, 48, D) the Unrestrained Analects (43, 49, D) a There-And-Back Book (43, 50, D) a +0 short sword (43, 53, D) a +0 long sword (44, 33, D) Sif Muna's Almanac of Violence Spells Type Level a - Searing Ray Conjuration 2 b - Fireball Conjuration/Fire 5 c - Iskenderun's Battlesphere Conjuration 5 d - Arcjolt Conjuration/Air 5 e - Leda's Unmaking Conjuration/Earth 6 f - Fire Storm Conjuration/Fire 9 (44, 49, D) a +5 shortbow of flaming (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 ring mail (still there?) the +0 shortbow of a Billion Knaves {antimagic, rF+} (still there?) rF: It protects you from fire. (44, 50, D) a +0 dagger a +0 shortbow a +0 chain mail the ring of the Moon {rC- Dex+5 Slay+4} [ring of slaying] Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It makes you vulnerable to cold. a +0 dagger a +0 scale mail +2 shadow dragon scales (44, 51, D) a +0 short sword (44, 52, D) a +1 lajatang of speed a +0 scale mail (45, 48, D) a +0 short sword a +0 chain mail a +0 rapier (45, 49, D) the +5 long sword "Fuhoecy" {flame, Int+3} (still there?) Int: It affects your intelligence (+3). a +0 ring mail (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) a ring of ice (still there?) a +0 long sword (still there?) the +0 robe of Past Mistakes {Harm Str+2} (still there?) Str: It affects your strength (+2). Harm: It increases damage dealt and taken. (45, 50, D) a staff of poison a +0 longbow a +0 leather armour a +0 long sword a +3 leather armour of cold resistance (45, 51, D) a +0 rapier a +3 leather armour of cold resistance a +0 helmet of see invisible (45, 52, D) a staff of fire a +0 chain mail (46, 48, D) a +0 dagger a +0 shortbow a +0 leather armour a book of Geomancy (46, 49, D) a +1 vampiric dagger (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +6 heavy morningstar (still there?) (46, 50, D) a +0 long sword a +2 longbow of freezing a +0 leather armour the +9 scimitar "Raqoph" {pain, Str+2 Stlth+} Str: It affects your strength (+2). Stlth: It makes you more stealthy. (46, 51, D) a +0 long sword a +2 scale mail of poison resistance (47, 48, D) a +0 short sword a book of Unlife (47, 49, D) a +0 short sword a +0 shortbow a +0 leather armour (47, 50, D) a +0 short sword a +0 short sword a +0 leather armour a +1 heavy war axe (47, 51, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +4 scale mail of willpower a +0 short sword a +0 dagger a +3 rapier of speed (47, 52, D) a +0 long sword (48, 48, D) a +6 ring of strength (48, 49, D) a +0 dagger a +2 rapier of speed (48, 50, D) a +0 longbow a +0 leather armour (48, 51, D) a +0 rapier a +0 ring mail a +0 dagger a +0 scale mail a +1 vampiric lajatang (48, 54, D) a +0 long sword a +0 leather armour (49, 0, D) a book of Callings (49, 12, D) 3 large rocks (49, 15, D) a +0 arbalest (49, 48, D) a +1 cloak of preservation (49, 49, D) a +0 long sword a +0 chain mail a +0 buckler a staff of air (49, 50, D) a +0 short sword a +0 shortbow a +0 leather armour the +1 short sword of Bebruch {protect, *Rage rC+ rN+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (50, 0, D) a manual of Armour (50, 11, D) a +2 spear of freezing 3 javelins a +0 leather armour (50, 12, D) a +0 arbalest (50, 13, D) a staff of air (50, 24, D) a +1 scale mail of fire resistance (50, 48, D) a +0 dagger (50, 49, D) a +0 longbow a +0 leather armour the +4 short sword of Quxok {heavy, rElec rF++ rCorr Dex-4} Dex: It affects your dexterity (-4). rF: It greatly protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (50, 50, D) a +0 short sword (50, 53, D) a +1 scimitar of holy wrath (unseen) (50, 54, D) a +4 scimitar of freezing (unseen) (51, 0, D) a +0 hand axe of flaming (51, 12, D) a +0 arbalest a staff of cold (51, 13, D) a +0 arbalest a +3 broad axe of flaming (51, 14, D) a +0 shortbow (51, 24, D) a dragon-blood talisman (51, 25, D) a +0 hand axe of freezing (51, 36, D) the +3 hand axe of the Sneaky Knives {freeze, Int+3} Int: It affects your intelligence (+3). (51, 39, D) a +0 hand axe a +0 robe (51, 48, D) a +0 short sword a +0 shortbow a +0 leather armour (51, 49, D) a +0 short sword (51, 50, D) a +0 rapier a +0 rapier a +0 leather armour a staff of conjuration (52, 0, D) a manual of Armour (52, 1, D) a +0 whip the staff of Misery {rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (52, 11, D) a +0 shortbow (52, 13, D) a +0 arbalest a +2 falchion of electrocution (52, 24, D) a +1 short sword of flaming (52, 25, D) a +3 battleaxe of draining a +0 plate armour a dragon-blood talisman (52, 26, D) a +0 lajatang (52, 48, D) a +0 short sword a +0 shortbow a +0 leather armour a ring of wizardry (52, 50, D) a +0 scimitar a +2 orcbow of flaming (52, 54, D) a +1 hand axe of venom (unseen) (52, 55, D) a +2 battleaxe of freezing (unseen) (53, 0, D) a +2 troll leather armour (53, 1, D) a +0 robe a +0 battleaxe a staff of fire (53, 13, D) the Tome of Harmful Burning Spells Type Level a - Static Discharge Conjuration/Air 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Starburst Conjuration/Fire 6 (53, 25, D) a +1 dire flail of protection (53, 36, D) a +1 demon trident of venom (53, 37, D) the +0 lajatang "Wibiul" {flame, Fly Str+6} Str: It affects your strength (+6). Fly: It grants you flight. (53, 48, D) a +0 rapier a +0 leather armour the +6 double sword of the Pit {protect, Dex+5} Dex: It affects your dexterity (+5). (53, 49, D) a +0 longbow a +0 leather armour a +2 executioner's axe of electrocution (53, 50, D) a +0 short sword the +1 chain mail of the Playwright {rF++} rF: It greatly protects you from fire. (54, 0, D) a +2 falchion of flaming (54, 1, D) a +0 club the +3 quarterstaff "Worm's Wrath" {chaos, rPois Str+2 Dex+5} Str: It affects your strength (+2). Dex: It affects your dexterity (+5). rPois: It protects you from poison. (54, 12, D) a +0 orcbow (54, 13, D) a +0 longbow a +0 leather armour a +3 leather armour of cold resistance (54, 24, D) a +2 flail of protection (54, 25, D) a +0 morningstar a +1 antimagic spear (54, 36, D) a +4 halberd of freezing (54, 48, D) a +0 longbow a +1 robe of willpower a +0 leather armour of fire resistance (54, 49, D) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 mace of venom (still there?) (54, 50, D) a +0 long sword a +0 shortbow (55, 0, D) a +2 whip of draining a staff of cold (55, 1, D) a +2 mace of protection (55, 12, D) a +0 arbalest (55, 13, D) a +0 shortbow (55, 24, D) a +0 heavy great mace a +0 chain mail a staff of fire (56, 2, D) a +0 scimitar (56, 6, D) a +0 glaive (57, 5, D) a +0 kite shield a +0 scimitar (58, 47, D) a +0 short sword (58, 48, D) a book of Cantrips (58, 49, D) a staff of death (unseen) (59, 38, D) a +0 great mace a +0 chain mail (59, 47, D) a +1 ring mail of fire resistance (59, 48, D) a +0 rapier (59, 49, D) a staff of air (unseen) (60, 36, D) a +2 flail of draining (60, 37, D) a +0 arbalest (60, 38, D) a +0 great mace a +0 chain mail (60, 48, D) a wand of mindburst (10) (60, 49, D) a +1 scale mail of cold resistance (61, 8, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (61, 26, D) a +2 rapier of venom (61, 36, D) a +0 arbalest (61, 37, D) a +0 battleaxe a +0 chain mail (61, 47, D) a staff of earth (61, 48, D) a book of Flames (61, 49, D) a +0 dagger (62, 8, D) a +2 robe of cold resistance (62, 17, D) a +1 rapier of speed (62, 19, D) a +0 dagger (62, 27, D) a +0 hand axe (62, 28, D) a +0 dagger (62, 30, D) a +0 hand axe (62, 36, D) a staff of air (62, 37, D) a +0 great sword a +0 plate armour (62, 39, D) a +0 battleaxe a +0 chain mail (62, 48, D) a +0 hand axe (62, 49, D) a +2 robe (63, 0, D) the +8 executioner's axe of the Eternal Void {flame, Str+4} Str: It affects your strength (+4). (63, 8, D) the +0 helmet of the Vaults {Rampage rPois Str+5 Int+2} Str: It affects your strength (+5). Int: It affects your intelligence (+2). rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (63, 17, D) a +0 dagger a staff of air (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +1 short sword of venom 2 boomerangs a +0 chain mail (63, 21, D) a +0 dagger a +0 robe (63, 26, D) a dragon-blood talisman (63, 27, D) a +1 scale mail of cold resistance (63, 29, D) a +0 dagger a +0 robe (63, 30, D) a +0 mace a +0 orcbow a +0 chain mail (63, 36, D) a +0 arbalest a +1 vampiric long sword (63, 47, D) a +0 dagger (63, 49, D) a +0 hand axe (63, 50, D) a +0 mace (64, 16, D) the +0 leather armour of Mub Tywk {-Cast Rampage rC+++} rC: It renders you almost immune to cold. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. (64, 17, D) a +1 heavy hand axe (64, 19, D) a +0 dagger a +0 robe (64, 29, D) a +0 war axe a +0 plate armour (64, 36, D) a +0 long sword a +0 chain mail a +2 tower shield (64, 47, D) the Octavo of Hurtful Orientation Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Volatile Blastmotes Fire/Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 5 e - Disjunction Translocation 8 (64, 48, D) a staff of poison (64, 49, D) a staff of fire (65, 19, D) a +0 hand axe (65, 29, D) a +0 dire flail a +0 chain mail a +0 club (65, 49, D) a +1 dagger of flaming (65, 50, D) a +0 hand axe (66, 48, D) a +3 quarterstaff of draining a +0 long sword a +0 cloak a +0 war axe a +2 plate armour of poison resistance (66, 49, D) a +1 antimagic broad axe (66, 50, D) a +5 vampiric rapier a +0 mace a ring of positive energy (66, 51, D) a +0 long sword (67, 0, D) a +2 shortbow of freezing (67, 48, D) a staff of fire (67, 49, D) a +0 hand axe (67, 50, D) a +0 mace a staff of cold (67, 52, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (67, 54, D) a +0 dire flail an amulet of guardian spirit (67, 55, D) a +0 battleaxe (68, 47, D) the +1 chain mail "Quyheam" {Harm rPois} rPois: It protects you from poison. Harm: It increases damage dealt and taken. (68, 48, D) a +0 long sword a +0 cloak a +0 morningstar the +11 great sword of Melee {spect, *Rage +Blink Int+8} Int: It affects your intelligence (+8). +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). (68, 49, D) a +0 scimitar the ring of Ytijonuw {MP+9 Str+2} [ring of magical power] Str: It affects your strength (+2). MP: It affects your magic capacity (+9). (68, 50, D) a +2 heavy long sword a +1 cloak a staff of fire (68, 51, D) a +0 halberd (68, 52, D) a +0 heavy spear (68, 54, D) a +0 war axe of draining (68, 55, D) a +0 glaive (69, 0, D) a +1 flail of protection (69, 9, D) a +2 glaive of pain (69, 36, D) a +3 glaive of venom (69, 48, D) a +0 dire flail a +1 cloak of poison resistance (69, 49, D) a +0 war axe a +0 scale mail of fire resistance (69, 50, D) a +2 heavy war axe the +5 giant spiked club of Hubris {antimagic, rPois Dex+4 SInv} Dex: It affects your dexterity (+4). rPois: It protects you from poison. SInv: It lets you see invisible. (69, 51, D) a +0 battleaxe (69, 55, D) a +6 ring of intelligence (69, 61, D) a +0 halberd (70, 9, D) a +0 longbow a +0 dagger a +0 leather armour the staff of War {Int+2 Dex+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (70, 36, D) a +2 cloak of stealth (70, 37, D) a +3 plate armour of poison resistance (70, 47, D) a +2 dagger of protection (70, 48, D) a +2 battleaxe of electrocution (70, 49, D) a +4 falchion of protection (70, 50, D) a +6 spear of flaming a +0 dagger a +0 cloak (70, 51, D) a +0 war axe a +0 mace (70, 52, D) a +0 flail (70, 55, D) a +0 trident a +0 cloak a +1 trident of venom (70, 61, D) the +7 great sword of Unpleasantness {flame, rF+ rN+ Will+ Int+6} Int: It affects your intelligence (+6). rF: It protects you from fire. rN: It protects you from negative energy. Will: It increases your willpower. a +1 cloak (70, 63, D) a +3 hand axe of flaming (71, 10, D) a +0 short sword (71, 11, D) a +0 scimitar (71, 17, D) a +1 cloak of stealth (71, 48, D) a +0 glaive (71, 49, D) a +2 antimagic halberd (71, 50, D) a +0 dire flail (71, 51, D) a +0 trident (71, 59, D) a +1 scimitar of venom the +4 battleaxe of Amorality {freeze, Stlth+} Stlth: It makes you more stealthy. a +0 glaive a +0 glaive (71, 61, D) a +0 glaive a +0 cloak (72, 8, D) a staff of poison (72, 9, D) a +2 scale mail of cold resistance (72, 17, D) a +2 pair of boots of flying (72, 27, D) the +9 war axe of the First Deaths {freeze, rPois Str+7 Stlth-} Str: It affects your strength (+7). rPois: It protects you from poison. Stlth: It makes you less stealthy. (72, 36, D) the +6 scimitar "Kifad" {freeze, rCorr} rCorr: It protects you from acid and corrosion. (72, 37, D) a +4 rapier of venom (72, 47, D) a +0 short sword (72, 48, D) a +1 cloak of preservation a +0 spear of venom (72, 49, D) a +4 flail (72, 51, D) a +0 battleaxe (72, 59, D) a +0 mace a +0 war axe (73, 17, D) a +2 glaive of venom (73, 20, D) +0 steam dragon scales (73, 26, D) a +0 cloak of poison resistance (73, 27, D) a +1 plate armour of fire resistance (73, 29, D) a +0 club (73, 36, D) a +2 long sword of freezing (73, 47, D) a +0 mace (73, 48, D) a +0 battleaxe (still there?) the +5 short sword "Cyfajott" {venom, rCorr Dex+4} (still there?) Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (73, 49, D) a +0 whip a +2 cloak a +1 spectral quarterstaff (73, 51, D) a +0 glaive (73, 60, D) a +2 battleaxe of flaming a +0 trident (73, 61, D) the +2 rapier "Death Rattle" {drain, rElec} rElec: It insulates you from electricity. a +0 cloak a +0 halberd (73, 63, D) a +0 great sword a +0 cloak (74, 28, D) a +0 halberd a +0 orcbow a +0 chain mail (74, 30, D) a +0 dagger a +0 robe a +0 war axe a +0 plate armour a +0 dire flail a +0 chain mail (74, 47, D) a staff of earth (74, 48, D) a staff of cold (unseen) (74, 49, D) a +0 war axe a +3 leather armour of fire resistance (74, 50, D) a +0 long sword (74, 54, D) a +0 dire flail (still there?) the ring "Soakk" {Drain rF+ rC+++ rCorr SInv} (still there?) [ring of protection from fire] rF: It protects you from fire. rC: It renders you almost immune to cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (74, 58, D) a +0 long sword a +0 cloak (74, 59, D) a +0 mace (75, 1, D) a +7 heavy spear (75, 30, D) a +2 hand axe of freezing (75, 48, D) a staff of air (75, 49, D) a Fen Folio (75, 51, D) a +0 dire flail (76, 51, D) a +0 trident