Dungeon Sprint DCSS version 0.31-a0-595-g4209ae197b (webtiles) character file. Game seed: 11129001555951215836 0 Conn the Firebug (level 1, -1/16 HPs) Began as an Octopode Fire Elementalist on Aug 19, 2023. Slain by a merfolk siren ... wielding a +0 spear (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:44 (15 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 15, Time: 00:00:46 Health: -1/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, lethally poisoned (-1 -> -8), hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d5 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Unknown command. The foxfire hits the merfolk siren but does no damage. x2 The merfolk siren chants its luring song. Unknown command. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. Unknown command. The merfolk siren chants its luring song. The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. Unknown command. Unknown command. You cannot move away from the merfolk siren! The foxfire hits the merfolk siren but does no damage. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You open the door. 2 scorpions come into view. Found 243 gold pieces. You are no longer entranced. There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion stings you! You tentacle-slap the scorpion. Your grab misses the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Unknown command. You tentacle-slap the scorpion. You grab the scorpion. The scorpion is moderately wounded. You constrict the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The merfolk siren hits you from afar with a +0 spear. You die... # ##. #+# #...##.## #m'm<.+ #...##.## ##. #@# # #s# .#s #. .# ## ## You could see a merfolk siren and 2 scorpions. Vanquished Creatures (others) 6 foxfires (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a merfolk siren 11 | D | Noticed a scorpion 11 | D | Noticed a scorpion 15 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 1 Cast: Foxfire || 3 Use: Potion || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts