Dungeon Sprint DCSS version 0.31-a0-636-ge1c0e020e0 (webtiles) character file. Game seed: 8968682365373705894 0 Conn the Firebug (level 1, -1/11 HPs) Began as an Octopode Fire Elementalist on Aug 26, 2023. Slain by a worm (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:53 (25 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 25, Time: 00:00:54 Health: -1/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: mesmerised, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds e - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d5 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The merfolk siren is lightly wounded. There is a staircase leading out of the dungeon here. Okay, then. Unknown command. Unknown command. You open the door. There is an open door here. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The helpless worm fails to defend itself. You tentacle-slap the worm. You grab the worm. The worm is lightly wounded. You constrict the worm. You tentacle-slap the worm. The worm is moderately wounded. You constrict the worm, but do no damage. The merfolk siren chants its luring song. The worm bites you but does no damage. The worm bites you. You tentacle-slap the worm but do no damage. The worm is lightly wounded. You constrict the worm. The merfolk siren chants its luring song. You barely miss the worm. The worm is moderately wounded. You constrict the worm, but do no damage. You tentacle-slap the worm. The worm is moderately wounded. You constrict the worm. The merfolk siren chants its luring song. The worm barely misses you. The worm closely misses you. You tentacle-slap the worm. The worm is heavily wounded. You constrict the worm. The merfolk siren chants its luring song. You tentacle-slap the worm. You squeeze the worm. The worm is severely wounded. You constrict the worm, but do no damage. The worm misses you. The worm bites you! Ouch! That really hurt! You die... ## ## .## #w##w.# # #@#.# ##. ##w# #$B.##.## #+.<.+ #.B.##m## ##. #'# # ... ..#.. ##. .## You could see a merfolk siren (mesmerising) and 2 worms. Vanquished Creatures (others) A foxfire (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 8 | D | Noticed a merfolk siren 25 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 7 Constrict || 1 Tentacles || 1 Cast: Foxfire || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts