Conn the Dungeon (0, 10, D) a +0 whip a +0 robe (0, 11, D) a +0 club (0, 12, D) a +0 flail (0, 16, D) a +0 club (0, 17, D) a +0 club (2, 4, D) 10 stones (2, 17, D) a +0 giant club (3, 10, D) a +0 dagger (4, 14, D) a +2 plate armour (4, 15, D) a +3 scale mail (5, 4, D) a +2 falchion a +2 dagger (5, 14, D) a +2 heavy hand axe (5, 15, D) a +2 heavy trident (6, 4, D) a +2 mace a +2 hand axe (6, 8, D) a +0 club (6, 14, D) a +1 long sword of flaming (6, 15, D) a +1 dagger of draining (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +1 quarterstaff of speed (8, 18, D) a +0 dagger a +0 robe (8, 20, D) a rat corpse (skeletalised by now) (9, 21, D) a hornet corpse (17, 19, D) a +0 pair of gloves (17, 20, D) a +5 ring mail (17, 21, D) a +2 rapier of electrocution (17, 22, D) a +2 halberd of venom (17, 23, D) a +4 antimagic quarterstaff (18, 19, D) a +0 helmet (18, 20, D) a +0 cloak (18, 21, D) a +1 broad axe of freezing (18, 22, D) a +2 dire flail of holy wrath (18, 23, D) a +2 scimitar of holy wrath