Conn the Dungeon (0, 15, D) a bat corpse (skeletalised by now) (0, 17, D) a +0 flail (2, 4, D) 10 stones (3, 9, D) a +0 whip a +0 ring mail (5, 4, D) a +2 quarterstaff a +2 trident (5, 11, D) a +0 short sword (5, 14, D) a +1 dagger of draining (5, 15, D) a +2 long sword of flaming (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +1 hand axe of freezing (6, 15, D) a +0 flail of protection (7, 4, D) a +2 falchion a +2 dagger (7, 14, D) a +1 heavy trident (7, 23, D) a jackal skeleton (8, 14, D) a +3 chain mail (8, 15, D) a +3 ring mail (8, 18, D) a +0 club (8, 19, D) a +0 long sword a +1 robe of willpower (9, 17, D) a +0 dagger a kobold corpse (16, 8, D) a +0 spear (23, 5, D) a +0 flail (24, 5, D) a +0 whip (24, 6, D) a +1 antimagic spear a +0 scale mail (25, 5, D) a +0 club