Conn the Dungeon (0, 9, D) a +0 club a +0 robe (0, 10, D) a +0 club (0, 16, D) a +0 club (2, 4, D) 10 stones (4, 14, D) a +0 flail (5, 4, D) a +2 mace a +2 hand axe (5, 6, D) a +0 club (5, 9, D) a +0 club (6, 4, D) a +2 falchion (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +0 hand axe of freezing (8, 11, D) a +3 dagger of venom (8, 12, D) a +3 chain mail (8, 20, D) a +0 dagger a +0 robe (9, 9, D) a +0 heavy trident (9, 10, D) a +2 long sword of flaming (9, 11, D) a +2 heavy flail (9, 12, D) a +3 ring mail (9, 21, D) a hell rat corpse (17, 19, D) a +4 chain mail (17, 20, D) a +0 helmet (17, 21, D) a +4 quarterstaff of speed (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 heavy war axe (18, 19, D) a +3 plate armour (18, 20, D) a +4 scale mail (18, 21, D) a +2 morningstar of distortion (18, 22, D) a +2 rapier of venom (22, 15, D) a polar bear corpse (23, 15, D) a +0 club (26, 6, D) a +0 club