Conn Level 1 of the Dungeon (0, 0, D:1) a +2 pair of gloves (0, 10, D:1) a +0 ring mail (2, -29, D:1) 5 stones (6, 3, D:1) a +0 war axe 5 stones (10, -15, D:1) a +0 ring mail (16, -2, D:1) a +0 ring mail (25, -2, D:1) a +0 dagger (27, -16, D:1) a +0 short sword (28, -24, D:1) 4 stones a +0 short sword (35, -20, D:1) a +0 club (53, -20, D:1) a +0 flail (54, 7, D:1) a +0 scale mail Level 2 of the Dungeon (3, 4, D:2) a stone a +0 short sword (10, 3, D:2) a +0 robe (11, -5, D:2) a +0 quarterstaff 3 stones (11, -3, D:2) a +0 short sword (13, -20, D:2) 7 stones (22, -28, D:2) a +0 spear of venom (23, -29, D:2) a +0 spear (29, -33, D:2) a +0 sling (29, -26, D:2) a +0 mace (37, -27, D:2) a +0 spear (47, -16, D:2) a +0 club (47, 15, D:2) a +0 dagger Level 3 of the Dungeon (2, 16, D:3) 8 stones (6, 17, D:3) a +0 short sword (7, 27, D:3) a +0 sling (13, 17, D:3) 4 poisoned darts (15, -7, D:3) the +1 chain mail of the Merchant {-Tele Fly MP+9} MP+9: It affects your magic capacity (+9). Fly: It grants you flight. -Tele: It prevents most forms of teleportation. (19, 8, D:3) a +0 dagger 3 stones (20, 10, D:3) 6 stones (21, 10, D:3) 8 stones (21, 18, D:3) a +0 short sword (21, 19, D:3) a +0 short sword (22, 18, D:3) a +0 short sword a +0 short sword (24, 13, D:3) a +0 dagger (30, -7, D:3) a +0 dagger a +0 scale mail (31, -7, D:3) a +0 flail (31, -6, D:3) a +0 club (47, -10, D:3) a +0 whip a +0 ring mail (47, -9, D:3) a +0 club a +0 short sword (48, -9, D:3) a +0 morningstar (51, -21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (0, 9, D:4) a +0 club (21, -18, D:4) a +2 dire flail of venom a +0 ring mail (22, 5, D:4) the +2 leather armour "Kihad" {rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (24, -6, D:4) 5 poisoned darts (27, 29, D:4) a +0 club 2 stones (32, 26, D:4) 5 stones (49, 13, D:4) a +0 ring mail (54, -2, D:4) a +0 great mace Level 5 of the Dungeon [Shop] Aqaddeal's Weapon Emporium 6 stones (7 gold) a +0 sling (19 gold) a +0 short sword (39 gold) the +8 sling of the Imbibing Gods {drain, rElec rC++ Dex+6} (1128 gold) Dex+6: It affects your dexterity (+6). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. a +0 long sword (45 gold) a +0 whip (32 gold) the +5 glaive of the Guard {elec, spectral} (626 gold) a +0 short sword (39 gold) a +0 war axe (45 gold) a +1 hand axe of electrocution (188 gold) (0, 0, D:5) a +0 ring mail (12, -24, D:5) a +0 whip (16, -15, D:5) a +0 halberd (16, 1, D:5) a +0 club a +0 robe a +0 club (16, 3, D:5) a +0 short sword a +0 shortbow a +0 whip (17, 2, D:5) a +0 flail a +0 leather armour (23, -12, D:5) 3 stones (24, -12, D:5) a +0 short sword (26, -13, D:5) a +0 morningstar a +0 leather armour (27, 5, D:5) a +0 leather armour (34, -1, D:5) 5 stones (34, 8, D:5) +0 pearl dragon scales (35, -11, D:5) a +0 hand axe a +0 leather armour (37, -9, D:5) a +0 ring mail (40, -33, D:5) a +2 short sword of speed (62, -9, D:5) 3 stones Level 6 of the Dungeon (7, 18, D:6) a +2 quarterstaff of chaos a +0 cloak (8, 15, D:6) a +0 hammer (16, -1, D:6) 6 stones (16, 6, D:6) a +0 ring mail (20, 28, D:6) a +0 club (21, 29, D:6) a +0 spear a +0 flail (22, 4, D:6) a +0 robe (23, 36, D:6) 2 boomerangs (25, -2, D:6) a +0 robe (26, 6, D:6) a +0 plate armour (35, 13, D:6) a +0 dagger (38, 22, D:6) 6 stones Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 leather armour (1, 0, D:7) a +0 dagger a +0 leather armour (11, 13, D:7) a +0 leather armour (13, 11, D:7) a +6 long sword a +0 robe (16, 12, D:7) a +3 mace a +0 robe (18, 12, D:7) a +4 mace a +0 robe (18, 13, D:7) a +0 long sword a +0 robe (19, -12, D:7) a +0 hand axe (27, 22, D:7) a +0 club a stone a +0 dagger a +0 short sword 4 poisoned darts a +0 dagger (27, 28, D:7) a +0 dagger (28, 31, D:7) a +0 long sword a stone (29, -7, D:7) a +0 giant spiked club (30, -6, D:7) a +0 hand axe a +0 ring mail (33, 19, D:7) a +0 short sword (41, 27, D:7) a +0 antimagic sling a +4 quarterstaff a +0 ring mail (43, -1, D:7) a +0 dagger a +0 dagger 7 stones a +0 dagger a +0 robe (43, 0, D:7) a +0 short sword 7 poisoned darts a +0 dagger a +0 robe a +0 mace 2 javelins (43, 1, D:7) a +0 short sword 2 poisoned darts (44, -5, D:7) a +3 trident of draining a +0 robe an orb of mayhem (44, -3, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a killer bee corpse (0, 1, D:8) 16 gold pieces (1, 1, D:8) a scroll of identify (4, 22, D:8) a +0 robe (7, 0, D:8) 18 gold pieces (8, -3, D:8) 13 gold pieces (8, 16, D:8) 7 stones (10, -11, D:8) a scroll of identify (28, -8, D:8) a +0 scale mail (56, -15, D:8) 2 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (1, 24, Lair:1) a staff of death (8, 5, Lair:1) a +0 battleaxe (9, 28, Lair:1) a blade talisman (27, 1, Lair:1) 2 large rocks (35, 36, Lair:1) a +0 spear (37, 44, Lair:1) a +0 scale mail (44, 36, Lair:1) a +0 trident (53, 21, Lair:1) a +2 war axe of electrocution (61, 19, Lair:1) 7 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail