Conn Level 1 of the Dungeon [Shop] Don Qykh's Book Shop a book of Misfortune (476 gold) a book of Displacement (308 gold) Great Wizards, Vol. II (532 gold) the Unrestrained Analects (616 gold) a book of Blood (392 gold) a book of Geomancy (420 gold) a book of Dreams (336 gold) a book of Burglary (308 gold) a book of Cantrips (224 gold) [Shop] Zakoymio's Jewellery Shop a ring of poison resistance (260 gold) a ring of see invisible (195 gold) an amulet of guardian spirit (390 gold) a +4 ring of protection (468 gold) the ring "Jakuwkil" {rN+ Will- MP+9 Int+2 Stlth+} (633 gold) [ring of positive energy] Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. the amulet of the Camelopard {Reflect Dex+2 SH+5 SInv} (590 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. SH+5: It affects your SH (+5). a flux talisman (325 gold) a flux talisman (325 gold) [Shop] Lagruw's General Store a Young Poisoner's Handbook (200 gold) a scroll of noise (10 gold) a scroll of identify (20 gold) a scroll of amnesia (40 gold) a ring of protection from fire (250 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a +0 pair of boots (45 gold) a scroll of teleportation (30 gold) [Shop] Liof's Antique Weapon Shoppe a +1 broad axe of freezing (397 gold) a +0 club (28 gold) a +0 dagger (56 gold) a +0 dagger (56 gold) a +0 morningstar (112 gold) a +0 dagger (56 gold) a +3 mace of protection (576 gold) a +0 spear (84 gold) a +2 dire flail of holy wrath (537 gold) (0, 0, D:1) a +0 mace (6, -9, D:1) a +0 dagger (14, 19, D:1) 4 stones (17, 14, D:1) a +0 dagger 3 stones a kobold skeleton (19, 13, D:1) a kobold skeleton (29, 37, D:1) 3 stones (34, 13, D:1) a +0 sling (37, 1, D:1) a +0 club (42, -9, D:1) a rat corpse Level 2 of the Dungeon (0, 0, D:2) a potion of ambrosia