Dungeon Sprint DCSS version 0.31-a0-1591-g515db51633 (webtiles) character file. Game seed: 12738919502472092086 0 Conn the Firebug (level 1, -15/16 HPs) Began as an Octopode Fire Elementalist on Jan 6, 2024. Demolished by a merfolk siren ... wielding a +0 trident of freezing (24 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:34 (16 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 16, Time: 00:00:34 Health: -15/16 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d5 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are no longer entranced. A merfolk siren opens the door. Casting: Foxfire (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the merfolk siren but does no damage. The foxfire hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You resist with some effort. Unknown command. You open the door. 2 scorpions come into view. Found 243 gold pieces. Unknown command. The merfolk siren chants a haunting song. You easily resist. There is an open door here. 2 scorpions come into view. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You see here 243 gold pieces. Unknown command. You close the door. You are no longer entranced. You feel yourself speed up. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The scorpion stings you. x2 A merfolk siren opens the door. You completely miss the scorpion. Your grab misses the scorpion. You squeeze the scorpion! The scorpion is severely wounded. The scorpion closely misses you. The scorpion stings you. Unknown command. You tentacle-slap the scorpion but do no damage. Your grab misses the scorpion. The scorpion is severely wounded. The merfolk siren hits you from afar with a +0 trident of freezing!! Ouch! That really hurt! You die... ##. .## ..#.. # ... #. #'# #k##.## #+.<.+ #k##m## #. #'# # #@# #ss#s.# ##. s## ## ## You could see a merfolk siren and 4 scorpions. Vanquished Creatures (others) 2 foxfires (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 4 | D | Noticed a merfolk siren 9 | D | Noticed a scorpion 9 | D | Noticed a scorpion 11 | D | Noticed a scorpion 11 | D | Noticed a scorpion 16 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Tentacles || 1 Cast: Foxfire || 1 Use: Potion || 2 Armour: Skin || 4 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts