Dungeon Sprint DCSS version 0.32-a0-135-g14f8b2e1af (webtiles) character file. Game seed: 10424810891535923208 25 Conn the Firebug (level 3, -1/21 HPs) Began as an Octopode Fire Elementalist on Feb 10, 2024. Slain by a water elemental (15 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:00 (241 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 241, Time: 00:01:01 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 4% Magic: 0/7 EV: 13 Int: 19 God: Gold: 34 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: engulfed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Scrolls f - a scroll of blinking h - 2 scrolls of immolation {unknown} i - a scroll of poison {unknown} k - a scroll of identify {unknown} Potions a - 3 potions of magic b - 2 potions of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage g - 4 potions of mutation j - 4 potions of enlightenment Skills: + Level 2.7 Dodging + Level 3.7 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 1.4 Conjurations + Level 5.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 4% 1 b - Scorch Fire 44% 2d6 3% 2 c - Inner Flame Hex/Fire 12% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Magic restored. You enter the shallow water. You open the door. Found 14 gold pieces and a potion of mutation. Found 15 gold pieces and a potion of mutation. There is an open door here. You now have 19 gold pieces (gained 14). g - a potion of mutation; h - a scroll labelled UNUPRY KAPTADWONU i - a scroll labelled UPHAF KUNU; g - 3 potions of mutation (gained 2) j - 2 potions of enlightenment g - 4 potions of mutation (gained 1) h - 2 scrolls labelled UNUPRY KAPTADWONU (gained 1) k - a scroll labelled TAALUOC KUJOP; b - 2 potions of curing (gained 1) j - 4 potions of enlightenment (gained 2) You now have 34 gold pieces (gained 15). There is an open door here. You enter the shallow water. You open the door. A water elemental comes into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is moderately damaged. The water elemental's fire resistance burns away. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is heavily damaged. The water elemental completely misses you. Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is almost destroyed. The water elemental hits you! The water elemental engulfs you in water! Casting: Scorch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water elemental hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ <.#..'....♣♣♣ ♣.# †.#..#......♣ ♣♣.# #'####.....♣♣ ♣..# .....#....~.♣♣♣..# #+#+# .....#...~~.♣♣.♣.#...... .....#..~~~~..♣v@E.⌠.... ####'#..~≈≈~~~.v.#...### (....#.~~≈~~~....# ⌠.# .....#.~≈~~~.....# .# .....#.~~~.......# # '#####...........# .................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental (combustible, ally target). Vanquished Creatures A human (D) A phantom (D) 4 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 21 foxfires (D) 21 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 134 | D | Reached skill level 4 in Fire Magic 134 | D | Reached XP level 2. HP: 7/17 MP: 0/6 138 | D | Reached skill level 5 in Fire Magic 138 | D | Reached XP level 3. HP: 10/21 MP: 0/7 144 | D | Learned a level 2 spell: Scorch 148 | D | Learned a level 3 spell: Inner Flame 237 | D | Noticed a water elemental 241 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.7 Spellcasting | 3 | 3.1 Fire Magic | 4 5 | 5.0 Dodging | | 2.7 Unarmed Combat | | 0.1 Conjurations | | 1.4 Action || total ---------------------------++------- Melee: Unarmed || 4 Constrict || 1 Cast: Foxfire || 13 Scorch || 3 Armour: Skin || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 241 | 241 | 0 | 107 | 28 | 1 | 241.0 | Dungeon | 241 | 241 | 0 | 107 | 28 | 1 | 241.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 241 daAuts