Conn the Dungeon [Shop] Fanull's Distillery a potion of curing (33 gold) a potion of invisibility (88 gold) a potion of degeneration (11 gold) a potion of might (44 gold) a potion of curing (33 gold) a potion of enlightenment (55 gold) [Shop] Akuic's Antique Weapon Shop a +0 short sword (69 gold) a +0 dagger (46 gold) a +0 hand axe (69 gold) a +0 sling (34 gold) a +0 sling (34 gold) a +2 antimagic lajatang (1311 gold) a +0 club (23 gold) a +0 whip (57 gold) [Shop] Ruul Zich's Distillery a potion of mutation (112 gold) a potion of attraction (42 gold) 2 potions of heal wounds (140 gold) a potion of enlightenment (70 gold) a potion of enlightenment (70 gold) a potion of brilliance (56 gold) 2 potions of curing (84 gold) a potion of attraction (42 gold) a potion of ambrosia (112 gold) a potion of curing (42 gold) a potion of resistance (140 gold) [Shop] Vifuiqul's Book Shoppe a book of Battle (260 gold) Wavveb's Book of Cohobation and Fascination (280 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Alistair's Intoxication Alchemy 5 c - Metabolic Englaciation Hexes/Ice 5 a book of Spatial Translocations (180 gold) a Young Poisoner's Handbook (200 gold) a book of Air (220 gold) a book of the Dragon (420 gold) Sif Muna's Encyclopedia of Anathema and the Cucurbite (480 gold) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Cause Fear Hexes 4 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Discord Hexes 8 the Almanac of Damage and Dislocation (260 gold) Spells Type Level a - Lesser Beckoning Translocation 2 b - Teleport Other Translocation 3 c - Fireball Conjuration/Fire 5 (0, 0, D) a stone (1, -2, D) a rat corpse (skeletalised by now) (2, 16, D) Sif Muna's Secrets of Bewitching Oxidation Spells Type Level a - Inner Flame Hexes/Fire 3 b - Flame Wave Conjuration/Fire 4 c - Summon Blazeheart Golem Fire/Summoning 4 d - Ignite Poison Fire/Alchemy 4 e - Anguish Hexes/Necromancy 4 f - Enfeeble Hexes 7 g - Fire Storm Conjuration/Fire 9 (4, 21, D) a +7 morningstar of draining (unseen) (5, 20, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (5, 21, D) a slimy rune of Zot (5, 22, D) a +6 ring of dexterity (6, 6, D) a +1 triple sword of electrocution a +0 ring mail a maw talisman the human corpse of Rupert (skeletalised by now) (6, 21, D) a +2 short sword of speed (unseen) (9, 3, D) a blink frog skeleton (9, 10, D) a black mamba skeleton (10, -2, D) a human skeleton (10, 10, D) a blink frog skeleton a black mamba skeleton a death yak skeleton (11, 4, D) a blink frog skeleton (11, 10, D) a death yak skeleton (15, -7, D) a +0 club (15, -6, D) a +0 hand axe (15, 15, D) a snapping turtle skeleton (16, 18, D) a snapping turtle skeleton (17, -6, D) a +0 chain mail a +0 dagger a +0 glaive a human skeleton (17, -2, D) a +0 dagger a +0 robe a +0 robe (18, -7, D) a +0 whip a +0 leather armour (18, -4, D) a +0 dagger an orc skeleton (18, 10, D) a tyrant leech corpse (18, 15, D) a snapping turtle skeleton (23, -10, D) a +0 cloak (24, -7, D) a +0 short sword a +0 plate armour (24, -4, D) a +0 mace (24, -2, D) a +0 club a +0 club an orc skeleton (25, -8, D) a +0 dagger a +0 robe a human skeleton (25, -4, D) a +0 dagger a +0 whip (25, -1, D) a +0 whip a +0 ring mail (26, -4, D) a +0 robe (26, -2, D) a +0 long sword an orc skeleton (26, 2, D) an elephant corpse (skeletalised by now) (28, -6, D) a +0 flail (28, -3, D) a +0 halberd (28, -2, D) a +0 short sword a +0 hand axe an orc skeleton (29, -6, D) a +0 dagger (38, -3, D) a +0 orcbow a centaur corpse (skeletalised by now) (38, -2, D) a +0 shortbow a centaur corpse (skeletalised by now) (39, -8, D) a +0 rapier (39, -7, D) a +0 long sword a +0 long sword a +0 short sword (39, -2, D) a +0 shortbow a centaur corpse (skeletalised by now) (39, 7, D) Sif Muna's Compendium of Hurting (still there?) Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Bombard Conjuration/Earth 6 d - Orb of Destruction Conjuration 7 a +0 leather armour (still there?) 8 gold pieces (still there?) a potion of resistance (still there?) 6 gold pieces (still there?) a +0 robe (still there?) (39, 8, D) a wand of mindburst (13) a scroll of enchant armour a flux talisman 16 gold pieces an amulet of reflection a ring of flight (39, 10, D) a wand of iceblast (6) (40, 7, D) the ring of Propriety {Int+3 Slay+4} (still there?) [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a +0 hand axe (still there?) 7 stones (still there?) a +0 mace (still there?) a book of the Senses (still there?) a +2 sling of flaming (still there?) (40, 8, D) a wand of mindburst (4) 11 gold pieces a +0 whip a +6 ring of strength a potion of mutation a +0 robe (42, 7, D) a +2 war axe of holy wrath a +0 scale mail the human corpse of Donald (skeletalised by now) (43, 5, D) a +1 war axe of holy wrath (47, -8, D) a +0 robe a +2 robe of resistance a +1 robe of poison resistance a staff of alchemy a +1 heavy hand axe a staff of death the +0 robe of Valour {rC++} rC++: It greatly protects you from cold. a +2 robe of willpower an elf skeleton (48, -8, D) a +2 chain mail of cold resistance (48, 11, D) 10 scrolls of identify (49, -10, D) a +4 ring mail of cold resistance (55, -10, D) a +0 robe a +2 shortbow of electrocution (56, -10, D) a +0 robe of poison resistance a +1 robe of poison resistance (56, -6, D) a +2 shortbow of draining