Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 12, D) a +0 whip (60, 21, D) a +0 dagger a +0 robe a spriggan corpse (61, 0, D) a staff of cold (61, 10, D) a +0 trident (61, 12, D) a +0 club (61, 16, D) a staff of cold (unseen) (61, 21, D) a +0 quarterstaff a +0 robe (62, 0, D) a +2 hand axe of draining (62, 1, D) a +5 halberd of freezing a +0 robe a staff of earth (62, 9, D) a staff of death (62, 12, D) a +0 trident (62, 16, D) the staff of Sif Muna {rPois rC+ Int-4 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (62, 17, D) the +8 quarterstaff of Xom's Envy {venom, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (62, 23, D) Sif Muna's Guide on Mustered Topography Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Petrify Alchemy/Earth 4 c - Summon Mana Viper Hexes/Summoning 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Malign Gateway Summoning/Translocation 7 (63, 2, D) a +0 mace a +0 robe (63, 8, D) a +6 triple crossbow of draining (63, 16, D) the +4 great sword of the Tundras {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (63, 17, D) a wand of paralysis (5) (64, 16, D) a +6 quarterstaff (unseen) (64, 17, D) a ring of magical power (65, 23, D) a +0 dagger a +0 robe (67, 0, D) a +0 club a +1 mace of protection (68, 0, D) the +0 leather armour "Reno" {rElec rCorr Dex-2} Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (68, 3, D) a +0 falchion an orc corpse (skeletalised by now) (69, 0, D) a +0 hand axe an orc corpse (skeletalised by now) (70, 8, D) a +2 glaive of protection (70, 9, D) the +4 barding of Orthodoxy {^Contam rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. ^Contam: It causes magical contamination when unequipped. (70, 12, D) a ball python corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 12, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, 8, D) a +1 falchion of distortion (72, 32, D) a rime drake corpse (73, 16, D) a ring of see invisible (73, 17, D) the +0 leather armour "Odek" {rC+ rN+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. (73, 26, D) a staff of earth (73, 27, D) a +4 dagger of venom (73, 32, D) a polar bear corpse (75, 1, D) the +5 ring mail of Vexation {Stlth+} Stlth+: It makes you more stealthy.