Dungeon Sprint DCSS version 0.32-a0-470-g255bbe2f98 (webtiles) character file. Game seed: 4587865544164717566 806 Conn the Destroyer (level 7, -4/41 HPs) Began as an Octopode Fire Elementalist on Feb 25, 2024. Was a Believer of Sif Muna. Slain by a merfolk ... wielding a +0 trident (20 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:38 (164 turns). Conn the Destroyer (Octopode Fire Elementalist) Turns: 164, Time: 00:03:39 Health: -4/41 AC: 1 Str: 19 XL: 7 Next: 91% Magic: 12/15 EV: 16 Int: 32 God: Sif Muna [**....] Gold: 0 SH: 0 Dex: 24 Spells: 7/17 levels left rFire . . . z - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . s - +6 ring of dexterity rCorr . t - +6 ring of dexterity SInv + u - +6 ring of intelligence Will ..... v - +6 ring of intelligence Stlth ++++ w - +6 ring of strength HPRegen 0.26/turn x - +6 ring of strength MPRegen 0.14/turn r - ring of flight (no ring) %: no teleportation @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic You were in the Dungeon. You worshipped Sif Muna. Sif Muna was pleased with you. You visited 1 branch Inventory: Hand Weapons y - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). z - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. B - the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. C - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison Armour A - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery r - a ring of flight (on tentacle) s - a +6 ring of dexterity (left tentacle) t - a +6 ring of dexterity (right tentacle) u - a +6 ring of intelligence (on tentacle) v - a +6 ring of intelligence (on tentacle) w - a +6 ring of strength (on tentacle) x - a +6 ring of strength (on tentacle) D - a ring of willpower Wands p - a wand of mindburst (7) q - a wand of acid (6) Scrolls f - 4 scrolls of blinking g - 4 scrolls of amnesia h - 7 scrolls of fog i - 5 scrolls of identify j - a scroll of fear Potions a - 8 potions of magic b - 10 potions of curing c - 9 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 4 potions of resistance o - 5 potions of might Skills: + Level 0.3 Fighting * Level 4.0 Ranged Weapons + Level 4.3 Dodging + Level 4.9 Stealth * Level 4.2 Shields * Level 5.9 Spellcasting * Level 10.3 Conjurations + Level 8.6 Fire Magic * Level 4.6 Invocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Inner Flame Hex/Fire 37% N/A 2% 3 d - Flame Wave Conj/Fire 63% 2d15 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 74% 2d16 2% 3 Mercury Vapours Alch/Air 18% N/A 7% 2 Confusing Touch Hex 9% N/A 14% 3 Summon Lightning Spire Summ/Air 9% N/A 43% 4 Silence Hex/Air 4% N/A 78% 5 Summon Mana Viper Hex/Summ 9% N/A 78% 5 Malign Gateway Summ/Tloc 4% N/A 100% 7 Chain Lightning Conj/Air 21% 3d28 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (severely wounded, fleeing, 100% to hit) Okay, then. You feel much better. Unknown command. Fire: z) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (severely wounded, fleeing, 100% to hit) You shoot a bolt. The bolt hits the merfolk!!! You kill the merfolk! Sif Muna accepts your kill. The merfolk seems to regain its courage. Cornered, the merfolk turns to fight! x2 Your Ranged Weapons skill increases to level 4! Your Shields skill increases to level 4! Unknown command. Unknown command. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 2% risk of failure) Press: ? - help, Dir - move target, f - merfolk Aim: a merfolk, wielding a +0 trident (chance to affect: 76%) The merfolk is filled with an inner flame. The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! Unknown command. Unknown command. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding a +0 trident (64% to hit) The bolt of acid hits the merfolk! Flame seeps out of the merfolk. The merfolk is moderately wounded. The bolt of acid hits the merfolk. The merfolk is lightly wounded. The merfolk is engulfed in blazing flames. Flame seeps out of the merfolk. The merfolk misses you. The merfolk hits you from afar with a +0 trident!! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.=)m.▓.).†.▓.....▓ ▓..=..▓.....▓...).▓ ▓.....▓.....▓.....▓ ▓.mm..▓.....▓.....▓ ▓.....▓..†..▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures A merfolk (D) A jumping spider (D) 2 scorpions (D) A quasit (D) A shadow imp (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 4 | D | Found a blossoming altar of Fedhas. 4 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 4 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 4 | D | Found the +10 dark maul {heavy} 4 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 4 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 4 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 4 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 4 | D | Found the +6 shillelagh "Devastator" {shatter} 4 | D | Found the +11 plutonium sword {^Contam Stlth-} 4 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 4 | D | Found the +9 sword of Zonguldrok {reap} 4 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 4 | D | Found the +9 sword of Power {lifebolt} 4 | D | Found the +7 mace of Variability {chaos, chaos arc} 4 | D | Found the +11 Singing Sword {sonic wave} 4 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a corrupted altar of Lugonu. 15 | D | Found a burning altar of Makhleb. 18 | D | Found a sparkling altar of Nemelex Xobeh. 61 | D | Became a worshipper of Sif Muna the Loreminder 71 | D | Entered arena 2. 71 | D | Noticed a quasit 71 | D | Found a transporter. 73 | D | Killed a quasit 74 | D | Reached skill level 5 in Fire Magic 74 | D | Reached XP level 2. HP: 10/17 MP: 4/6 74 | D | Reached XP level 3. HP: 13/21 MP: 4/7 74 | D | Reached * piety under Sif Muna 78 | D | Got Okuoh's Folio of the Fettered Cumulonimbus 108 | D | Learned a level 2 spell: Scorch 112 | D | Learned a level 3 spell: Inner Flame 119 | D | Entered arena 3. 119 | D | Noticed a scorpion 119 | D | Noticed a scorpion 119 | D | Noticed a jumping spider 119 | D | Found a transporter. 120 | D | Killed a jumping spider 121 | D | Reached skill level 3 in Conjurations 121 | D | Reached XP level 4. HP: 27/27 MP: 7/10 121 | D | Reached XP level 5. HP: 31/31 MP: 8/12 122 | D | Reached skill level 5 in Spellcasting 122 | D | Reached XP level 6. HP: 36/36 MP: 8/13 123 | D | Reached ** piety under Sif Muna 129 | D | Got the Essays on the Relocated Wind 139 | D | Learned a level 4 spell: Flame Wave 157 | D | Entered arena 4. 157 | D | Noticed a merfolk 157 | D | Noticed a merfolk 157 | D | Noticed a merfolk 157 | D | Noticed a merfolk 157 | D | Found a transporter. 160 | D | Reached skill level 10 in Conjurations 160 | D | Reached XP level 7. HP: 11/41 MP: 15/15 162 | D | Killed a merfolk 164 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.9 Spellcasting | 3 4 5 | 5.9 Fire Magic | 5 7 8 | 8.6 Dodging | 3 4 | 4.3 Ranged Weapons | 2 3 4 | 4.0 Shields | 3 4 | 4.2 Conjurations | 3 10 | 10.3 Invocations | 3 4 | 4.6 Fighting | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Heavy crossbow | 3 | 4 | 1 || 8 Cast: Inner Flame | | | 1 || 1 Evoke: Wand | | | 1 || 1 Use: Potion | | 1 | 1 || 2 Scroll | | 1 | || 1 Armour: Skin | 1 | 1 | 2 || 4 Dodge: Dodged | 2 | 3 | 1 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 180 | 0 | 38 | 0 | 1 | 180.0 | Dungeon | 180 | 180 | 0 | 38 | 0 | 1 | 180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 180 daAuts