Conn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +4 plate armour of poison resistance (61, 8, D) a +0 dagger a +0 robe (62, 8, D) a +0 mace a +0 chain mail an orc corpse (62, 9, D) a +0 flail a staff of air (63, 0, D) a +1 great mace of protection (63, 8, D) a +0 mace a +0 leather armour a staff of death an orc corpse (67, 0, D) a staff of cold (69, 0, D) a +2 vampiric trident (70, 9, D) a +0 falchion a staff of fire an orc corpse (71, 8, D) a +0 dagger a +0 robe (71, 9, D) a +1 dagger of venom a +0 robe (71, 16, D) a staff of earth (71, 26, D) a +3 heavy spear (unseen) (71, 27, D) a +6 halberd of venom (unseen) (72, 8, D) a +0 dagger a +0 robe a +1 whip of flaming an orc corpse (72, 9, D) a +0 dagger a +0 robe a +0 mace of holy wrath (72, 17, D) a +0 pair of boots of flying (72, 26, D) a +1 morningstar of holy wrath (unseen) (72, 27, D) a +1 plate armour of fire resistance (73, 16, D) a +3 quarterstaff of speed (73, 26, D) a ring of see invisible (73, 27, D) the +7 dagger "Axoolik" {pain, rPois rF+ Dex+6} Dex+6: It affects your dexterity (+6). rF+: It protects you from fire. rPois: It protects you from poison (unseen) (74, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now)