Conn the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of death (unseen) (59, 37, D) the +3 great sword "Bung" {elec, rF+ Int+2 Dex+3 SInv} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. SInv: It lets you see invisible. (unseen) (60, 36, D) the staff of Jiytos {^Fragile rC++ Will+ Air Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC++: It greatly protects you from cold. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (60, 37, D) a wand of polymorph (5) (60, 43, D) Sif Muna's Folio of Tropical Fog Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Ignition Fire 8 (61, 18, D) a +0 shortbow of freezing a centaur corpse (skeletalised by now) (61, 26, D) a +2 ring mail of fire resistance (61, 29, D) a wind drake corpse (skeletalised by now) (61, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 36, D) Geill's Elucidation of Cinders Spells Type Level a - Scorch Fire 2 b - Volatile Blastmotes Fire/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Fire Storm Conjuration/Fire 9 (unseen) (61, 37, D) a staff of cold (unseen) (62, 1, D) a +6 whip of venom (62, 8, D) a +3 rapier of flaming (62, 12, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 18, D) a +0 orcbow (62, 26, D) a book of Spontaneous Combustion (62, 27, D) a staff of fire (62, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 30, D) a +0 trident 3 boomerangs (62, 36, D) the Secrets of Snowing Signs Spells Type Level a - Tukima's Dance Hexes 3 b - Ozocubu's Armour Ice 3 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (62, 37, D) a staff of alchemy (unseen) (63, 0, D) a +4 ring mail of cold resistance (63, 8, D) a staff of earth a water moccasin corpse (skeletalised by now) (63, 16, D) a +3 battleaxe of venom (63, 17, D) a staff of fire (63, 26, D) a storm talisman (63, 29, D) a wind drake corpse (skeletalised by now) (63, 30, D) a +0 trident (63, 36, D) a staff of death (unseen) (63, 37, D) a +5 antimagic orcbow (unseen) (64, 16, D) 5 large rocks a +3 scale mail of poison resistance (64, 17, D) a +0 trident a staff of conjuration a merfolk corpse (skeletalised by now) (64, 18, D) a +0 shortbow (64, 21, D) a +1 trident of protection (unseen) (64, 27, D) a +3 heavy war axe (64, 31, D) a +0 trident a boomerang (64, 43, D) a +0 hand axe a +0 leather armour (67, 0, D) a +3 trident of flaming (68, 0, D) a +0 shortbow (68, 3, D) a +0 arbalest (68, 38, D) a +0 giant club an ogre corpse (69, 36, D) the +2 battleaxe of Resonant Blind Justice {protect, *Noise rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. (70, 3, D) a +0 arbalest (70, 8, D) a staff of cold (70, 37, D) a +1 robe of willpower (71, 8, D) a staff of death (71, 11, D) a +0 spear a +0 robe (71, 22, D) a wolf corpse (skeletalised by now) (71, 23, D) a wolf corpse (skeletalised by now) (71, 26, D) the +4 demon whip of Saur Jawn {freeze, +Blink rC++ Will-} rC++: It greatly protects you from cold. Will-: It decreases your willpower. +Blink: It lets you blink. (71, 27, D) a +0 glaive a +0 robe a +0 dagger of protection (71, 37, D) a +0 giant club an ogre corpse (71, 38, D) a +0 giant spiked club (72, 16, D) a staff of cold (72, 22, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 26, D) a staff of air a water moccasin corpse (skeletalised by now) (72, 27, D) a +0 long sword a +1 dagger of protection a naga corpse (skeletalised by now) (72, 28, D) a +0 dire flail a +0 robe (72, 32, D) a black mamba corpse (skeletalised by now) (72, 36, D) a +2 short sword of electrocution (72, 38, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (73, 1, D) a +0 dagger a +0 shortbow a +0 leather armour the +6 hand axe of Welfare {venom, Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (73, 3, D) a +0 dagger (73, 16, D) a +3 great mace of draining (73, 17, D) a +1 mace of holy wrath (73, 22, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 26, D) a +0 plate armour of poison resistance (73, 27, D) a +5 chain mail of ponderousness (73, 36, D) a +0 vampiric war axe (73, 37, D) a +4 orcbow of flaming (73, 38, D) a +0 giant spiked club an ogre corpse (73, 39, D) a +0 giant club (73, 42, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (75, 1, D) the +9 quarterstaff of Wicked Watchfulness {flame, Int+6 Dex-5 Stlth+} Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy.