Conn the Dungeon (0, 12, D) a +4 falchion of freezing a +0 robe (0, 15, D) a +0 trident a +0 robe (0, 17, D) a +0 club 3 poisoned darts (1, 17, D) a +0 flail a +0 robe a frilled lizard corpse (skeletalised by now) (2, 4, D) 10 stones (3, 11, D) a +0 scale mail (3, 12, D) a +0 club (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 dagger (6, 7, D) a +0 flail a +0 whip a +0 spear a gnoll skeleton a quokka skeleton (6, 9, D) a +0 club a gnoll skeleton a jackal skeleton a jackal skeleton (6, 10, D) a bat skeleton (7, 4, D) a +2 quarterstaff a +2 trident (8, 9, D) a +2 mace of protection (8, 10, D) a +1 long sword of holy wrath (8, 11, D) a +0 heavy hand axe (8, 12, D) a +3 chain mail (9, 10, D) a +4 dagger of electrocution (9, 11, D) a +2 heavy trident (9, 12, D) a +3 ring mail (10, 6, D) a +0 club (23, 16, D) a jackal skeleton (28, 12, D) +0 steam dragon scales a steam dragon skeleton (31, 12, D) Cogejun's Vellum of Corresponding Blasphemous Magicks Spells Type Level a - Vampiric Draining Necromancy 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Animate Dead Necromancy 4 d - Maxwell's Portable Piledriver Translocation 4 e - Vhi's Electric Charge Translocation/Air 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 (33, 11, D) a +0 mace (34, 12, D) a +4 scimitar of flaming (still there?) an amulet of magic regeneration (still there?)