Conn the Dungeon (0, 7, D) a +0 trident a +0 scale mail (0, 15, D) a +0 spear a +0 club (0, 17, D) a +0 club a +0 whip a gnoll skeleton (1, 17, D) a +0 dagger a goblin skeleton (2, 4, D) 10 stones (4, 6, D) a +0 spear a gnoll skeleton (4, 12, D) a jackal skeleton (5, 4, D) a +2 quarterstaff a +2 trident (5, 13, D) a +0 flail a +0 leather armour a jackal corpse (skeletalised by now) (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a river rat corpse (skeletalised by now) (6, 15, D) a rat corpse (skeletalised by now) (7, 4, D) a +2 dagger (7, 23, D) a bullfrog skeleton (8, 8, D) a +2 plate armour (8, 9, D) a +0 dagger of electrocution (8, 10, D) a +2 heavy mace (8, 11, D) a +0 heavy trident (8, 22, D) a wolf skeleton (9, 8, D) a +3 ring mail (9, 10, D) a +0 heavy hand axe (9, 11, D) a +1 long sword of flaming (9, 21, D) a rime drake corpse (skeletalised by now) (17, 19, D) a +3 plate armour (17, 20, D) a +3 plate armour (17, 21, D) a +2 scimitar of flaming (17, 22, D) a +2 heavy war axe (17, 23, D) a +2 rapier of electrocution (18, 19, D) a +4 chain mail (18, 20, D) a +5 ring mail (18, 21, D) a +2 heavy morningstar (18, 22, D) a +2 halberd of protection (18, 23, D) a +4 heavy quarterstaff (24, 12, D) a bat skeleton (24, 18, D) a steam dragon skeleton