Conn the Dungeon (0, 7, D) a +0 dagger a +0 robe (2, 4, D) 10 stones (4, 23, D) a +0 club a +0 leather armour (5, 4, D) a +2 dagger (5, 11, D) a quokka corpse (skeletalised by now) (5, 22, D) a +0 spear a gnoll corpse (skeletalised by now) (5, 23, D) a +0 spear a +0 whip (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 mace a +2 hand axe (7, 23, D) 5 large rocks a +0 spear (8, 9, D) a +2 heavy mace (8, 10, D) a +2 heavy trident (8, 11, D) a +0 heavy hand axe (8, 12, D) a +3 ring mail (8, 19, D) a river rat skeleton (8, 22, D) a +0 whip (9, 9, D) a +2 long sword of holy wrath (9, 11, D) a +0 quarterstaff of speed (9, 12, D) a +3 chain mail (9, 14, D) a +0 short sword (10, 6, D) a +0 trident (11, 6, D) an adder skeleton (17, 19, D) a +0 pair of boots a blade talisman (17, 20, D) a +4 chain mail a maw talisman (17, 21, D) a +2 scimitar of flaming (17, 22, D) a +1 heavy broad axe (18, 19, D) a +5 ring mail a maw talisman (18, 20, D) a +5 ring mail a blade talisman (18, 21, D) a +0 lajatang (18, 22, D) a +2 heavy dire flail (18, 23, D) a +2 halberd of protection (20, 8, D) a +0 robe (21, 11, D) a +0 giant club (21, 14, D) a +0 orcbow (22, 8, D) a +0 short sword (23, 11, D) a +0 giant spiked club