Conn the Dungeon (0, 13, D) a +3 halberd of distortion a +0 plate armour a ball python skeleton (0, 16, D) a +0 orcbow (2, 4, D) 10 stones (3, 9, D) an adder corpse (skeletalised by now) (3, 15, D) a river rat corpse (skeletalised by now) (5, 4, D) a +2 falchion (5, 14, D) a +3 chain mail (5, 15, D) a +3 ring mail (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +0 mace of protection (6, 15, D) a +1 quarterstaff of protection (7, 4, D) a +2 quarterstaff a +2 trident (7, 6, D) a +0 giant club an ogre skeleton (7, 8, D) a +0 dagger a +0 leather armour an orc skeleton (7, 12, D) a rat corpse (skeletalised by now) (7, 14, D) a +0 dagger of electrocution (7, 15, D) a +0 long sword of holy wrath (8, 15, D) a +1 heavy hand axe (8, 18, D) a +0 shortbow (8, 19, D) a +0 short sword an orc skeleton (8, 22, D) a hobgoblin skeleton (9, 4, D) a +0 long sword a +0 arbalest a +0 chain mail an orc skeleton (10, 6, D) a +0 dagger an orc skeleton (16, 6, D) a +0 battleaxe a +0 plate armour (17, 19, D) a +0 pair of boots a serpent talisman (17, 20, D) a +0 helmet a maw talisman (17, 21, D) a +1 heavy broad axe (17, 22, D) a +2 heavy morningstar (17, 23, D) a +2 scimitar of holy wrath (18, 19, D) a +0 cloak a serpent talisman (18, 20, D) a +0 helmet a maw talisman (18, 22, D) a +4 quarterstaff of speed (18, 23, D) a +2 halberd of protection (19, 6, D) a +0 dire flail a +0 plate armour an orc skeleton (22, 16, D) a basilisk skeleton (22, 17, D) an acid dragon skeleton (24, 7, D) a +0 flail a +0 plate armour (25, 20, D) a black bear skeleton (26, 6, D) a +0 dire flail a +0 arbalest a +0 leather armour a human skeleton (26, 7, D) a +0 arbalest (27, 5, D) a +0 flail (27, 7, D) a +0 great mace a +0 plate armour (27, 18, D) a +3 flail of draining a +0 scale mail (27, 20, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (28, 16, D) a +0 whip a gnoll skeleton (28, 17, D) a hobgoblin skeleton (29, 16, D) a +0 short sword a +0 scale mail (30, 5, D) a +0 arbalest a yaktaur skeleton (31, 5, D) a +0 arbalest (32, 12, D) a +2 dagger a +0 robe (33, 7, D) a +0 mace (33, 16, D) a blink frog skeleton (33, 17, D) a +0 club (33, 18, D) a +1 trident of flaming a +0 scale mail (34, 11, D) a +4 halberd a +0 robe a +0 dagger a +0 robe (35, 8, D) a +1 long sword a +0 chain mail (35, 16, D) a yak skeleton (36, 15, D) a +0 club (36, 16, D) a +0 orcbow a yak skeleton (37, 22, D) a catoblepas skeleton (43, -1, D) a +0 falchion an orc skeleton (43, 0, D) a +0 arbalest a +2 war axe of freezing a +0 plate armour a +0 scimitar a +0 leather armour an orc skeleton an elf skeleton (43, 1, D) a +0 short sword a +1 chain mail of poison resistance (43, 2, D) a +0 dire flail a +0 chain mail (44, -2, D) a +0 arbalest a +2 trident of distortion (44, 18, D) a +0 whip (45, 0, D) a +4 great mace of holy wrath (45, 1, D) a +5 dire flail (45, 2, D) a +3 great mace (45, 4, D) a +3 glaive (45, 5, D) a +0 falchion of holy wrath (45, 6, D) a +3 double sword (45, 17, D) a +0 club a gnoll skeleton (46, 0, D) a +3 great sword (46, 2, D) a +3 lajatang (46, 6, D) a +5 quick blade (47, 0, D) a +1 executioner's axe (47, 1, D) a +3 arbalest (47, 2, D) a +3 demon whip (47, 4, D) a +4 dagger (47, 5, D) a +3 lajatang (47, 6, D) a +3 arbalest (48, -2, D) a +0 dagger a +0 robe (49, -2, D) a +0 shortbow a +0 long sword a +0 leather armour (49, 1, D) a +1 quarterstaff of draining (49, 2, D) a +3 lajatang of venom (49, 3, D) a +3 scimitar of freezing (50, -3, D) a +0 great sword a +0 plate armour (51, 18, D) 7 stones (51, 19, D) the +1 helmet of the Depths {Harm SInv} SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (52, -3, D) a +0 great sword a +0 plate armour (52, -2, D) a +0 war axe of venom a +0 chain mail an orc skeleton (53, -3, D) a +0 mace a +0 plate armour an orc skeleton (53, -2, D) a +0 dagger a +0 robe a +0 shortbow a +0 scimitar (53, 18, D) a +0 quarterstaff (53, 19, D) a +0 chain mail (53, 21, D) a +0 spear (53, 22, D) a +0 hand axe (54, -2, D) a +0 mace (54, 19, D) a +0 rapier (55, -3, D) a raiju skeleton (58, 3, D) a +0 dagger a +0 leather armour (59, 0, D) a +0 morningstar (59, 2, D) a +0 dagger a +1 robe of cold resistance (60, -2, D) a +0 trident (60, 1, D) a +0 long sword of holy wrath a +0 plate armour a +0 kite shield (62, -2, D) a +0 falchion a +0 leather armour an ugly thing skeleton (62, 3, D) a +0 arbalest a yaktaur skeleton (68, 0, D) a +2 chain mail of willpower (68, 1, D) the +1 robe of Effije {rElec rF+ Dex+4 Archmagi} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. (68, 2, D) a +0 leather armour of fire resistance (68, 3, D) a +2 plate armour of cold resistance (70, 0, D) a +4 scale mail of positive energy (70, 1, D) a +1 pair of boots (70, 2, D) +2 swamp dragon scales (70, 4, D) a +6 chain mail (70, 5, D) a +6 chain mail (70, 6, D) +3 storm dragon scales (71, 0, D) +3 shadow dragon scales (71, 2, D) a +1 pair of gloves (71, 4, D) +3 storm dragon scales (71, 6, D) a +6 chain mail (72, 0, D) a +0 leather armour of poison resistance (72, 1, D) a +1 pair of boots (72, 2, D) +2 acid dragon scales (72, 4, D) a +0 ring mail (72, 5, D) +2 swamp dragon scales (72, 6, D) the +0 ring mail of Lust {*Slow Dex+5} Dex+5: It affects your dexterity (+5). *Slow: It may slow you when you take damage. (74, 6, D) Sif Muna's Precepts of the Decalescent Valley Spells Type Level a - Petrify Alchemy/Earth 4 b - Ignite Poison Fire/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Forge Blazeheart Golem Fire/Forgecraft 4 e - Summon Seismosaurus Egg Summoning/Earth 4 f - Lehudib's Crystal Spear Conjuration/Earth 8 g - Ignition Fire 8 (74, 8, D) a book of Blasting (74, 9, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (74, 10, D) a +0 long sword a +0 cloak (75, 10, D) a +0 long sword