Conn the Dungeon (0, 9, D) a +0 orcbow (2, 4, D) 10 stones (3, 10, D) a +0 dagger a goblin skeleton a ball python skeleton (4, 14, D) a +3 chain mail (4, 15, D) a +2 plate armour (5, 4, D) a +2 mace a +2 hand axe (5, 14, D) a +1 long sword of holy wrath (5, 15, D) a +0 heavy mace (6, 4, D) a +2 falchion (6, 14, D) a +0 hand axe of freezing (6, 15, D) a +2 heavy trident (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +0 quarterstaff of protection (7, 23, D) a river rat skeleton (8, 11, D) a +0 hand axe a +0 leather armour an orc skeleton (8, 21, D) a quokka skeleton (9, 9, D) a frilled lizard corpse (skeletalised by now) (17, 19, D) a +0 helmet a flux talisman (17, 20, D) a +4 chain mail a blade talisman (17, 22, D) a +2 rapier of venom (17, 23, D) a +2 halberd of venom (18, 19, D) a +0 cloak a maw talisman (18, 20, D) a +0 cloak a maw talisman (18, 21, D) a +4 quarterstaff of draining (18, 22, D) a +2 scimitar of holy wrath (18, 23, D) a +1 broad axe of electrocution (22, 16, D) a +0 flail (25, 16, D) a +0 dagger (26, 16, D) a +0 club 2 boomerangs an orc skeleton (30, 12, D) an acid dragon skeleton (31, 13, D) a +0 trident a merfolk skeleton (31, 14, D) a shapeshifter skeleton (32, 12, D) a jackal skeleton (35, 12, D) an elephant skeleton (35, 17, D) Maxwell's Memoranda (37, 12, D) +0 acid dragon scales an acid dragon skeleton