Dungeon Sprint DCSS version 0.33-a0-644-g64fd3f8b57 (webtiles) character file. Game seed: 4078707623094007902 1190 Conn the Destroyer (level 8, -2/46 HPs) Began as an Octopode Fire Elementalist on Jan 5, 2025. Was a High Priest of Sif Muna. Shot with an arrow by a centaur (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:08:04 (1076 turns). Conn the Destroyer (Octopode Fire Elementalist) Turns: 1076, Time: 00:08:06 Health: -2/46 AC: 1 Str: 11 XL: 8 Next: 43% Magic: 10/20 EV: 14 Int: 22 God: Sif Muna [*****.] Gold: 0 SH: 0 Dex: 12 Spells: 14/24 levels left rFire . . . k - +2 dire flail (protect) rCold x . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . d - +3 ring of intelligence rCorr . f - +3 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) %: no teleportation, random rage (3%) @: invisible A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, berserk 1, cold vulnerability 1, subdued magic 1 a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were in the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 1 branch Inventory: Hand Weapons g - a +2 dagger k - a +2 dire flail of protection (weapon) Jewellery d - a +3 ring of intelligence (left tentacle) f - a +3 ring of strength (right tentacle) Scrolls i - 2 scrolls of vulnerability j - 5 scrolls of amnesia Potions a - 5 potions of magic b - 8 potions of curing c - 6 potions of heal wounds e - 2 potions of berserk rage h - a potion of invisibility l - a potion of haste m - a potion of brilliance n - a potion of resistance o - a potion of might Skills: + Level 6.8 Dodging - Level 2.8 Stealth * Level 8.6 Spellcasting * Level 9.1 Conjurations + Level 5.4 Hexes + Level 7.1 Fire Magic + Level 7.6 Invocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 62% 2d7 1% 2 c - Inner Flame Hex/Fire 28% N/A 1% 3 d - Flame Wave Conj/Fire 34% 2d10 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 38% 2d13 3% 3 Freeze Ice 28% 1d5 5% 1 Soul Splinter Necr 28% N/A 5% 1 Call Imp Summ 14% N/A 9% 2 Frozen Ramparts Ice 14% 1d3 17% 3 Freezing Cloud Conj/Ice/Air 8% 6-21 45% 5 Haunt Necr/Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 2 runed doors Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You sometimes lose your temper in combat. You are vulnerable to cold. (rC-) Your spells are a little easier to cast, but a little less powerful. Message History Okay, then. Press: ? - help, v - describe, . - travel Here: an orange demon (ally target) The floor. Unknown command. You fade into invisibility! The foxfire hits the orange demon but does no damage. The centaur shoots an arrow. The arrow hits your foxfire! The arrow freezes your foxfire. The foxfire hits the orange demon but does no damage. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The centaur shoots an arrow. The arrow hits your foxfire! The arrow freezes your foxfire. Your foxfire dissipates! The foxfire hits the orange demon. The orange demon is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orange demon. The orange demon is moderately wounded. The orange demon's fire resistance burns away. The orange demon stings you from afar! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orange demon. The orange demon is burned terribly! The orange demon is heavily wounded. The centaur shoots an arrow. The arrow hits the orange demon! The arrow freezes the orange demon. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orange demon. The orange demon is burned terribly! The orange demon is almost dead. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The arrow freezes you. You die... _______.# _______.# _____...###########++###### #######'##................# (.')))'.##......#..#......# #######.##................+ .........'................+ ####'#####......#..#......# ..#....)##......@.c.......# ))#####'#####'#####4'###### ))#..)..##.......# ''# ))#.....##.......# ..c. [[###'####.......# ..... #'#.....##...<...# .....# ........##.......# ...### ........##.......# ..## ##########.......# You could see an orange demon (unable to see you, combustible) and a centaur (inner flame, unable to see you). Vanquished Creatures A freezing wraith (D) A culicivora (D) An ice beast (D) 2 crocodiles (D) A weeping skull (D) A quasit (D) An iron imp (D) 2 orc priests (D) Crazy Yiuf (D) An orc wizard (D) A gnoll (D) An adder (D) A white imp (D) A dart slug (D) A bat zombie (D) An endoplasm (D) 2 giant cockroaches (D) A kobold (D) A frilled lizard (D) A jackal zombie (D) 23 creatures vanquished. Vanquished Creatures (others) A rime drake (D) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 13 | D | Found a runed door to the Temple (Safe). 41 | D | Found a glowing golden altar of the Shining One. 41 | D | Found a glowing silver altar of Zin. 41 | D | Found a basalt altar of Yredelemnul. 41 | D | Found a shimmering altar of Xom. 41 | D | Found an ornate altar of the Wu Jian Council. 41 | D | Found a bloodstained altar of Trog. 41 | D | Found a shimmering blue altar of Sif Muna. 41 | D | Found a sacrificial altar of Ru. 41 | D | Found a stormy altar of Qazlal. 41 | D | Found an iron altar of Okawaru. 41 | D | Found a sparkling altar of Nemelex Xobeh. 41 | D | Found a burning altar of Makhleb. 41 | D | Found a viscous altar of Jiyva. 41 | D | Found a hazy altar of Hepliaklqana. 41 | D | Found an opulent altar of Gozag. 41 | D | Found a blossoming altar of Fedhas. 41 | D | Found a white marble altar of Elyvilon. 41 | D | Found a shadowy altar of Dithmenos. 41 | D | Found a snail-covered altar of Cheibriados. 42 | D | Found a radiant altar of Vehumet. 42 | D | Found a corrupted altar of Lugonu. 42 | D | Found a roughly hewn altar of Beogh. 43 | D | Found an ancient bone altar of Kikubaaqudgha. 43 | D | Found a hide-covered altar of Uskayaw. 43 | D | Found a broken altar of Ashenzari. 44 | D | Became a worshipper of Sif Muna the Loreminder 63 | D | Reached skill level 2 in Conjurations 63 | D | Reached skill level 1 in Invocations 63 | D | Reached XP level 2. HP: 6/17 MP: 4/6 110 | D | Learned a level 2 spell: Scorch 115 | D | Reached * piety under Sif Muna 118 | D | Reached XP level 3. HP: 15/21 MP: 5/7 125 | D | Learned a level 3 spell: Inner Flame 146 | D | Noticed a crocodile 150 | D | Reached ** piety under Sif Muna 186 | D | Killed a crocodile 187 | D | Reached skill level 4 in Conjurations 187 | D | Reached XP level 4. HP: 16/27 MP: 0/10 192 | D | Learned a level 4 spell: Flame Wave 330 | D | Noticed Crazy Yiuf 345 | D | Killed Crazy Yiuf 345 | D | Reached *** piety under Sif Muna 346 | D | Reached skill level 5 in Spellcasting 346 | D | Reached skill level 1 in Hexes 346 | D | Reached XP level 5. HP: 31/31 MP: 6/12 353 | D | Reached skill level 5 in Conjurations 353 | D | Reached skill level 5 in Invocations 355 | D | Reached skill level 5 in Fire Magic 400 | D | Noticed a crocodile 406 | D | Killed a crocodile 407 | D | Reached skill level 6 in Conjurations 407 | D | Reached XP level 6. HP: 36/36 MP: 1/15 519 | D | Reached **** piety under Sif Muna 548 | D | Noticed a freezing wraith 584 | D | Found a huge runed gate to the Metal Vault (Medium). 592 | D | Found a huge runed gate leading to the Armoury (Hard). 592 | D | Found a huge runed gate leading to the Armoury (Hard). 622 | D | Killed a freezing wraith 623 | D | Reached skill level 5 in Dodging 623 | D | Reached skill level 7 in Conjurations 623 | D | Reached XP level 7. HP: 12/41 MP: 8/17 779 | D | Reached ***** piety under Sif Muna 782 | D | Reached skill level 8 in Conjurations 859 | D | Noticed a culicivora 863 | D | Noticed a rime drake 865 | D | Killed a rime drake 866 | D | Reached skill level 5 in Hexes 866 | D | Reached XP level 8. HP: 46/46 MP: 7/20 867 | D | Killed a culicivora 868 | D | Reached skill level 9 in Conjurations 975 | D | Got the Almanac of Necrotic Freezing 977 | D | Got the Codex of the White Comitatus 997 | D | Gained mutation: You are vulnerable to heat. (rF-) [potion | of mutation] 997 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1008 | D | Lost mutation: You are vulnerable to heat. (rF-) [potion of | mutation] 1008 | D | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 1008 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 1008 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1008 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 1067 | D | Noticed an orange demon 1076 | D | HP: 2/46 [centaur/arrow (6)] 1076 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_5, iron_vault_1, final_vault] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 3 4 5 6 7 8 | 8.6 Conjurations | 2 4 6 7 8 9 | 9.1 Invocations | 1 2 4 5 6 7 | 7.6 Dodging | 3 4 5 6 | 6.8 Fire Magic | 4 5 6 7 | 7.1 Hexes | 1 2 4 5 | 5.4 Stealth | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 12 | 5 | 1 || 18 Constrict | 4 | 2 | 1 || 7 Tentacles | 1 | 3 | || 4 Unarmed | 1 | | || 1 Cast: Foxfire | 7 | 10 | 3 || 20 Inner Flame | 1 | 8 | 3 || 12 Scorch | 1 | 7 | 8 || 16 Flame Wave | | | 1 || 1 Invoke: Channel Magic | | 1 | || 1 Use: Potion | 1 | 1 | 3 || 5 Scroll | | 2 | || 2 Stab: Sleeping | 2 | 1 | 1 || 4 Armour: Skin | 9 | 2 | 4 || 15 Dodge: Dodged | 6 | 9 | || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1065 | 1065 | 0 | 554 | 0 | 1 | 1065.0 | Dungeon | 1065 | 1065 | 0 | 554 | 0 | 1 | 1065.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1065 daAuts