Dungeon Sprint DCSS version 0.33-a0-805-g6b1dbc9ee3 (webtiles) character file. Game seed: 13665639577719215470 832 Conn the Destroyer (level 7, -3/44 HPs) Began as an Octopode Fire Elementalist on Feb 1, 2025. Was a High Priest of Sif Muna. Killed by the air ... invoked by a wind drake (8 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:04:06 (1032 turns). Conn the Destroyer (Octopode Fire Elementalist) Turns: 1032, Time: 00:04:07 Health: -3/44 AC: 1 Str: 8 XL: 7 Next: 98% Magic: 7/19 EV: 16 Int: 19 God: Sif Muna [*****.] Gold: 0 SH: 0 Dex: 18 Spells: 5/23 levels left rFire . . . o - +2 rapier (distort) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . n - +3 ring of dexterity rCorr . m - +3 ring of dexterity SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) %: no teleportation @: frozen, very slightly contaminated, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were in the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 1 branch Inventory: Hand Weapons g - a +2 dagger l - a +1 dagger of electrocution o - a +2 rapier of distortion (weapon) Jewellery m - a +3 ring of dexterity (worn) n - a +3 ring of dexterity (worn) Scrolls f - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of summoning Potions a - 4 potions of magic b - 11 potions of curing c - 12 potions of heal wounds d - 2 potions of haste e - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 1.8 Fighting + Level 6.7 Dodging - Level 6.0 Stealth * Level 8.9 Spellcasting * Level 9.2 Conjurations + Level 1.7 Hexes + Level 0.3 Translocations + Level 0.1 Forgecraft + Level 7.2 Fire Magic + Level 0.1 Air Magic + Level 2.0 Invocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 72% 2d8 1% 2 c - Inner Flame Hex/Fire 25% N/A 3% 3 d - Flame Wave Conj/Fire 39% 2d11 2% 4 e - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 12% 4 f - Forge Lightning Spir Air/Frge 9% 3d4 61% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Momentum Strike Conj/Tloc 52% 3d9 1% 2 Static Discharge Conj/Air 52% 3-6/arc 1% 2 Hailstorm Conj/Ice 26% 3d7 3% 3 Volatile Blastmotes Fire/Tloc 44% 2d13 5% 3 Kinetic Grapnel Frge 36% 1d5 8% 1 Rending Blade Conj/Frge 26% 2d(5+1*) 12% 4 Enfeeble Hex 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 2 runed doors Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Nothing appears to happen. The foxfire hits the wind drake. The wind drake is lightly wounded. The foxfire hits the wind drake! The wind drake is lightly wounded. The foxfire hits the wind drake. The wind drake is moderately wounded. Casting: Inner Flame (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: a wind drake (moderately wounded, repelling missiles, chance to affect: 66%) The wind drake is filled with an inner flame. Unknown command. Casting: Inner Flame (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the rime drake. The rime drake is moderately wounded. The rime drake's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The wind drake bites you! Unknown command. Your foxfire dissipates! The foxfire hits the wind drake. Flame seeps out of the wind drake. The wind drake is moderately wounded. The wind drake is engulfed in blazing flames. Flame seeps out of the wind drake. There is a huge open gate to the Metal Vault (Medium) here. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The rime drake breathes ice at you. The icy flash freeze hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are encased in ice. The wind drake flaps its wings at you. The confined air twists around weakly and strikes you! You die... __...###########++###### ####'##................# )))'.##......#..#......# ####.##................+ ....÷.'................+ #'#####......#..#......# .)#..##................# ..'†.#####'#####vv##### ###+###.......##@§# .....##.......##kk# .†...##.......##○.# #'#####...<...##..# ).)[.##.......##..# )))[.##.......##..# #######.......##... ..#..###########... ..#÷############...# You could see a wind drake (inner flame, repels missiles) and a rime drake (catching breath, combustible, ally target). Vanquished Creatures A wraith (D) A water moccasin (D) A black bear (D) A crocodile (D) A centaur (D) A brain worm (D) A weeping skull (D) A scorpion (D) A hound (D) 2 jellies (D) An iguana (D) A mummy (D) A gnoll (D) A dart slug (D) An orc (D) A goblin (D) A hobgoblin (D) 4 jackals (D) 2 quokkas (D) A ball python (D) 2 frilled lizards (D) A quokka zombie (D) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 11 | D | Found a runed door to the Temple (Safe). 39 | D | Found a glowing golden altar of the Shining One. 39 | D | Found a glowing silver altar of Zin. 39 | D | Found a basalt altar of Yredelemnul. 39 | D | Found a shimmering altar of Xom. 39 | D | Found an ornate altar of the Wu Jian Council. 39 | D | Found a bloodstained altar of Trog. 39 | D | Found a shimmering blue altar of Sif Muna. 39 | D | Found a sacrificial altar of Ru. 39 | D | Found a stormy altar of Qazlal. 39 | D | Found an iron altar of Okawaru. 39 | D | Found a sparkling altar of Nemelex Xobeh. 39 | D | Found a burning altar of Makhleb. 39 | D | Found a viscous altar of Jiyva. 39 | D | Found a hazy altar of Hepliaklqana. 39 | D | Found an opulent altar of Gozag. 39 | D | Found a blossoming altar of Fedhas. 39 | D | Found a white marble altar of Elyvilon. 39 | D | Found a shadowy altar of Dithmenos. 39 | D | Found a snail-covered altar of Cheibriados. 40 | D | Found a radiant altar of Vehumet. 40 | D | Found a corrupted altar of Lugonu. 40 | D | Found a roughly hewn altar of Beogh. 41 | D | Found an ancient bone altar of Kikubaaqudgha. 41 | D | Found a hide-covered altar of Uskayaw. 41 | D | Found a broken altar of Ashenzari. 42 | D | Became a worshipper of Sif Muna the Loreminder 61 | D | Reached * piety under Sif Muna 65 | D | Reached XP level 2. HP: 17/17 MP: 3/5 68 | D | Learned a level 2 spell: Scorch 90 | D | Reached ** piety under Sif Muna 91 | D | Reached skill level 2 in Conjurations 123 | D | Reached *** piety under Sif Muna 176 | D | Noticed a brain worm 188 | D | Reached skill level 3 in Conjurations 188 | D | Reached XP level 3. HP: 21/21 MP: 2/8 245 | D | Learned a level 3 spell: Inner Flame 260 | D | Noticed a water moccasin 261 | D | Killed a brain worm 262 | D | Reached skill level 5 in Stealth 262 | D | Reached skill level 4 in Conjurations 262 | D | Reached XP level 4. HP: 5/27 MP: 2/10 364 | D | Reached **** piety under Sif Muna 365 | D | Reached XP level 5. HP: 31/31 MP: 7/12 416 | D | Learned a level 4 spell: Flame Wave 424 | D | Killed a water moccasin 425 | D | Reached skill level 6 in Conjurations 425 | D | Reached skill level 5 in Fire Magic 429 | D | Reached skill level 5 in Dodging 429 | D | Reached XP level 6. HP: 32/36 MP: 3/15 530 | D | Reached skill level 7 in Conjurations 612 | D | Noticed a wraith 620 | D | Killed a wraith 621 | D | Reached skill level 8 in Conjurations 621 | D | Reached XP level 7. HP: 11/41 MP: 2/18 728 | D | Reached ***** piety under Sif Muna 813 | D | Received a gift from Sif Muna 814 | D | Reached skill level 1 in Fighting 814 | D | Reached skill level 9 in Conjurations 814 | D | Reached skill level 1 in Hexes 814 | D | Reached skill level 1 in Invocations 814 | D | Got Sif Muna's Directory of the Beaming Squall 929 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 934 | D | Learned a level 4 spell: Forge Lightning Spire 941 | D | Got the Vellum of the Edifice and the Winter 943 | D | Got the Opusculum on Ashes and Portents 1021 | D | Found a huge runed gate leading to the Armoury (Hard). 1021 | D | Found a huge runed gate leading to the Armoury (Hard). 1023 | D | Noticed a rime drake 1026 | D | Noticed a wind drake 1032 | D | Killed from afar by a wind drake Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_2, final_vault] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 6 | 6.0 Conjurations | 3 4 6 8 9 | 9.2 Spellcasting | 3 4 6 8 | 8.9 Dodging | 3 4 5 6 | 6.7 Fire Magic | 4 5 6 7 | 7.2 Fighting | 1 | 1.8 Hexes | 1 | 1.7 Invocations | 2 | 2.0 Translocations | | 0.3 Forgecraft | | 0.1 Air Magic | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 15 | 2 | 5 || 22 Unarmed | 2 | | || 2 Tentacles | 3 | | || 3 Constrict | 4 | | 1 || 5 Cast: Foxfire | 5 | 4 | 7 || 16 Scorch | 3 | 13 | 3 || 19 Inner Flame | 1 | | 5 || 6 Flame Wave | | 2 | 1 || 3 Use: Potion | 1 | | || 1 Stab: Sleeping | 6 | | 1 || 7 Armour: Skin | 3 | 6 | 6 || 15 Dodge: Dodged | 7 | 11 | 7 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1046 | 1046 | 0 | 631 | 0 | 1 | 1046.0 | Dungeon | 1046 | 1046 | 0 | 631 | 0 | 1 | 1046.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1046 daAuts