Conn the Dungeon (0, 17, D) a +0 orcbow a centaur skeleton (2, 4, D) 10 stones (2, 9, D) a +2 quarterstaff of protection (2, 10, D) a +0 heavy trident (2, 11, D) a +2 long sword of flaming (2, 12, D) a +3 chain mail (2, 17, D) a black bear skeleton (3, 10, D) a +2 flail of protection (3, 11, D) a +1 hand axe of freezing (3, 12, D) a +3 scale mail (5, 4, D) a +2 mace a +2 hand axe (5, 8, D) a bat skeleton (6, 4, D) a +2 falchion (6, 23, D) a +3 trident (7, 4, D) a +2 quarterstaff a +2 trident (8, 8, D) a +0 whip (8, 10, D) a +0 short sword an orc corpse (skeletalised by now) (8, 19, D) a jackal corpse (skeletalised by now) a river rat corpse (skeletalised by now) (9, 21, D) a +0 dagger a +0 robe a spriggan corpse (11, 6, D) a +0 club (17, 19, D) a +3 plate armour a flux talisman (17, 20, D) a +3 plate armour a maw talisman (17, 21, D) a +2 scimitar of flaming (17, 22, D) a +2 halberd of venom (17, 23, D) a +2 heavy war axe (18, 19, D) a +0 pair of boots a maw talisman (18, 20, D) a +4 chain mail a serpent talisman (18, 22, D) a +2 dire flail of protection (18, 23, D) a +4 quarterstaff of speed