Conn the Dungeon (0, 9, D) a +0 flail a +0 trident a +0 scale mail (0, 11, D) a +0 short sword a +0 whip (0, 12, D) a +0 spear (0, 13, D) a +0 hand axe (0, 14, D) a jackal corpse (0, 15, D) a +0 dagger a +0 robe (0, 16, D) a +0 club an orc skeleton (1, 6, D) a +0 club a gnoll corpse (2, 4, D) 10 stones (2, 12, D) a jackal skeleton (3, 6, D) a +0 whip a gnoll corpse (3, 8, D) a +0 dagger a goblin corpse (skeletalised by now) (3, 9, D) an adder skeleton (4, 14, D) a ball python corpse (skeletalised by now) (5, 4, D) a +2 quarterstaff a +2 trident (5, 12, D) a +0 flail an orc corpse (skeletalised by now) (5, 15, D) a jackal corpse (skeletalised by now) (6, 4, D) a +2 falchion (6, 9, D) a bat skeleton (6, 14, D) a jackal corpse (skeletalised by now) (7, 4, D) a +2 mace a +2 hand axe (8, 9, D) a +0 long sword of holy wrath (8, 11, D) a +0 quarterstaff of protection (8, 12, D) a +3 scale mail (8, 23, D) a +0 giant club (9, 6, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (9, 9, D) a +0 heavy hand axe (9, 10, D) a +1 heavy mace (9, 11, D) a +0 heavy trident (9, 12, D) a +3 chain mail (11, 6, D) a +0 whip of freezing a +2 robe of positive energy