Conn the Dungeon (0, 10, D) a +0 short sword (1, 6, D) a +0 short sword a +0 ring mail a +0 club (2, 4, D) 10 stones (2, 6, D) a +0 club a +0 leather armour an orc skeleton (5, 4, D) a +2 falchion (6, 4, D) a +2 mace a +2 hand axe (6, 7, D) a frilled lizard skeleton (6, 14, D) a +0 hand axe of freezing (6, 15, D) a +2 heavy trident (7, 4, D) a +2 quarterstaff a +2 trident (7, 6, D) a +0 dagger of venom (7, 8, D) a +0 club (7, 12, D) a +0 whip (7, 15, D) a +2 long sword of flaming (8, 6, D) a +0 spear a +0 flail a gnoll skeleton (8, 12, D) a +0 club (8, 14, D) a +1 mace of protection (8, 15, D) a +1 quarterstaff of speed (8, 18, D) a +0 club a frilled lizard corpse (skeletalised by now) (9, 6, D) a +0 trident a +0 scale mail (9, 14, D) a +3 ring mail (9, 15, D) a +3 ring mail (11, 6, D) a +0 whip a +0 leather armour an orc skeleton (22, 19, D) a +0 trident (26, 17, D) Sif Muna's Handbook of Impulse Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Static Discharge Conjuration/Air 2 d - Mercury Arrow Conjuration/Alchemy 2 e - Brom's Barrelling Boulder Conjuration/Earth 4 (27, 17, D) a killer bee corpse