Dungeon Sprint DCSS version 0.33-a0-1132-g2ccf60101c (webtiles) character file. Game seed: 13405622033010378854 0 Conn the Firebug (level 1, -1/15 (16) HPs) Began as an Octopode Fire Elementalist on Mar 26, 2025. Slain by a weeping skull (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:02:23 (21 turns). Conn the Firebug (Octopode Fire Elementalist) Turns: 21, Time: 00:02:23 HP: -1/15 (16) AC: 1 Str: 7 XL: 1 Next: 0% MP: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no teleportation @: berserking, hasted, lightly drained, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing Skills: + Level 0.0 Fighting + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 1.0 Conjurations + Level 3.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 32% 2x1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 22% 2d5 9% 2 Inner Flame Hex/Fire 6% N/A 30% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 30% 3 Flame Wave Conj/Fire 8% 2d5 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. The weeping skull gives a chilling moan. x2 The merfolk siren chants its luring song. The weeping skull completely misses you. The weeping skull's misery overflows. The wave of grief passes through you. The weeping skull unleashes gushing sobs. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. The weeping skull's misery overflows. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through the weeping skull. The weeping skull completely resists. The wave of grief passes through you. You close the door. You break out of your daze! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The weeping skull misses you. The weeping skull unleashes gushing sobs. The wave of grief passes through you. You bludgeon the weeping skull! You grab the weeping skull. You squeeze the weeping skull. The weeping skull is moderately damaged. You constrict the weeping skull. The weeping skull closely misses you. The weeping skull unleashes gushing sobs. The wave of grief passes through you. You tentacle-slap the weeping skull but do no damage. The weeping skull is heavily damaged. You constrict the weeping skull. A merfolk siren breaks down the door. You tentacle-slap the weeping skull. The weeping skull is severely damaged. You constrict the weeping skull. The weeping skull barely misses you. The weeping skull touches you! Ouch! That really hurt! The weeping skull touches you. You die... The weeping skull crumbles to pieces from sheer guilt. ##. .## ..#.. # .$. #k #'# #.##.### #+.<.'# #$##m##.# #k ##z## 3# # #○z@## # #°°#zz# ##.#°## ##+## You could see a merfolk siren and 4 weeping skulls. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 2 | D | Noticed a wyvern 2 | D | Noticed a wyvern 5 | D | Noticed a merfolk siren 9 | D | Noticed a neqoxec 11 | D | Noticed a weeping skull 11 | D | Noticed a weeping skull 11 | D | Noticed a weeping skull 11 | D | Noticed a weeping skull 21 | D | Slain by a weeping skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 3 Constrict || 1 Tentacles || 1 Use: Potion || 3 Armour: Skin || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts