Conn the Dungeon (2, 4, D) 10 stones (5, 4, D) a +2 quarterstaff a +2 trident (5, 12, D) a +0 dagger a goblin corpse (skeletalised by now) (5, 14, D) a +2 plate armour (5, 15, D) a +3 chain mail (6, 4, D) a +2 falchion (6, 14, D) a +0 dagger of draining (7, 4, D) a +2 mace a +2 hand axe (7, 14, D) a +2 heavy hand axe (7, 15, D) a +1 heavy trident (8, 14, D) a +0 mace of protection (8, 15, D) a +1 long sword of holy wrath (8, 23, D) a river rat skeleton (9, 6, D) a hobgoblin skeleton (12, 21, D) a +0 giant spiked club (17, 19, D) a +0 pair of boots a serpent talisman (17, 20, D) a +3 plate armour a maw talisman (17, 22, D) a +2 halberd of protection (17, 23, D) a +2 war axe of freezing (18, 19, D) a +4 scale mail a serpent talisman (18, 20, D) a +0 cloak (still there?) the blade talisman "Orec" {rPois rF+ rC+ Dex-3} (still there?) [blade talisman] rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). (18, 21, D) a +2 scimitar of flaming (18, 22, D) a +2 heavy morningstar (18, 23, D) a +4 quarterstaff of speed (23, 14, D) a +0 club a +0 leather armour a +0 dire flail a +0 chain mail a +0 club a +0 dagger a +0 robe an orc corpse (23, 15, D) a dart slug corpse