Dungeon Sprint DCSS version 0.34-a0-64-g72f3ce39ca (webtiles) character file. Game seed: 4129296246313832439 24 Conn the Sneak (level 3, -7/21 HPs) Began as an Octopode Fire Elementalist on May 21, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (28 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:35 (25 turns). Conn the Sneak (Octopode Fire Elementalist) Turns: 25, Time: 00:00:36 Health: -7/21 AC: 1 Str: 7 XL: 3 Next: 2% Magic: 0/7 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no teleportation @: on berserk cooldown, slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Wands e - a wand of paralysis (8) Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.9 Dodging + Level 4.1 Stealth * Level 3.3 Spellcasting * Level 3.0 Conjurations + Level 3.6 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 4% 2 c - Inner Flame Hex/Fire 10% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 20% 2d11 22% 3 Flame Wave Conj/Fire 15% 2d7 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You feel clever. x2 Unknown command. e - a wand of paralysis (9) Things that are here: a +0 club; a +0 leather armour You feel a strong urge to attack something. There is an open door here. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (chance to affect: 49%) The ogre suddenly stops moving! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is lightly wounded. The ogre's fire resistance burns away. The helpless ogre fails to defend itself. You tentacle-slap the ogre. The ogre is moderately wounded. The helpless ogre fails to defend itself. You tentacle-slap the ogre. You squeeze the ogre, but do no damage. The ogre is moderately wounded. The ogre is no longer more vulnerable to fire. The helpless ogre fails to defend itself. You tentacle-slap the ogre. You squeeze the ogre. The ogre is heavily wounded. The ogre is no longer paralysed. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #.)'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Conn the Octopode Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed Ijyb 7 | D | Killed Ijyb 8 | D | Reached skill level 4 in Stealth 8 | D | Reached XP level 2. HP: 17/17 MP: 0/6 8 | D | Reached XP level 3. HP: 21/21 MP: 0/7 16 | D | Learned a level 2 spell: Scorch 20 | D | Learned a level 3 spell: Inner Flame 20 | D | Noticed an ogre 25 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Stealth | 4 | 4.1 Spellcasting | 3 | 3.3 Conjurations | 3 | 3.0 Dodging | | 2.9 Fire Magic | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 4 Tentacles || 3 Cast: Foxfire || 3 Scorch || 1 Evoke: Wand || 1 Use: Potion || 1 Stab: Paralysed || 3 Armour: Skin || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 29 daAuts