Conn the Dungeon (2, 4, D) 10 stones (2, 11, D) a frilled lizard corpse (skeletalised by now) (3, 9, D) a frilled lizard skeleton (4, 8, D) a +0 whip a stone (5, 4, D) a +2 mace a +2 hand axe (5, 12, D) a jackal corpse (skeletalised by now) (5, 13, D) a jackal corpse (skeletalised by now) (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 falchion (8, 8, D) a +2 plate armour of ponderousness (8, 9, D) a +0 heavy trident (8, 10, D) a +2 long sword of holy wrath (8, 11, D) a +2 heavy hand axe (9, 8, D) a +3 chain mail (9, 9, D) a +2 heavy mace (9, 10, D) a +0 quarterstaff of protection (11, 6, D) a +0 club a goblin skeleton (20, 8, D) a bog body skeleton (21, 8, D) a +0 dagger (25, 14, D) a +0 dagger a +0 trident a +1 leather armour of cold resistance (27, 13, D) a quokka corpse (skeletalised by now) (36, -1, D) a +2 morningstar of draining (unseen) (36, 0, D) the +1 morningstar of Qomu {freeze, rF+ rCorr Dex-5 Stlth+} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (36, 1, D) a +1 demon blade of electrocution (unseen) (36, 2, D) a phantom mirror (37, -1, D) an amulet of reflection (37, 0, D) a staff of cold (unseen) (37, 2, D) a +2 leather armour of positive energy (42, 3, D) a +0 trident (43, -2, D) a komodo dragon corpse