Version: Dungeon Crawl Stone Soup 0.22-a0-48-g87706774e6 Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-87706774e6 -name Conn321 -rc /dgldir/rcfiles/crawl-git/Conn321.rc -macro /dgldir/rcfiles/crawl-git/Conn321.macro -morgue /dgldir/morgue/Conn321/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Conn321:2018-01-07.00:53:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-git-87706774e6(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x564b9ecce598]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-87706774e6(_Z13do_crash_dumpv+0x37d) [0x564b9ecd681d]: do_crash_dump() /usr/games/crawl-git-87706774e6(_Z20crash_signal_handleri+0x7e) [0x564b9ecce89e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7fe109c74030]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fe109d1c760]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x37) [0x7fe109cb37e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x71b32) [0x7fe109cb2b32]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x16e) [0x7fe109cb3f3e]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0xbf) [0x7fe109ca893f]: /usr/games/crawl-git-87706774e6(_Z3endibPKcz+0x344) [0x564b9ed721b4]: end(int, bool, char const*, ...) /usr/games/crawl-git-87706774e6(_Z9save_gamebPKc+0x15e) [0x564b9ed8fc5e]: save_game(bool, char const*) /usr/games/crawl-git-87706774e6(+0x868ddc) [0x564b9f237ddc]: /usr/games/crawl-git-87706774e6(+0x869cd5) [0x564b9f238cd5]: /usr/games/crawl-git-87706774e6(main+0x36d) [0x564b9ec38dfd]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fe109c612b1]: /usr/games/crawl-git-87706774e6(_start+0x2a) [0x564b9ec3921a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Jan 7 2018 at 00:19:40 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DTOURNEY='0.21' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-87706774e6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-87706774e6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-87706774e6/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_2, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 27 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Conn321 the Gargoyle Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A bat comes into view. You hit the bat but do no damage. The bat hits you but does no damage. You barely miss the bat. You block the bat's attack. You block the bat's attack. The bat hits you but does no damage. There is an open door to the Storerooms (Easy) here. You miss the bat. The bat hits you but does no damage. You block the bat's attack. You block the bat's attack. You closely miss the bat. You block the bat's attack. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The bat hits you but does no damage. You sock the bat! You kill the bat! No target in view! No target in view! You see here a bat corpse. You butcher the bat corpse. l - a chunk of flesh You see here a bat skeleton. There is an open door to the Storerooms (Easy) here. You open the door. Found a +2 quarterstaff, a +2 falchion and a +2 mace of protection. There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 mace of protection; a +2 hand axe m - a +2 mace of protection Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 mace of protection hums with potential! m - a +2 mace of protection (weapon) You open the door. Found four items. There is an open door here. i - 4 potions of magic (gained 2) j - 3 potions of berserk rage (gained 2) n - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy o - 3 scrolls of remove curse; p - 5 scrolls of amnesia q - a scroll of summoning You see here 2 scrolls of vulnerability. f - 9 rations (gained 8) You see here 2 scrolls of vulnerability. Things that are here: 10 stones; an uncursed staff of energy There is an open door here. You see here a +2 hand axe. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 quarterstaff; a +2 trident There is an open door here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. There is a bloodstained altar of Trog here. Found three altars. There is a deep blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a sparkling altar of Nemelex Xobeh here. There is an iron altar of Okawaru here. You kneel at the altar of Okawaru. Okawaru welcomes you! There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a deep blue altar of Sif Muna here. There is an open door to the Temple (Safe) here. You open the door. A giant cockroach and a kobold come into view. You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! Okawaru accepts your kill. You block the giant cockroach's attack. The giant cockroach bites you but does no damage. There is an open door here. You see here a kobold corpse. You closely miss the giant cockroach. You block the giant cockroach's attack. You sock the giant cockroach! Your weapon exudes an aura of protection. You kill the giant cockroach! Okawaru accepts your kill. You see here a giant cockroach corpse. You see here a giant cockroach corpse. You butcher the giant cockroach corpse. l - 2 chunks of flesh (gained 1) You open the door. An adder and a rat come into view. The adder hisses angrily. You sock the rat! Your weapon exudes an aura of protection. You kill the rat! Okawaru accepts your kill. Your shield and scale mail prevent you from hitting the adder. The adder bites you but does no damage. You block the adder's attack. You hit the adder. The adder is lightly wounded. You block the adder's attack. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. x2 You barely miss the adder. The adder is lightly wounded. You block the adder's attack. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you. The adder closely misses you. You barely miss the adder. The adder is lightly wounded. You block the adder's attack. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you. You closely miss the adder. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is lightly wounded. You block the adder's attack. The adder bites you. You thump the adder! Your weapon exudes an aura of protection. You kill the adder! Okawaru accepts your kill. Your Fighting skill increases to level 4! Your Armour skill increases to level 4! Your Shields skill increases to level 4! You have reached level 2! There is an open door, spattered with blood here. Things that are here: an adder corpse; a rat corpse Butcher a rat corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] Butcher an adder corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the adder corpse. l - 4 chunks of flesh (gained 2) There is an open door, spattered with blood here. You see here a rat corpse. There is an open door, spattered with blood here. You see here a rat corpse. You butcher the rat corpse. l - 5 chunks of flesh (gained 1) There is an open door, spattered with blood here. You start resting. HP restored. As you open the door, it creaks loudly! A hobgoblin, 3 gnolls and a kobold come into view. The kobold shouts! The gnoll shouts! The hobgoblin shouts! You hear a shout! The gnoll moves out of view. x2 A gnoll shaman comes into view. It is wielding a club. The gnoll shaman shouts! You hear a shout! A hobgoblin comes into view. Okay, then. The hobgoblin moves out of view. The gnoll shaman moves out of view. You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! Okawaru accepts your kill. A gnoll comes into view. It is wielding a halberd. You hit the hobgoblin. The hobgoblin is almost dead. You block the hobgoblin's attack. The hobgoblin barely misses you. The gnoll hits you but does no damage. You sock the hobgoblin! You kill the hobgoblin! Okawaru accepts your kill. You block the gnoll's attack. You block the hobgoblin's attack. You block the gnoll's attack. You hit the hobgoblin. The hobgoblin is heavily wounded. You block the gnoll's attack. You block the hobgoblin's attack. The gnoll hits you but does no damage. The hobgoblin barely misses you. The gnoll hits you but does no damage. x2 The gnoll hits you from afar with a spear. The gnoll completely misses you. You block the hobgoblin's attack. There is an open door, spattered with blood here. You fade into invisibility! You block the hobgoblin's attack. You are very lightly contaminated with residual magic. You sock the hobgoblin! You kill the hobgoblin! Okawaru accepts your kill. You block the gnoll's attack. The gnoll barely misses you. You see here a hobgoblin corpse. You hit the gnoll. The gnoll is lightly wounded. The gnoll shaman barely misses you. You block the gnoll's attack. You thump the gnoll! The gnoll is severely wounded. The gnoll shaman invokes the aid of its god against you. You feel strangely conspicuous. The gnoll hits you but does no damage. The gnoll barely misses you. You closely miss the gnoll. The gnoll is severely wounded. You block the gnoll's attack. The gnoll shaman closely misses you. You block the gnoll's attack. The gnoll hits you but does no damage. The gnoll shaman hits you but does no damage. The gnoll hits you but does no damage. You sock the gnoll! You kill the gnoll! Okawaru accepts your kill. Your Maces & Flails skill increases to level 3! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. The gnoll hits you but does no damage. You block the gnoll shaman's attack. The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll hits you but does no damage. You are no longer glowing. There is an open door, spattered with blood here. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. You thump the gnoll! The gnoll is severely wounded. You block the gnoll's attack. x2 You hit the gnoll shaman but do no damage. The gnoll barely misses you. You block the gnoll's attack. You sock the gnoll shaman! The gnoll shaman is moderately wounded. The gnoll shaman calls down the wrath of its god upon you. You feel strangely conspicuous. The gnoll barely misses you. x2 The gnoll shaman hits you but does no damage. The gnoll completely misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. x2; You block the gnoll shaman's attack. You block the gnoll's attack. x2 You closely miss the gnoll. The gnoll is lightly wounded. You block the gnoll's attack. The gnoll shaman calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! You block the gnoll's attack. The gnoll hits you with a halberd. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is heavily wounded. You are no longer glowing. The gnoll shaman hits you but does no damage. You block the gnoll's attack. The gnoll hits you but does no damage. You hit the gnoll. The gnoll is heavily wounded. The gnoll shaman completely misses you. The gnoll hits you but does no damage. x2 You hit the gnoll. The gnoll is severely wounded. The gnoll shaman closely misses you. The gnoll barely misses you. The gnoll hits you but does no damage. You block the gnoll shaman's attack. You hit the gnoll. You kill the gnoll! Okawaru accepts your kill. The gnoll barely misses you. x2 You hit the gnoll but do no damage. The gnoll is severely wounded. You block the gnoll's attack. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. You block the gnoll's attack. x2 You catch the helpless gnoll shaman completely off-guard! You hit the gnoll shaman but do no damage. The gnoll shaman is moderately wounded. You block the gnoll's attack. The gnoll hits you but does no damage. You block the gnoll's attack. The gnoll shaman hits you with a club! You barely miss the gnoll shaman. The gnoll shaman is moderately wounded. You block the gnoll's attack. The gnoll shaman hits you with a club. Your shield and scale mail prevent you from hitting the gnoll shaman. The gnoll shaman is moderately wounded. The gnoll barely misses you. The gnoll hits you but does no damage. The gnoll shaman completely misses you. You block the gnoll's attack. You barely miss the gnoll shaman. The gnoll shaman is moderately wounded. The gnoll barely misses you. You block the gnoll shaman's attack. The gnoll hits you but does no damage. x2 You hit the gnoll. Your weapon exudes an aura of protection. You kill the gnoll! Okawaru accepts your kill. Your Fighting skill increases to level 5! Your Armour skill increases to level 5! You flicker for a moment. The gnoll shaman invokes the aid of its god against you. You resist with significant effort. Some of the chunks of flesh in your inventory have rotted away. You closely miss the gnoll. You sock the gnoll! The gnoll is heavily wounded. You block the gnoll's attack. x2 You sock the gnoll! You kill the gnoll! Okawaru accepts your kill. Your Dodging skill increases to level 1! Your Shields skill increases to level 5! Things that are here: a spear; a halberd; a gnoll corpse You hit the gnoll shaman. The gnoll shaman is heavily wounded. You flicker back into view. The gnoll shaman closely misses you. You closely miss the gnoll shaman. The gnoll shaman is heavily wounded. The gnoll shaman invokes the aid of its god against you. You resist with significant effort. The gnoll shaman hits you but does no damage. You hit the gnoll shaman. The gnoll shaman is heavily wounded. You block the gnoll shaman's attack. You thump the gnoll shaman! You kill the gnoll shaman! Okawaru accepts your kill. Your Maces & Flails skill increases to level 4! You have reached level 4! You feel stronger. Things that are here: a club; a leather armour Things that are here: a spear; a halberd; a gnoll corpse You butcher the gnoll corpse. l - 5 chunks of flesh (gained 1) Things that are here: a spear; a halberd There is an open door, spattered with blood here. Things that are here: a spear; a halberd Things that are here: a spear; a hobgoblin corpse You butcher the hobgoblin corpse. l - 7 chunks of flesh (gained 2) You see here a spear. Things that are here: a club; a leather armour Wear which item? (? for menu, Esc to quit) Okay, then. There is an open door, spattered with blood here. Things that are here: a halberd; a dagger There is an open door, spattered with blood here. Things that are here: a halberd; a dagger You start resting. Your magical contamination has completely faded away. You start resting. Some of the chunks of flesh in your inventory have rotted away. x2 HP restored. You open the door. Found ten items. There is an open door here. You see here a +3 ring mail. You see here a +3 chain mail. Wear which item? (? for menu, Esc to quit) Okay, then. You see here a +3 ring mail. You see here a +3 chain mail. r - a +3 chain mail Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +0 scale mail. x4 You finish taking off your +0 scale mail. You start putting on your armour. You continue putting on your +3 chain mail. x4 Some of the chunks of flesh in your inventory have rotted away. You continue putting on your +3 chain mail. You finish putting on your +3 chain mail. You see here a +1 dagger of electrocution. You see here a +2 quarterstaff of speed. You see here a +1 long sword of holy wrath. You see here a +2 trident of piercing. You see here a +2 hand axe of chopping. You see here a +0 mace of protection. e - 6 potions of curing (gained 5) g - 6 potions of heal wounds (gained 5) All of the chunks of flesh in your inventory have rotted away. You see here a +2 hand axe of chopping. You see here a +2 trident of piercing. You see here a +1 dagger of electrocution. You see here a +2 quarterstaff of speed. You see here a +1 long sword of holy wrath. You see here a +0 mace of protection. You see here a +1 long sword of holy wrath. You see here a +2 quarterstaff of speed. You see here a +3 ring mail. There is an open door here. There is an open door here. You see here a +1 dagger of electrocution. l - a +1 dagger of electrocution There is an open door here. There is an open door, spattered with blood here. Things that are here: a halberd; a dagger You see here a spear. There is an open door, spattered with blood here. There is an open door here. You see here a kobold skeleton. As you open the door, it creaks loudly! There is an open door here. You open the door. An orc, an orc warrior and an orc wizard come into view. The orc warrior shouts! The orc wizard shouts! You hear a shout! You hear a howl! The orc wizard casts a spell. The orc wizard seems to speed up. An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! A wolf and 2 zombies come into view. Okay, then. As you close the door, it creaks loudly! An orc warrior opens the door. The orc wizard points at you and mumbles some strange words. You block the puff of flame. A bat skeleton comes into view. You hit the orc warrior. Your weapon exudes an aura of protection. The orc warrior is lightly wounded. The orc warrior barely misses you. An orc comes into view. It is wielding a dagger. The orc shouts! You hit the orc warrior but do no damage. The orc warrior is lightly wounded. The bat skeleton moves out of view. The orc warrior hits you with a short sword. You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you but does no damage. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc wizard casts a spell. The orc wizard blinks! The orc warrior hits you but does no damage. A mummy comes into view. Your shield and chain mail prevent you from hitting the orc warrior. The orc warrior is lightly wounded. You block the orc warrior's attack. You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you but does no damage. You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior barely misses you. You closely miss the orc warrior. The orc warrior is lightly wounded. You block the orc warrior's attack. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. You block the orc warrior's attack. You hit the orc warrior but do no damage. The orc warrior is lightly wounded. The orc warrior hits you but does no damage. You closely miss the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you with a short sword. You block the orc warrior's attack. You hit the orc warrior. The orc warrior is moderately wounded. The orc warrior hits you but does no damage. You hit the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a short sword. You closely miss the orc warrior. The orc warrior is heavily wounded. You block the orc warrior's attack. You hit the orc warrior. The orc warrior is heavily wounded. You block the orc warrior's attack. x2 You closely miss the orc warrior. The orc warrior is heavily wounded. You block the orc warrior's attack. You closely miss the orc warrior. The orc warrior is heavily wounded. The orc wizard gestures wildly while chanting. The orc wizard blinks! The orc warrior hits you but does no damage. You barely miss the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you with a short sword! You hit the orc warrior but do no damage. Your weapon exudes an aura of protection. The orc warrior is heavily wounded. The orc warrior hits you but does no damage. x2 You hit the orc warrior but do no damage. The orc warrior is heavily wounded. The orc warrior hits you but does no damage. You hit the orc warrior. The orc warrior is heavily wounded. The orc warrior hits you but does no damage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc warrior closely misses you. You hit the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a short sword! You hit the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a short sword. * * * LOW HITPOINT WARNING * * * You hit the orc warrior but do no damage. The orc warrior is almost dead. You block the orc warrior's attack. You hit the orc warrior. You kill the orc warrior! Okawaru accepts your kill. You can now gain great but temporary skills. Your Fighting skill increases to level 6! Your Maces & Flails skill gained 2 levels and is now at level 6! Your Dodging skill increases to level 2! Your Stealth skill increases to level 1! Your Shields skill increases to level 6! You have reached level 5! You closely miss something. Something hits you but does no damage. You thump something! You block something's attack. Your shield prevents you from hitting something. You hear some strange, mumbled words. You are confused. You bump into the metal wall. You completely miss something. Something hits you but does no damage. You bump into the metal wall. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You bump into the metal wall. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You bump into the metal wall. An orc wizard appears from thin air! Reactivating autopickup. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You feel better. Something hits you but does no damage. x2 You feel very mighty all of a sudden. Something hits you. You sock something! Your weapon exudes an aura of protection. Okawaru accepts your kill. Reactivating autopickup. You feel a bit more experienced. The bat skeleton hits you but does no damage. The bat skeleton barely misses you. x2; You block the bat skeleton's attack. You completely miss the bat skeleton. You block the bat skeleton's attack. x2 The bat skeleton closely misses you. The bat skeleton hits you but does no damage. x2 The orc wizard mumbles some strange words. The orc wizard blinks! You barely miss the bat skeleton. You block the bat skeleton's attack. The bat skeleton barely misses you. You block the bat skeleton's attack. The bat skeleton hits you but does no damage. x2 You bludgeon the bat skeleton!! Your weapon exudes an aura of protection. You destroy the bat skeleton! Okawaru accepts your kill. The wolf barely misses you. The wolf bites you. You closely miss the wolf. The wolf bites you but does no damage. x3 You sock the wolf! Your weapon exudes an aura of protection. The wolf is heavily wounded. You block the wolf's attack. The wolf bites you but does no damage. You miss the wolf. The wolf is heavily wounded. The wolf bites you but does no damage. The wolf barely misses you. You block the wolf's attack. You sock the wolf! The wolf is almost dead. The wolf bites you. The wolf bites you but does no damage. The wolf bites you. * * * LOW HITPOINT WARNING * * * You closely miss the wolf. The wolf is almost dead. The wolf barely misses you. The wolf bites you but does no damage. x2 You closely miss the wolf. The wolf is almost dead. You block the wolf's attack. The wolf bites you but does no damage. You closely miss the wolf. The wolf is almost dead. You block the wolf's attack. The wolf bites you but does no damage. x2 Your shield and chain mail prevent you from hitting the wolf. The wolf is almost dead. The wolf bites you but does no damage. The wolf barely misses you. The wolf closely misses you. The wolf barely misses you. You barely miss the wolf. The wolf is almost dead. You block the wolf's attack. The wolf bites you but does no damage. You block the wolf's attack. You hit the wolf. Your weapon exudes an aura of protection. The wolf is almost dead. You feel yourself speed up. The wolf closely misses you. The wolf bites you but does no damage. The orc wizard mumbles some strange words. The orc wizard blinks! The wolf bites you! * * * LOW HITPOINT WARNING * * * You closely miss the wolf. The wolf is almost dead. The wolf closely misses you. You block the wolf's attack. You feel much better. The wolf barely misses you. You closely miss the wolf. The wolf is almost dead. You block the wolf's attack. The wolf barely misses you. The orc wizard misses you. You thump the wolf! Your weapon exudes an aura of protection. You kill the wolf! Okawaru is honoured by your kill. Your Maces & Flails skill increases to level 7! Your Armour skill increases to level 6! Your Dodging skill increases to level 3! Your Shields skill increases to level 7! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 21, Int 8, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You block the orc wizard's attack. Your shield and chain mail prevent you from hitting the orc wizard. You block the orc wizard's attack. You miss the orc wizard. The orc wizard casts a spell. The orc wizard blinks! You sock the mummy! Your weapon exudes an aura of protection. The mummy is heavily damaged. You block the mummy's attack. You bludgeon the mummy!! You destroy the mummy! Okawaru accepts your kill. You recover from your berserk rage. You thump the adder zombie! You destroy the adder zombie! Okawaru accepts your kill. The orc wizard gestures wildly while chanting. The orc wizard blinks! You barely miss the adder zombie. The adder zombie barely misses you. You sock the adder zombie! The adder zombie is heavily damaged. You block the adder zombie's attack. The orc wizard points at you and mumbles some strange words. The magic dart hits you! You sock the adder zombie! You destroy the adder zombie! Okawaru accepts your kill. You barely miss the orc. The orc wizard mumbles some strange words. The orc wizard seems to speed up. You block the orc's attack. You barely miss the orc. You block the orc's attack. You sock the orc! The orc is almost dead. You block the orc's attack. You bludgeon the orc!! You kill the orc! Okawaru accepts your kill. Your Fighting skill increases to level 7! The orc wizard casts a spell at you. The magic dart hits you! The orc throws a tomahawk. The tomahawk barely misses you. The tomahawk misses the orc wizard. The orc wizard hits you but does no damage. The orc throws a tomahawk. You block the tomahawk. The orc wizard points at you and mumbles some strange words. You resist with some effort. You see here a tomahawk. You bludgeon the orc wizard!! You kill the orc wizard! Okawaru accepts your kill. Your Stealth skill increases to level 2! The orc throws a tomahawk. The tomahawk hits you but does no damage. The orc throws a tomahawk. The tomahawk barely misses you. Things that are here: a dagger; a robe; an orc corpse You see here 2 tomahawks. The orc hits you but does no damage. You barely miss the orc. You block the orc's attack. You bludgeon the orc!! Your weapon exudes an aura of protection. You kill the orc! Okawaru accepts your kill. Your Maces & Flails skill increases to level 8! Items here: ))) [ † a dagger; a short sword; a dagger; a robe; an orc corpse You butcher the orc corpse. d - 3 chunks of flesh Items here: ))) [ ÷ a dagger; a short sword; a dagger; a robe; an orc skeleton There is an open door, spattered with blood here. Things that are here: a short sword; a chain mail You feel a little less mighty now. Items here: ))) [ ÷ a dagger; a short sword; a dagger; a robe; an orc skeleton You see here 2 tomahawks. Things that are here: a dagger; a robe; an orc corpse You butcher the orc corpse. d - 4 chunks of flesh (gained 1) Things that are here: a dagger; a robe; an orc skeleton You see here 2 tomahawks. Things that are here: a dagger; a robe; an orc skeleton You see here 2 tomahawks. Items here: ))) [ ÷ a dagger; a short sword; a dagger; a robe; an orc skeleton There is an open door, spattered with blood here. Things that are here: a short sword; a chain mail You open the door. A jackal comes into view. You sock the jackal! Your weapon exudes an aura of protection. You kill the jackal! Okawaru accepts your kill. There is an open door, spattered with blood here. You open the door. A redback comes into view. You block the redback's attack. You hit the redback but do no damage. Your weapon exudes an aura of protection. You block the redback's attack. You closely miss the redback. The redback bites you but does no damage. The redback bites you. You hit the redback but do no damage. The redback bites you. Your shield and chain mail prevent you from hitting the redback. You block the redback's attack. The redback bites you but does no damage. You hit the redback. The redback is lightly wounded. You block the redback's attack. The redback barely misses you. You hit the redback. The redback is moderately wounded. The redback bites you but does no damage. Your shield and chain mail prevent you from hitting the redback. The redback is moderately wounded. The redback bites you but does no damage. x2 You hit the redback. The redback is moderately wounded. The redback bites you but does no damage. You closely miss the redback. The redback is moderately wounded. You block the redback's attack. x2 You hit the redback. The redback is moderately wounded. The redback bites you but does no damage. You closely miss the redback. The redback is moderately wounded. The redback bites you. You block the redback's attack. You barely miss the redback. The redback is moderately wounded. The redback bites you but does no damage. You sock the redback! The redback is severely wounded. The redback barely misses you. The redback bites you but does no damage. You hit the redback. The redback is almost dead. You block the redback's attack. The redback bites you. You thump the redback! You kill the redback! Okawaru accepts your kill. Your Shields skill increases to level 8! You have reached level 7! There is an open door here. You see here a redback corpse. You open the door. 3 gnolls and a gnoll sergeant come into view. The gnoll sergeant shouts! The gnoll shouts! x2 You closely miss the gnoll. The gnoll hits you but does no damage. You sock the gnoll! Your weapon exudes an aura of protection. You kill the gnoll! Okawaru accepts your kill. Your Maces & Flails skill increases to level 9! The gnoll sergeant hits you but does no damage. There is an open door here. You see here a gnoll corpse. You block the gnoll sergeant's attack. You sock the gnoll sergeant! Your weapon exudes an aura of protection. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant but do no damage. The gnoll sergeant is heavily wounded. You hit the gnoll sergeant but do no damage. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you but does no damage. You sock the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant. The gnoll sergeant is almost dead. You block the gnoll sergeant's attack. You barely miss the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you but does no damage. You hit the gnoll sergeant. You kill the gnoll sergeant! Okawaru accepts your kill. Your Armour skill increases to level 7! Your Shields skill increases to level 9! You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you. You sock the gnoll! The gnoll is severely wounded. You block the gnoll's attack. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. Your chain mail prevents you from hitting the gnoll. The gnoll is severely wounded. The gnoll hits you. You hit the gnoll. The gnoll is severely wounded. You block the gnoll's attack. You sock the gnoll! You kill the gnoll! Okawaru accepts your kill. You closely miss the gnoll. You block the gnoll's attack. You hit the gnoll. The gnoll is moderately wounded. You block the gnoll's attack. You hit the gnoll. The gnoll is heavily wounded. You block the gnoll's attack. You sock the gnoll! You kill the gnoll! Okawaru accepts your kill. Items here: ) [ †† a spear; a ring mail; a gnoll corpse x2 Butcher a gnoll corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the gnoll corpse. x2 d - 8 chunks of flesh (gained 4); d - 11 chunks of flesh (gained 3) Things that are here: a spear; a ring mail Unknown command. Things that are here: a spear; a ring mail There is an open door here. You see here a gnoll corpse. You butcher the gnoll corpse. d - 13 chunks of flesh (gained 2) There is an open door, spattered with blood here. There is an open door here. You see here a redback corpse. You start resting. HP restored. You open the door. A fire bat, a spiny frog and an ice devil come into view. The spiny frog gives a loud, deep croak! You hit the fire bat but do no damage. Your weapon exudes an aura of protection. You block the fire bat's attack. Some of the chunks of flesh in your inventory have rotted away. You sock the fire bat! The fire bat is moderately wounded. The fire bat closely misses you. x2 You hit the spiny frog. The spiny frog is lightly wounded. The spiny frog stings you. You barely miss the spiny frog. The spiny frog is lightly wounded. The spiny frog stings you but does no damage. You hit the spiny frog but do no damage. The spiny frog is lightly wounded. You block the spiny frog's attack. The spiny frog barely misses you. You sock the spiny frog! The spiny frog is moderately wounded. The spiny frog stings you but does no damage. You hit the spiny frog but do no damage. The spiny frog is moderately wounded. The spiny frog barely misses you. You sock the spiny frog! The spiny frog is heavily wounded. The spiny frog stings you but does no damage. You closely miss the spiny frog. The spiny frog is heavily wounded. You block the spiny frog's attack. You hit the spiny frog but do no damage. The spiny frog is heavily wounded. The spiny frog stings you but does no damage. You hit the spiny frog. The spiny frog is severely wounded. The spiny frog stings you but does no damage. You hit the spiny frog. The spiny frog is severely wounded. You block the spiny frog's attack. You barely miss the spiny frog. The spiny frog is severely wounded. The spiny frog barely misses you. The spiny frog stings you but does no damage. You thump the spiny frog! The spiny frog is almost dead. The spiny frog stings you but does no damage. You closely miss the spiny frog. The spiny frog is almost dead. The spiny frog stings you but does no damage. Your shield prevents you from hitting the spiny frog. The spiny frog is almost dead. The spiny frog barely misses you. You hit the spiny frog. You kill the spiny frog! Okawaru accepts your kill. Your Fighting skill increases to level 8! Your Maces & Flails skill increases to level 10! Your Dodging skill increases to level 4! Your Shields skill increases to level 10! You have reached level 8! You feel stronger. The fire bat bites you but does no damage. Some of the chunks of flesh in your inventory have rotted away. The fire bat bites you. You are engulfed in flames! The ice devil hits you. The ice devil freezes you! There is an open door, spattered with blood here. You hit the ice devil but do no damage. The fire bat bites you but does no damage. The ice devil barely misses you. You barely miss the ice devil. The fire bat bites you but does no damage. You block the ice devil's attack. You hit the ice devil but do no damage. You block the fire bat's attack. The ice devil barely misses you. You sock the ice devil! The ice devil is lightly wounded. You block the fire bat's attack. The ice devil hits you. The ice devil freezes you! * * * LOW HITPOINT WARNING * * * The fire bat closely misses you. There is an open door here. You see here a redback corpse. You feel much better. You block the fire bat's attack. The fire bat bites you but does no damage. There is an open door, spattered with blood here. You block the fire bat's attack. You hit the fire bat. The fire bat is heavily wounded. You block the fire bat's attack. You hit the ice devil but do no damage. The ice devil is lightly wounded. You block the ice devil's attack. You hit the ice devil. The ice devil is moderately wounded. The ice devil hits you but does no damage. You closely miss the ice devil. The ice devil is moderately wounded. You closely miss the ice devil. The ice devil is moderately wounded. The ice devil hits you! The ice devil freezes you! * * * LOW HITPOINT WARNING * * * Okay, then. Press: ? - help, v - describe, . - travel Here: an ice devil (moderately wounded) An open door, spattered with blood. Unknown command. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_LOOK_AROUND repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Conn321] Species: Gargoyle Job: Fighter HP: 16/55; mods: 0/0 MP: 8/8; mod: 0 Stats: 23 (23) 8 (8) 9 (9) Position: (8, 66), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 14 | 8 | 1682 | 169/379 Short Blades | X | 1 | 0 | 0 | 0 | 0/59 Long Blades | | 1 | 0 | 0 | 0 | 0/59 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 1 | 35 | 10 | 3013 | 213/650 Polearms | | 1 | 0 | 0 | 0 | 0/59 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 12 | 7 | 1417 | 240/336 Dodging | X | 1 | 5 | 4 | 710 | 3/353 Stealth | X | 1 | 0 | 2 | 108 | 2/106 Shields | X | 1 | 34 | 10 | 2405 | 51/547 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/42 Hexes | | 1 | 0 | 0 | 0 | 0/59 Charms | | 1 | 0 | 0 | 0 | 0/59 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/70 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/70 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #138: 23 Attributes: #23: 509 #24: -25399856 #27: 1297 #49: 150 #59: 1 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #12: +2 mace of protection eq slot #5, inv slot #2: +0 shield eq slot #6, inv slot #17: +3 chain mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#........##.......# #)#........##.......# #)###########.......# #.......#..########## #.......#)###### #...#...#.#....# #..###..#'#....# #...#...#4'....+ #......@#†#....# #.......4.#....# ################ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 6 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 7 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 11 at (4, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (5, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (7, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 18 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 20 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 24 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 28 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 30 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 37 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 38 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (27, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 46 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 47 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 49 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 52 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 53 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 55 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 57 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 59 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 61 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 63 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 65 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 67 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 69 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 70 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 71 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 72 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 73 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 74 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 75 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 76 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 77 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 78 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 79 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 80 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 81 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 82 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 83 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 85 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 87 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 88 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 89 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 91 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 93 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 95 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 96 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 97 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 99 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 100 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 101 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 103 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 104 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 105 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 107 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 115 at (61, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 118 at (62, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (67, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (68, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (68, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (69, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (75, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 135 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 137 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 139 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 141 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 167 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 169 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 171 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>