ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. Version: Dungeon Crawl Stone Soup 0.22-a0-72-g2b194f0b2f Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-2b194f0b2f -name Conn321 -rc /dgldir/rcfiles/crawl-git/Conn321.rc -macro /dgldir/rcfiles/crawl-git/Conn321.macro -morgue /dgldir/morgue/Conn321/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Conn321:2018-01-12.18:33:14.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-git-2b194f0b2f(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x562ccd4dcdf8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-2b194f0b2f(_Z13do_crash_dumpv+0x37d) [0x562ccd4e507d]: do_crash_dump() /usr/games/crawl-git-2b194f0b2f(_Z20crash_signal_handleri+0x7e) [0x562ccd4dd0fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7f54a0983030]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f54a0cfff9f]: /usr/games/crawl-git-2b194f0b2f(+0x305956) [0x562ccd4e4956]: /usr/games/crawl-git-2b194f0b2f(+0x305ac2) [0x562ccd4e4ac2]: /usr/games/crawl-git-2b194f0b2f(+0x3b927e) [0x562ccd59827e]: /usr/games/crawl-git-2b194f0b2f(+0x864234) [0x562ccda43234]: /usr/games/crawl-git-2b194f0b2f(_Z15process_command12command_type+0x70b) [0x562ccda44afb]: process_command(command_type) /usr/games/crawl-git-2b194f0b2f(+0x867d67) [0x562ccda46d67]: /usr/games/crawl-git-2b194f0b2f(+0x868805) [0x562ccda47805]: /usr/games/crawl-git-2b194f0b2f(main+0x36d) [0x562ccd44762d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f54a09702b1]: /usr/games/crawl-git-2b194f0b2f(_start+0x2a) [0x562ccd447a4a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Jan 12 2018 at 00:18:28 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DTOURNEY='0.21' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2b194f0b2f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2b194f0b2f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2b194f0b2f/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_5, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 26 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Conn321 the Octopode Fire Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A frilled lizard comes into view. There is an open door to the Storerooms (Easy) here. The helpless frilled lizard fails to defend itself. You tentacle-slap the frilled lizard. You kill the frilled lizard! You open the door. Found a +2 falchion, a +2 mace and a +2 quarterstaff. There is an open door here. Things that are here: a +2 falchion; a +2 dagger Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger i - a +2 dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) i - a +2 dagger (weapon) Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident As you open the door, it creaks loudly! Found four items. There is an open door here. f - 4 potions of magic (gained 2) g - 3 potions of berserk rage (gained 2) j - 2 potions of invisibility Things that are here: 10 stones; an uncursed staff of energy k - 3 scrolls of remove curse; l - 5 scrolls of amnesia m - a scroll of summoning You see here 2 scrolls of vulnerability. b - 9 rations (gained 8) You see here 2 scrolls of vulnerability. Things that are here: 10 stones; an uncursed staff of energy There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe You see here a +2 falchion. There is an open door here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. Found three altars. There is a deep blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a deep blue altar of Sif Muna here. You curl up in front of the altar of Sif Muna. Sif Muna welcomes you! Unknown command. Press < or > to pray at altars. There is an open door to the Temple (Safe) here. You open the door. A rat and a hobgoblin come into view. The hobgoblin closely misses you. There is an open door here. You hit the hobgoblin but do no damage. You grab the hobgoblin. You constrict the hobgoblin, but do no damage. You kill the hobgoblin! Sif Muna accepts your kill. You see here a club. The helpless rat fails to defend itself. You puncture the rat! You kill the rat! Sif Muna accepts your kill. You open the door. A giant cockroach comes into view. An adder comes into view. There is an open door here. The helpless giant cockroach fails to defend itself. You puncture the giant cockroach! You kill the giant cockroach! Sif Muna accepts your kill. The adder hisses angrily. You miss the adder. Your grab misses the adder. The adder misses you. The adder barely misses you. You hit the adder. Your grab misses the adder. The adder is lightly wounded. The adder bites you. You hit the adder. Your grab misses the adder. The adder is heavily wounded. The adder closely misses you. You miss the adder. You grab the adder. The adder is heavily wounded. You constrict the adder, but do no damage. The adder bites you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, constricted by you) You miscast Flame Tongue. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the adder. The adder barely misses you. The adder misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, constricted by you) The flame tongue hits the adder. You kill the adder! Sif Muna accepts your kill. Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! Your Fire Magic skill increases to level 4! You have reached level 2! You see here a giant cockroach corpse. You butcher the giant cockroach corpse. n - 2 chunks of flesh You see here an adder corpse. You butcher the adder corpse. n - 4 chunks of flesh (gained 2) You see here an adder skeleton. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Okay, then. You open the door. 2 jackals come into view. The jackal barks! You hear a shout! You hear a bark! x2 The jackal bites you but does no damage. You hear a shout! 2 jackals come into view. The jackal closely misses you. There is an open door here. The jackal bites you but does no damage. There is an open door here. You hit the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal bites you. The jackal completely misses you. You closely miss the jackal. You grab the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You can now request divine energy to cast spells with insufficient magic. The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal closely misses you. You hit the jackal. You grab the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. The jackal bites you. The jackal barks! You hit the jackal but do no damage. You grab the jackal. Your squeeze misses the jackal. You constrict the jackal, but do no damage. The jackal bites you. You hit the jackal but do no damage. Your squeeze misses the jackal. You constrict the jackal. The jackal barely misses you. x2 You hit the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal barely misses you. You hit the jackal but do no damage. Your squeeze misses the jackal. The jackal is severely wounded. You constrict the jackal. The jackal barely misses you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal misses you. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal bites you. You hit the jackal. You kill the jackal! Sif Muna accepts your kill. Things that are here: a jackal corpse x2 Butcher a jackal corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the jackal corpse. x2 n - 7 chunks of flesh (gained 3); n - 10 chunks of flesh (gained 3) Unknown command. A kobold comes into view. It is wielding a dagger. The kobold moves out of view. You start resting. There is an open door here. You see here a club. The kobold shouts! You hit the kobold. You kill the kobold! Sif Muna accepts your kill. Things that are here: a dagger; 4 stones You see here a club. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. There is an open door here. A worker ant and an ufetubus come into view. There is an open door here. The helpless worker ant fails to defend itself. You puncture the worker ant! You grab the worker ant. The worker ant is severely wounded. You constrict the worker ant. The worker ant barely misses you. You hit the worker ant but do no damage. The worker ant is almost dead. You constrict the worker ant. The ufetubus barely misses you. The ufetubus misses you. The worker ant bites you. The ufetubus closely misses you. The ufetubus misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus The flame tongue hits the ufetubus. The ufetubus is burned terribly! The ufetubus is heavily wounded. You constrict the worker ant. The worker ant barely misses you. The ufetubus hits you. x2 Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (heavily wounded) The flame tongue hits the ufetubus. The ufetubus is burned terribly! You kill the ufetubus! Sif Muna accepts your kill. Your Stealth skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You constrict the worker ant. You kill the worker ant! Sif Muna accepts your kill. Sif Muna is protecting you from the effects of miscast magic. Your Short Blades skill increases to level 1! Your Spellcasting skill increases to level 3! Your Fire Magic skill increases to level 5! You see here a worker ant corpse. You butcher the worker ant corpse. n - 8 chunks of flesh (gained 2) You start resting. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. Memorise Conjure Flame, consuming 3 spell levels and leaving 4? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. You open the door. Found ten items. There is an open door here. d - 6 potions of heal wounds (gained 5) c - 6 potions of curing (gained 5) You see here a +0 long sword of flaming. You see here a +4 trident of piercing. o - a +4 trident of piercing You see here a +1 quarterstaff of protection. You see here a +0 long sword of flaming. You see here a +0 hand axe of chopping. You see here a +1 dagger of venom. You see here a +1 mace of protection. You see here a +3 chain mail. You see here a +3 scale mail. You see here a +1 dagger of venom. p - a +1 dagger of venom Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 dagger of venom begins to drip with poison! p - a +1 dagger of venom (weapon) You see here a +1 quarterstaff of protection. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. A worm and 2 gnolls come into view. A gnoll and a gnoll sergeant come into view. There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The gnoll shouts! You hear a howl! You hear a shout! The gnoll moves out of view. The gnoll shouts! A gnoll comes into view. The gnoll shouts! A warg and a skeleton come into view. You hear a shout! The gnoll sergeant shouts! The warg moves out of view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! Terence the Incautious comes into view. He is wielding a hand axe. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm The flame tongue hits the worm. The worm is moderately wounded. You fade into invisibility! You are very lightly contaminated with residual magic. A hungry ghost comes into view. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) The flame tongue hits the worm. The worm is heavily wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, hasn't noticed you) The flame tongue hits the worm. The worm is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, hasn't noticed you) The flame tongue hits the worm. You kill the worm! Sif Muna accepts your kill. You hit the warg. Your squeeze misses the warg. The warg is lightly wounded. The warg is engulfed in blazing flames. The warg barely misses you. Unknown command. You hit the warg but do no damage. You squeeze the warg. The warg is heavily wounded. The warg is engulfed in blazing flames. The warg bites you! The gnoll closely misses you. The warg is engulfed in blazing flames. The warg bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The gnoll misses you. The warg is engulfed in blazing flames. You kill the warg! Sif Muna accepts your kill. Your Fighting skill increases to level 1! Your Short Blades skill increases to level 2! Your Dodging skill increases to level 4! Your Stealth skill gained 2 levels and is now at level 6! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 2! Your Fire Magic skill increases to level 6! You have reached level 4! You have reached level 5! You feel agile. You hit the adder skeleton. You grab the adder skeleton. The adder skeleton is moderately damaged. You constrict the adder skeleton. You hit the adder skeleton. You squeeze the adder skeleton. The adder skeleton is almost destroyed. You constrict the adder skeleton. The adder skeleton is engulfed in blazing flames. You destroy the adder skeleton! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Dodging skill increases to level 5! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the gnoll but do no damage. The gnoll is poisoned. You grab the gnoll. You constrict the gnoll, but do no damage. The gnoll hits you with a spear. You catch the helpless gnoll completely off-guard! You puncture the gnoll! You kill the gnoll! Sif Muna accepts your kill. Your Stealth skill increases to level 7! Your Fire Magic skill increases to level 7! The gnoll shouts! x2 You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a flail. You hit the gnoll. The gnoll is poisoned. The gnoll is heavily wounded. You constrict the gnoll. The gnoll misses you. You catch the helpless gnoll completely off-guard! You impale the gnoll!! You kill the gnoll! Sif Muna accepts your kill. Unknown command. There is an open door here. You hit the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost hits you. You feel a lot more hungry. You closely miss the hungry ghost. The hungry ghost hits you. You are feeling hungry. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - hungry ghost Aim: a hungry ghost The flame tongue hits the hungry ghost. The hungry ghost is lightly damaged. The hungry ghost completely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (lightly damaged) The flame tongue hits the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You are feeling very hungry. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (moderately damaged) The flame tongue hits the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost hits you. You are near starving! You flicker for a moment. Magic courses through your body. The hungry ghost hits you. You are starving! Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. The hungry ghost hits you. You are near starving! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (heavily damaged) The flame tongue hits the hungry ghost. The hungry ghost is heavily damaged. The hungry ghost completely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (heavily damaged) The flame tongue hits the hungry ghost. The hungry ghost is almost destroyed. You flicker back into view. The hungry ghost closely misses you. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - hungry ghost Aim: a hungry ghost (almost destroyed) The flame tongue hits the hungry ghost. You destroy the hungry ghost! Sif Muna accepts your kill. Your Fighting skill increases to level 2! Your Short Blades skill increases to level 3! Your Stealth skill increases to level 8! Your Spellcasting skill increases to level 5! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. There is an open door here. You see here a club. You close the door. You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You are feeling hungry. Something unseen opens the door. There is an open door here. You close the door. There is an open door here. You close the door. There is an open door here. You close the door. You see here a +1 quarterstaff of protection. You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. You start resting. You are feeling very hungry. You start resting. HP restored. Okay, then. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Things that are here: a dagger; 4 stones You see here a club. There is an open door here. There is an open door to the Storerooms (Easy) here. The gnoll shouts! You hear a shout! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor The fire ignites! The gnoll sergeant shouts! Unknown command. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll The flame tongue hits the gnoll. The gnoll is lightly wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll (lightly wounded) The flame tongue hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. Your Conjurations skill increases to level 3! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a flail The flame tongue hits the gnoll. The gnoll appears unharmed. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail The flame tongue hits the gnoll. The gnoll appears unharmed. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail The flame tongue hits the gnoll. The gnoll appears unharmed. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail The flame tongue hits the gnoll. The gnoll is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail (almost dead) The flame tongue hits the gnoll. The gnoll appears unharmed. The gnoll is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail (almost dead) The flame tongue hits the gnoll. The gnoll appears unharmed. The gnoll is almost dead. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail (almost dead) The flame tongue hits the gnoll. You kill the gnoll! Sif Muna accepts your kill. You can now freely open your mind to new spells. Unknown command. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail The flame tongue hits the gnoll sergeant. The gnoll sergeant appears unharmed. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail The flame tongue hits the gnoll sergeant. The gnoll sergeant appears unharmed. There is an open door to the Storerooms (Easy) here. You close the door. There is an open door here. You close the door. Something unseen opens the door. Something unseen opens the door. You see here a +2 falchion. You close the door. Things that are here: a +2 mace; a +2 hand axe A gnoll sergeant opens the door. Things that are here: a +2 quarterstaff; a +2 trident There is an open door here. Things that are here: 10 stones; an uncursed staff of energy You see here 2 scrolls of vulnerability. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor, p - gnoll sergeant The fire ignites! You are near starving! You can no longer forget spells at will. Casting: Conjure Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail The flame tongue hits the gnoll sergeant. The gnoll sergeant is lightly wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail (lightly wounded) The flame tongue hits the gnoll sergeant. The gnoll sergeant is moderately wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail (moderately wounded) The flame tongue hits the gnoll sergeant. The gnoll sergeant is heavily wounded. You feel less invigorated. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail (heavily wounded) The flame tongue hits the gnoll sergeant. The gnoll sergeant is severely wounded. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a spear and wearing a scale mail (severely wounded) The flame tongue hits the gnoll sergeant. You kill the gnoll sergeant! Sif Muna accepts your kill. You can now freely open your mind to new spells. Your Dodging skill increases to level 6! Your Stealth skill increases to level 9! Your Fire Magic skill increases to level 8! You see here 2 scrolls of vulnerability. You see here 2 scrolls of vulnerability. Okay, then. You start resting. Magic restored. Really walk into that cloud of flame? Okay, then. You start waiting. Done waiting. Things that are here: 10 stones; an uncursed staff of energy Things that are here: a spear; a scale mail; a gnoll corpse You butcher the gnoll corpse. n - 4 chunks of flesh Things that are here: a spear; a scale mail Eat one of 4 chunks of flesh? (ye/n/q) You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. You are feeling very hungry. Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe You see here a +2 falchion. There is an open door here. There is an open door to the Storerooms (Easy) here. You strike the helpless Terence from behind! You impale Terence!! You kill Terence! Sif Muna accepts your kill. Your Short Blades skill increases to level 4! d - 6 potions of heal wounds (gained 1) Things that are here: a hand axe; a scale mail; the human corpse of Terence You butcher the human corpse of Terence. n - 3 chunks of flesh (gained 1) Things that are here: a hand axe; a scale mail There is an open door to the Entrance Hall (Safe) here. Things that are here: a flail; a gnoll corpse You butcher the gnoll corpse. n - 6 chunks of flesh (gained 3) You see here a flail. There is an open door to the Entrance Hall (Safe) here. Things that are here: a hand axe; a scale mail There is an open door to the Storerooms (Easy) here. There is an open door to the Temple (Safe) here. There is a bloodstained altar of Trog here. There is a deep blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is an open door to the Temple (Safe) here. There is an open door here. You see here a +2 falchion. There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: a flail; a spear Some of the chunks of flesh in your inventory have rotted away. You open the door. A warg comes into view. The warg howls! You hit the warg. The warg is lightly wounded. The warg bites you! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The warg bites you! You barely miss the warg. Your squeeze misses the warg. The warg is lightly wounded. The warg closely misses you. You barely miss the warg. Your squeeze misses the warg. The warg is lightly wounded. The warg barely misses you. You miss the warg. The warg is lightly wounded. The warg misses you. You closely miss the warg. The warg is lightly wounded. You barely miss the warg. The warg is lightly wounded. The warg closely misses you. You closely miss the warg. The warg is lightly wounded. The warg misses you. You barely miss the warg. The warg is lightly wounded. You closely miss the warg. Your squeeze misses the warg. The warg is lightly wounded. The warg barely misses you. You miss the warg. The warg is lightly wounded. The warg misses you. You closely miss the warg. You squeeze the warg! The warg is heavily wounded. The warg closely misses you. You puncture the warg! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_RIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Conn321] Species: Octopode Job: Fire Elementalist HP: 39/61; mods: 0/0 MP: 14/14; mod: 0 Stats: 12 (12) 19 (19) 13 (13) Position: (8, 67), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 9 | 2 | 297 | 147/150 Short Blades | X | 1 | 11 | 4 | 508 | 8/250 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 13 | 6 | 1125 | 75/350 Stealth | X | 1 | 22 | 9 | 1182 | 57/275 Shields | | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 1 | 0 | 1 | 1/50 Spellcasting | X | 1 | 16 | 5 | 1129 | 238/357 Conjurations | X | 1 | 11 | 3 | 394 | 94/200 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 12 | 8 | 1855 | 55/450 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/35 Invocations | X | 1 | 5 | 0 | 28 | 28/42 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #10: 69 Attributes: #27: 597 #49: 250 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #15: +1 dagger of venom }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#........##.......# #)###########.......# #..#.#.## ######### #.......# ##.#.#.## #.......# ##.#.#.## #.......#+# ##.#.#.@'.# ########## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (6, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (7, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 16 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 17 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 18 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (12, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 29 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 31 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 33 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 35 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 37 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 38 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 39 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 40 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 41 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 43 at (29, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (51, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (56, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 115 at (61, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 118 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 121 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 130 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 134 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 136 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 138 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 139 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 140 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 141 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 142 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 168 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 170 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 171 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 172 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 173 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>