ASSERT(defender->alive()) in 'fight.cc' at line 120 failed. Version: Dungeon Crawl Stone Soup 0.22-a0-72-g2b194f0b2f Platform: unix Bits: 64 Game mode: sprint Tiles: online Command line: /usr/games/crawl-git-2b194f0b2f -name Conn321 -rc /dgldir/rcfiles/crawl-git/Conn321.rc -macro /dgldir/rcfiles/crawl-git/Conn321.macro -morgue /dgldir/morgue/Conn321/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Conn321:2018-01-12.21:30:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-git-2b194f0b2f(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x55610d5b0df8]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-2b194f0b2f(_Z13do_crash_dumpv+0x37d) [0x55610d5b907d]: do_crash_dump() /usr/games/crawl-git-2b194f0b2f(_Z20crash_signal_handleri+0x7e) [0x55610d5b10fe]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7f3d01f6d030]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f3d022e9f9f]: /usr/games/crawl-git-2b194f0b2f(+0x305956) [0x55610d5b8956]: /usr/games/crawl-git-2b194f0b2f(+0x305ac2) [0x55610d5b8ac2]: /usr/games/crawl-git-2b194f0b2f(+0x3b927e) [0x55610d66c27e]: /usr/games/crawl-git-2b194f0b2f(+0x864234) [0x55610db17234]: /usr/games/crawl-git-2b194f0b2f(_Z15process_command12command_type+0x6fc) [0x55610db18aec]: process_command(command_type) /usr/games/crawl-git-2b194f0b2f(+0x867d67) [0x55610db1ad67]: /usr/games/crawl-git-2b194f0b2f(+0x868805) [0x55610db1b805]: /usr/games/crawl-git-2b194f0b2f(main+0x36d) [0x55610d51b62d]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f3d01f5a2b1]: /usr/games/crawl-git-2b194f0b2f(_start+0x2a) [0x55610d51ba4a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Jan 12 2018 at 00:18:28 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DTOURNEY='0.21' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2b194f0b2f/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2b194f0b2f/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2b194f0b2f/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 27 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Conn321 the Octopode Fire Elementalist. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door to the Entrance Hall (Safe) here. You open the door. A goblin comes into view. There is an open door to the Storerooms (Easy) here. The helpless goblin fails to defend itself. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is moderately wounded. The goblin closely misses you. You tentacle-slap the goblin but do no damage. Your grab misses the goblin. The goblin is moderately wounded. The goblin closely misses you. You tentacle-slap the goblin. Your grab misses the goblin. The goblin is severely wounded. The goblin hits you. You barely miss the goblin. You grab the goblin. The goblin is severely wounded. You constrict the goblin, but do no damage. The goblin hits you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin (severely wounded, constricted by you) The flame tongue hits the goblin. You kill the goblin! You see here a goblin corpse. You butcher the goblin corpse. i - 3 chunks of flesh You open the door. Found a +2 mace of protection, a +2 falchion and a +2 quarterstaff. There is an open door here. Things that are here: a +2 mace of protection; a +2 hand axe Things that are here: a +2 falchion; a +2 dagger of flaming j - a +2 dagger of flaming Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of flaming bursts into flame! j - a +2 dagger of flaming (weapon) Things that are here: a +2 quarterstaff; a +2 trident You open the door. Found four items. There is an open door here. f - 4 potions of magic (gained 2) g - 3 potions of berserk rage (gained 2) k - 2 potions of invisibility Things that are here: 10 stones; a cursed staff of energy l - 3 scrolls of remove curse; m - 5 scrolls of amnesia n - a scroll of summoning You see here 2 scrolls of vulnerability. b - 9 rations (gained 8) You see here 2 scrolls of vulnerability. Things that are here: 10 stones; a cursed staff of energy There is an open door here. Things that are here: a +2 quarterstaff; a +2 trident You see here a +2 falchion. Things that are here: a +2 mace of protection; a +2 hand axe There is an open door here. You open the door. Found five altars. Found fourteen altars. There is an open door to the Temple (Safe) here. Found three altars. There is a bloodstained altar of Trog here. Found three altars. There is a deep blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a deep blue altar of Sif Muna here. You curl up in front of the altar of Sif Muna. Sif Muna welcomes you! There is a bloodstained altar of Trog here. There is an open door to the Temple (Safe) here. You open the door. A ball python comes into view. A river rat comes into view. There is an open door here. The helpless ball python fails to defend itself. You puncture the ball python! You burn the ball python. You kill the ball python! Sif Muna accepts your kill. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - river rat Aim: a river rat The flame tongue hits the river rat. The river rat is lightly wounded. You hit the river rat. You burn the river rat. Your grab misses the river rat. The river rat is moderately wounded. The river rat bites you. You completely miss the river rat. Your grab misses the river rat. You squeeze the river rat. The river rat is severely wounded. The river rat barely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The river rat bites you! You puncture the river rat! You burn the river rat. You kill the river rat! Sif Muna accepts your kill. Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 3! Your Fire Magic skill increases to level 4! You have reached level 2! You see here a river rat corpse. You slam the door shut with a bang! You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. You open the door. An ufetubus comes into view. A bat skeleton comes into view. There is an open door here. The helpless ufetubus fails to defend itself. You puncture the ufetubus! You burn the ufetubus. You kill the ufetubus! Sif Muna accepts your kill. Your Fighting skill increases to level 1! All of the chunks of flesh in your inventory have rotted away. The helpless bat skeleton fails to defend itself. You puncture the bat skeleton! You burn the bat skeleton. You destroy the bat skeleton! Sif Muna accepts your kill. You open the door. A rat and an orc come into view. An adder and a deep elf mage come into view. The deep elf mage is wielding a rapier of protection. There is an open door here. The deep elf mage shouts! The helpless adder fails to defend itself. You puncture the adder! You burn the adder. You kill the adder! Sif Muna accepts your kill. You can now request divine energy to cast spells with insufficient magic. Your Dodging skill increases to level 3! Your Stealth skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The deep elf mage mumbles some strange words. The deep elf mage conjures a globe of magical energy! A battlesphere comes into view. Press: ? - help, v - describe, . - travel Here: a deep elf mage, wielding a rapier of protection The floor. Unknown command. Unknown command. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The rat misses you. The orc shouts! The rat barely misses you. Your small abomination hits the orc! The orc dies! Sif Muna accepts your kill. The rat closely misses you. There is an open door here. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You fade into invisibility! The rat closely misses you. The deep elf mage hits something but does no damage. You are very lightly contaminated with residual magic. You hit the rat. You burn the rat. You kill the rat! Sif Muna accepts your kill. You catch the helpless deep elf mage completely off-guard! You puncture the deep elf mage! You burn the deep elf mage. You grab the deep elf mage. You squeeze the deep elf mage. The deep elf mage is heavily wounded. You constrict the deep elf mage, but do no damage. The deep elf mage struggles to escape constriction. Your small abomination hits the deep elf mage! Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a rapier of protection (almost dead, constricted by you) The flame tongue hits the deep elf mage. The deep elf mage appears unharmed. The deep elf mage is almost dead. You constrict the deep elf mage. Your small abomination completely misses the deep elf mage. The deep elf mage barely misses you. You completely miss the deep elf mage. The deep elf mage is almost dead. You constrict the deep elf mage, but do no damage. Your small abomination hits the deep elf mage! The deep elf mage dies! Sif Muna accepts your kill. Sif Muna is protecting you from the effects of miscast magic. Your Fighting skill increases to level 2! Your Short Blades skill gained 3 levels and is now at level 3! Your Dodging skill increases to level 4! Your Stealth skill gained 5 levels and is now at level 9! Your Spellcasting skill gained 2 levels and is now at level 5! Your Fire Magic skill gained 4 levels and is now at level 8! You have reached level 4! You have reached level 5! You feel stronger. You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The battlesphere dissipates. There is an open door, spattered with blood here. You see here a rapier of protection. i - a rapier of protection Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of flaming stops flaming. Your +0 rapier of protection hums with potential! i - a +0 rapier of protection (weapon) Things that are here: a short sword; an orc corpse You butcher the orc corpse. n - 3 chunks of flesh Things that are here: a short sword; an orc skeleton You open the door. Found ten items. There is an open door here. You see here a +3 chain mail. You see here a +0 dagger of draining. You see here a +0 long sword of holy wrath. You see here a +2 trident of piercing. o - a +2 trident of piercing d - 6 potions of heal wounds (gained 5) c - 6 potions of curing (gained 5) You see here a +0 hand axe of freezing. You see here a +2 mace of protection. You see here a +0 quarterstaff of protection. You see here a +3 chain mail. There is an open door here. Your small abomination dissolves into shadows! There is an open door, spattered with blood here. There is an open door here. You see here a river rat skeleton. As you open the door, it creaks loudly! You flicker for a moment. There is an open door, spattered with blood here. You flicker back into view. Memorise Conjure Flame, consuming 3 spell levels and leaving 11? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. Memorise Sticky Flame, consuming 4 spell levels and leaving 7? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! Memorise Fireball, consuming 5 spell levels and leaving 2? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'd'. You open the door. There is an open door here. You open the door. A centaur comes into view. Okay, then. Okay, then. You fade into invisibility! A gnoll, a necrophage and a mummy come into view. There is an open door here. An ooze and a flying skull come into view. The ooze quivers. The ooze barely misses you. The flying skull gives a hideous shriek! The centaur shouts! You catch the helpless centaur completely off-guard! You puncture the centaur! Your weapon exudes an aura of protection. The centaur is heavily wounded. The gnoll shouts! The flying skull hits you but does no damage. The centaur barely misses you. The flying skull closely misses you. The ooze hits you. The centaur wields a shortbow. The centaur shoots an arrow. You hit the ooze. The ooze is moderately wounded. The centaur shoots an arrow. The arrow hits the necrophage! The ooze completely misses you. You hit the ooze but do no damage. The ooze is moderately wounded. The centaur shoots an arrow. The arrow hits the necrophage! The ooze misses you. The centaur shoots an arrow. The arrow hits the necrophage! The necrophage is destroyed! You hit the ooze but do no damage. The centaur shouts! You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a spear. You hit the gnoll. You kill the gnoll! Sif Muna accepts your kill. Your Unarmed Combat skill increases to level 1! The centaur unwields an uncursed shortbow. The centaur misses you. The centaur hits you but does no damage. Things that are here: a spear; a gnoll corpse You hit the centaur. The centaur is severely wounded. The centaur misses you. You hit the centaur. Your squeeze misses the centaur. The centaur is almost dead. The centaur closely misses you. The centaur barely misses you. You barely miss the centaur. The centaur is almost dead. The centaur closely misses you. You closely miss the centaur. The centaur is almost dead. The centaur misses you. The centaur closely misses you. You strike the helpless centaur from behind! You impale the centaur!! You kill the centaur! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. Your Short Blades skill increases to level 4! Your Dodging skill increases to level 5! Your Conjurations skill increases to level 2! The mummy barely misses you. You hit the mummy but do no damage. Your grab misses the mummy. The mummy closely misses you. You catch the helpless mummy completely off-guard! You impale the mummy!! Your grab misses the mummy. The mummy is almost destroyed. You hit the mummy. You destroy the mummy! Sif Muna accepts your kill. Your Fire Magic skill increases to level 9! You hit the flying skull. Your grab misses the flying skull. Your squeeze misses the flying skull. The flying skull is lightly damaged. You see here an arrow. Things that are here: 2 arrows; a necrophage corpse The flying skull closely misses you. You catch the helpless flying skull completely off-guard! You hit the flying skull. Your grab misses the flying skull. The flying skull is moderately damaged. The flying skull completely misses you. The flying skull misses you. You hit the flying skull but do no damage. Your grab misses the flying skull. The flying skull is moderately damaged. The flying skull hits you. You catch the helpless flying skull completely off-guard! You puncture the flying skull! You destroy the flying skull! Sif Muna accepts your kill. Your Fighting skill increases to level 3! Your Short Blades skill increases to level 5! Your Spellcasting skill increases to level 6! You have reached level 7! You flicker for a moment. You see here an arrow. Things that are here: 2 arrows; a necrophage corpse You open the door. An iguana comes into view. You flicker back into view. The iguana hisses angrily. The iguana bites you! There is an open door, spattered with blood here. You hit the iguana but do no damage. Your weapon exudes an aura of protection. Your grab misses the iguana. The iguana bites you but does no damage. Casting: Flame Tongue Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana You miscast Sticky Flame. Sif Muna protects you from the effects of your miscast! The iguana barely misses you. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana The sticky flame hits the iguana. The iguana is lightly wounded. The iguana is covered in liquid flames! The iguana burns! The iguana bites you. The iguana burns! The iguana burns! The iguana burns! You kill the iguana! Sif Muna accepts your kill. Things that are here: an uncursed shortbow; 14 arrows; a centaur corpse You butcher the centaur corpse. n - 8 chunks of flesh (gained 5) Things that are here: an uncursed shortbow; 14 arrows Things that are here: a spear; a gnoll corpse You butcher the gnoll corpse. n - 12 chunks of flesh (gained 4) You see here a spear. You see here an arrow. Things that are here: 2 arrows; a necrophage corpse You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. There is an open door, spattered with blood here. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. You open the door. A swamp drake comes into view. There is an open door here. The helpless swamp drake fails to defend itself. You impale the swamp drake!! Your weapon exudes an aura of protection. You kill the swamp drake! Sif Muna accepts your kill. You can now freely open your mind to new spells. Okay, then. You open the door. An adder, a quokka, an orc and a skeleton come into view. There is an open door here. The helpless adder fails to defend itself. You impale the adder!! Your weapon exudes an aura of protection. You kill the adder! Sif Muna accepts your kill. Your Fire Magic skill increases to level 10! The helpless quokka fails to defend itself. You stick the quokka like a pincushion!!! You kill the quokka! Sif Muna accepts your kill. You see here a quokka corpse. The helpless quokka skeleton fails to defend itself. You skewer the quokka skeleton like a kebab!!! You destroy the quokka skeleton! Sif Muna accepts your kill. The helpless orc fails to defend itself. You spit the orc like a pig!!! You kill the orc! Sif Muna accepts your kill. Things that are here: a flail; an orc corpse You butcher the orc corpse. n - 11 chunks of flesh (gained 2) You see here a flail. You see here a quokka corpse. You butcher the quokka corpse. n - 12 chunks of flesh (gained 1) There is an open door here. You open the door. A fire bat, a crocodile and Maurice come into view. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. You feel yourself speed up. Okay, then. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Casting: Sticky Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line Okay, then. There is an open door here. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs Maurice. Maurice is lightly wounded. Maurice shouts! The fireball engulfs the crocodile. The crocodile is moderately wounded. The crocodile moves out of view. Unknown command. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball Press: ? - help, Shift-Dir - straight line, f - Maurice Aim: Maurice, wielding a short sword and wearing an embroidered cloak (lightly wounded) You miscast Fireball. You are very lightly contaminated with residual magic. Sparks fly from your tentacles! Okay, then. Okay, then. Okay, then. Casting: Fireball Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame Press: ? - help, Dir - move target cursor, p - Maurice Okay, then. Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The fire bat bites you. You are engulfed in flames. Maurice says to you, "Money or life? Never mind, I think I'll take both." Maurice gestures wildly while chanting. Maurice blinks! You puncture the fire bat! Your weapon exudes an aura of protection. Your grab misses the fire bat. The fire bat is heavily wounded. The fire bat bites you. You are engulfed in flames. The fire bat misses you. The crocodile misses you. The fire bat bites you but does no damage. There is an open door here. You barely miss the fire bat. You grab the fire bat. You squeeze the fire bat! The fire bat is almost dead. You constrict the fire bat. You kill the fire bat! Sif Muna accepts your kill. Your Fighting skill increases to level 4! Your Short Blades skill increases to level 6! Your Dodging skill increases to level 6! You have reached level 8! You puncture the crocodile! Your squeeze misses the crocodile. The crocodile is severely wounded. The crocodile completely misses you. You hit the crocodile. Your squeeze misses the crocodile. The crocodile is almost dead. The crocodile bites you. Maurice closely misses you. You hit the crocodile. You kill the crocodile! Sif Muna accepts your kill. Your Conjurations skill increases to level 3! You puncture Maurice! Your grab misses Maurice. Maurice is moderately wounded. Maurice zaps a wand. You are blasted! It is a wand of disintegration (17). You puncture Maurice! You grab Maurice. You squeeze Maurice! Maurice is heavily wounded. You constrict Maurice. You puncture Maurice! Maurice is severely wounded. You constrict Maurice, but do no damage. Maurice hits you with a short sword! Maurice steals your 6 potions of heal wounds! You hit Maurice. You squeeze Maurice! Maurice is almost dead. You constrict Maurice. Maurice says, "Very interesting." Maurice barely misses you. You puncture Maurice! You kill Maurice! Sif Muna accepts your kill. Your Fighting skill increases to level 5! Your Short Blades skill increases to level 7! Your Unarmed Combat skill increases to level 2! d - a wand of disintegration (17); e - 6 potions of heal wounds You now have 15 gold pieces. Things that are here: a short sword; an embroidered cloak You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here a crocodile corpse. You butcher the crocodile corpse. n - 16 chunks of flesh (gained 4) You see here a crocodile skeleton. Okay, then. Unknown command. You see here a crocodile skeleton. Things that are here: a short sword; an embroidered cloak There is an open door here. There is an open door here. You see here a flail. You start resting. Your magical contamination has completely faded away. You start resting. Your extra speed is starting to run out. You start resting. You feel yourself speed up. You start resting. You feel yourself slow down. You start resting. You recover from your berserk rage. You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. HP restored. There is an open door here. There is an open door here. Things that are here: a short sword; an embroidered cloak You open the door. Found sixteen items. Found a potion of brilliance and 2 potions of heal wounds. There is an open door here. k - a +3 ring of evasion p - a +3 ring of strength Put on which piece of jewellery? (? for menu, Esc to quit) k - a +3 ring of evasion (left tentacle) Put on which piece of jewellery? (? for menu, Esc to quit) You feel stronger. p - a +3 ring of strength (right tentacle) q - a potion of haste e - 8 potions of heal wounds (gained 2) e - 10 potions of heal wounds (gained 2) r - a potion of agility c - 7 potions of curing (gained 1) s - a potion of brilliance c - 8 potions of curing (gained 1) q - 2 potions of haste (gained 1) You see here a +4 quarterstaff of speed. You see here the +1 broad axe of Invincibility {chop, Str+4}. You see here a +4 quarterstaff of speed. You see here a +2 rapier of distortion. You see here a +2 scimitar of holy wrath. You see here a +2 dire flail of crushing. You see here a +2 halberd of venom. You see here a +3 plate armour. You see here a +0 pair of boots. You see here a +0 cloak. You see here a +4 scale mail. You see here a +2 dire flail of crushing. You see here a +2 scimitar of holy wrath. You see here a +2 rapier of distortion. You see here the +1 broad axe of Invincibility {chop, Str+4}. t - the +1 broad axe of Invincibility {chop, Str+4} Unknown command. Unknown command. You see here a +4 quarterstaff of speed. You see here a +2 rapier of distortion. You see here a +2 scimitar of holy wrath. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 rapier of protection goes still. t - the +1 broad axe of Invincibility (weapon) {chop, Str+4} Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of flaming bursts into flame! j - a +2 dagger of flaming (weapon) There is an open door here. Things that are here: a short sword; an embroidered cloak There is an open door here. There is an open door here. There is an open door, spattered with blood here. Things that are here: 2 arrows; a necrophage skeleton You see here an arrow. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Conn321] Species: Octopode Job: Fire Elementalist HP: 55/55; mods: 0/0 MP: 18/18; mod: 0 Stats: 11 (11) 19 (19) 12 (12) Position: (5, 64), god: Sif Muna (9), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 16 | 5 | 750 | 0/300 Short Blades | X | 1 | 43 | 7 | 1778 | 378/400 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 11 | 6 | 1246 | 196/350 Stealth | X | 0 | 0 | 9 | 1267 | 142/275 Shields | | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 2 | 2 | 157 | 7/150 Spellcasting | X | 1 | 7 | 6 | 1606 | 358/416 Conjurations | X | 1 | 6 | 3 | 381 | 81/200 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 15 | 10 | 3241 | 441/650 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/35 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 15 #27: 1846 #49: 252 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #9: +2 dagger of flaming eq slot #10, inv slot #10: +3 ring of evasion eq slot #11, inv slot #15: +3 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#[[###'####.......# #.##'#.....##...<...# #.#......).##.......# #.#........##.......# #'###########.......# #.......#.)########## #...#...#.########### #...#...#.#....#..[[# #.##@##.#'#รท...#..[[# #...#(..#.')...'..))# #..)#...#'#....#..))# #...)...'.#....#..).# ##################### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (5, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (8, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 12 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (9, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 18 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 28 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 30 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 37 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 38 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (47, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 117 at (61, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (61, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 119 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 121 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (66, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (68, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 132 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 133 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 135 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 137 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 139 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 141 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 143 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 169 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 171 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 173 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>