Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +5 great mace "Guofet" {crush, +Fly} It inflicts extra damage upon your enemies. It lets you fly. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 11, D) a +1 flail of holy wrath (61, 0, D) a +0 dagger a +0 robe the +1 dagger of Mearotra {vamp, rPois Str+4 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from poison. It makes you more stealthy. (61, 8, D) a +0 arbalest of flaming (61, 16, D) a +7 dagger of venom (61, 26, D) the +2 ring mail "Molun" {rF++ Dex+6} It affects your dexterity (+6). It greatly protects you from fire. (62, 0, D) a +0 trident a +0 leather armour a +4 shortbow of freezing (62, 1, D) a +0 club a +2 dagger of draining (62, 8, D) a +0 shortbow of freezing (62, 10, D) a cursed -2 rapier (62, 16, D) an uncursed staff of power (62, 18, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a wand of acid (0/15) a wand of lightning (4/15) a wand of iceblast (1/15) a wand of disintegration (7/24) 4 potions of might 5 potions of agility a +0 robe (62, 22, D) a bullfrog skeleton (62, 27, D) a phantom mirror (63, 0, D) a +0 club (63, 16, D) a +3 leather armour of magic resistance (63, 17, D) a cursed ring of loudness (63, 27, D) a book of Geomancy (64, 12, D) a +0 long sword a +0 ring mail (64, 16, D) a +1 plate armour of fire resistance (64, 17, D) the +0 ring mail of the Evil One {Str+7 Int-2} It affects your strength (+7). It affects your intelligence (-2). (64, 26, D) an uncursed staff of poison (64, 27, D) an uncursed staff of poison (65, 11, D) a +0 long sword a +0 ring mail (65, 26, D) a box of beasts (67, 0, D) a +2 double sword of protection (67, 4, D) a +0 trident (68, 0, D) an uncursed staff of cold (68, 3, D) a cursed -1 trident (68, 4, D) a +0 trident (69, 0, D) the +7 battleaxe of Zaexinaduo {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). (69, 16, D) a +0 dire flail a +0 chain mail (69, 36, D) a +1 halberd of protection (70, 8, D) a +5 spear of venom (70, 9, D) a sack of spiders (70, 36, D) a phantom mirror (70, 37, D) an uncursed staff of poison (71, 8, D) a +1 fustibalus of velocity (71, 17, D) a +0 battleaxe a +0 plate armour (71, 26, D) a +1 ring mail of fire resistance (71, 27, D) the +7 trident "Vagergh" {vamp, MR+ Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (71, 33, D) Sif Muna's Reference Book on Congealing Evil Spells Type Level a - Pain Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Control Undead Necromancy 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (71, 36, D) an uncursed staff of cold (71, 37, D) a Young Poisoner's Handbook (71, 43, D) Sif Muna's Reference Book on Enchantment and Aid Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Silence Hexes/Air 5 (72, 8, D) a +3 scale mail of cold resistance (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +0 battleaxe a +0 chain mail (72, 23, D) 2 bolts (72, 26, D) a book of Air (72, 27, D) a +0 chain mail of fire resistance (72, 36, D) a +5 ring of evasion (72, 37, D) the ring "Varphir" {Ice SInv} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (73, 1, D) an uncursed staff of summoning (73, 17, D) a +0 arbalest 7 bolts (73, 21, D) a +0 war axe a +0 chain mail (73, 26, D) the +4 scale mail of Maxoam {+Inv rC+} It protects you from cold. It lets you turn invisible. (73, 27, D) an uncursed amulet of regeneration (73, 36, D) an uncursed staff of cold (73, 37, D) the amulet "Uwulieg" {Faith -Tele rElec rN+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation.