Conn321 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +0 hand axe a +0 leather armour a +3 scale mail of fire resistance (61, 16, D) a phantom mirror (61, 26, D) a scroll of brand weapon (62, 0, D) a +0 hand axe of flaming (62, 8, D) 2 tomahawks a sack of spiders (62, 9, D) a +7 vampiric battleaxe (62, 10, D) a +3 dagger of venom a +0 robe (62, 17, D) the cursed +0 plate armour of the Fisher {+Fly rElec Regen+ rCorr} It insulates you from electricity. It lets you fly. It increases your rate of regeneration. It protects you from acid and corrosion. It has a curse placed upon it. (62, 18, D) an uncursed ring of magical power an uncursed ring of ice a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (2/24) (62, 26, D) a +3 broad axe of pain (62, 27, D) a +2 amulet of reflection (63, 0, D) 2 scrolls of brand weapon (63, 2, D) 5 potions of might 5 potions of agility (63, 8, D) a +0 flail a phial of floods (63, 16, D) the cursed +1 long sword of Weob {slice, -Tele Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It prevents most forms of teleportation. It has a curse placed upon it. (63, 17, D) an uncursed staff of cold (63, 27, D) a lamp of fire (63, 28, D) a scorpion corpse (63, 29, D) a jumping spider corpse a scorpion corpse (63, 33, D) a book of Alchemy (64, 16, D) a +2 mace of protection (64, 17, D) a phantom mirror (64, 26, D) the +7 mace "Kohyoh" {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (64, 27, D) a +3 hunting sling of freezing (64, 31, D) a wolf spider corpse (65, 26, D) a fan of gales (66, 4, D) a +4 dagger of speed (69, 8, D) a scroll of brand weapon (69, 36, D) a lightning rod (4/4) (70, 9, D) an uncursed staff of earth (70, 36, D) the amulet of Mestreh {-Tele +Rage rPois Int-4 Dex+9} [amulet of rage] It affects your intelligence (-4). It affects your dexterity (+9). It protects you from poison. It lets you go berserk. It prevents most forms of teleportation. (70, 37, D) an uncursed amulet of rage (70, 38, D) a +0 rapier (unseen) (70, 42, D) 3 arrows (71, 17, D) a +1 scimitar of holy wrath (71, 26, D) a phial of floods (71, 27, D) a +1 ring mail of cold resistance (71, 36, D) the cursed +1 broad axe "Jeex" {flame, Fragile Int+2 Dex+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+3). It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (71, 37, D) a +2 shortbow of flaming (71, 43, D) 2 arrows (72, 9, D) a +1 long sword of protection (72, 16, D) a crystal ball of energy (72, 17, D) a +2 rapier of holy wrath (72, 36, D) a +2 chain mail of cold resistance (72, 37, D) a box of beasts (72, 41, D) a +0 short sword (unseen) (73, 16, D) a sack of spiders (73, 27, D) a +1 robe (73, 31, D) a +1 scimitar of flaming (73, 36, D) a +3 shortbow (73, 37, D) a box of beasts (75, 1, D) a +3 hand axe of electrocution