Dungeon Crawl Stone Soup version 0.21-a0-279-g6037ffb (webtiles) character file. 93853 Conn321 the Eclecticist (level 16, -4/97 HPs) Began as an Octopode Fire Elementalist on Sept 24, 2017. Was a High Priest of Sif Muna. Shot with a bolt by a naga sharpshooter (26 damage) ... on level 2 of the Snake Pit. The game lasted 02:24:59 (33230 turns). Conn321 the Eclecticist (OpFE) Turns: 33230, Time: 02:25:00 Health: -4/97 AC: 1 Str: 8 XL: 16 Next: 9% Magic: 2/38 EV: 21 Int: 23 God: Sif Muna [*****.] Gold: 275 SH: 7 Dex: 13 Spells: 5/45 levels left rFire + . . SeeInvis . G - +0 rapier "Goblinbane" {pierce, +Blink MR++ Str+3 Dex-4} rCold x . . Gourm . u - +2 buckler rNeg . . . Faith . (helmet restricted) rPois + Spirit . j - amulet of regeneration rElec . Reflect . M - ring "Socw" {MR+ Str-2} rCorr . Harm . L - +3 ring of dexterity MR ++++. K - ring of fire Stlth +++++..... P - ring of poison resistance HPRegen 0.66/turn Z - +6 ring of evasion MPRegen 0.26/turn k - ring of stealth (no ring) (no ring) @: divine energy A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, antennae 1, camouflage 1, high mp 1, mutation resistance 1, gelatinous body 1 a: Stop Divine Energy, Channel Magic, Forget Spell, Renounce Religion, Evoke Blink You were on level 2 of the Snake Pit. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were not hungry. You visited 5 branches of the dungeon, and saw 25 of its levels. You also visited: Labyrinth. You collected 1715 gold pieces. You spent 1440 gold pieces at shops. Inventory: Hand Weapons G - the +0 rapier "Goblinbane" (weapon) {pierce, +Blink MR++ Str+3 Dex-4} (You found it on level 6 of the Lair of Beasts) It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you blink. Q - the +10 long sword of Internal Strife {slice, rF+ Int+3 Dex+3 Stlth+} (You found it on level 3 of the Lair of Beasts) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It makes you more stealthy. X - the +10 mace of Veanuet {holy, +Blink +Rage} (You found it on level 4 of the Lair of Beasts) It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you blink. It lets you go berserk. Missiles R - 4 javelins of returning (quivered) Armour u - a +2 buckler (worn) Magical Staves S - an uncursed staff of energy Jewellery j - an amulet of regeneration (around mantle) k - a ring of stealth (on tentacle) q - the ring of Cufib {Ice rN+++ Str+8 Int-5} (You acquired it on level 6 of the Lair of Beasts) [ring of ice] It enhances your ice magic. It affects your strength (+8). It affects your intelligence (-5). It makes you vulnerable to fire. It protects you from cold. It renders you almost immune to negative energy. K - a ring of fire (on tentacle) L - a +3 ring of dexterity (right tentacle) M - the ring "Socw" (left tentacle) {MR+ Str-2} (You found it on level 11 of the Dungeon) [ring of strength] It affects your strength (-2). It affects your resistance to hostile enchantments. P - a ring of poison resistance (on tentacle) Z - a +6 ring of evasion (on tentacle) Wands g - a wand of acid (12/15) s - a wand of iceblast (9/15) w - a wand of digging (4/24) J - a wand of confusion (26/48) U - a wand of paralysis (0/24) Scrolls d - 6 scrolls of remove curse e - 3 scrolls of teleportation f - 4 scrolls of fear h - 16 scrolls of identify l - 4 scrolls of fog n - 4 scrolls of immolation E - 5 scrolls of recharging F - 3 scrolls of blinking Potions m - 2 potions of flight o - 5 potions of heal wounds t - 4 potions of haste v - 3 potions of brilliance z - 2 potions of invisibility C - 2 potions of magic H - a potion of lignification {unknown} I - 2 potions of curing W - a potion of resistance Books a - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 c - a book of Air Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 p - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 x - a book of Ice Spells Type Level a - Ice Form Ice/Transmutation 4 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 6 d - Bolt of Cold Conjuration/Ice 6 e - Freezing Cloud Conjuration/Ice/Air 6 f - Simulacrum Ice/Necromancy 6 y - Sif Muna's Almanac of Supportive Cold (Sif Muna gifted it to you on level 1 of the Orcish Mines) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Demon Summoning 5 g - Summon Horrible Things Summoning 8 A - the Catalogue of Self-Improvement and Fire (You bought it in a shop on level 13 of the Dungeon) Spells Type Level a - Infusion Charms 1 b - Inner Flame Hexes/Fire 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 B - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 N - Sif Muna's Tome of Battle Magic (Sif Muna gifted it to you on level 14 of the Dungeon) Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Bolt of Fire Conjuration/Fire 6 c - Iron Shot Conjuration/Earth 6 d - Chain Lightning Conjuration/Air 8 e - Fire Storm Conjuration/Fire 9 O - Sif Muna's Handbook of Slavery and Conjuration (Sif Muna gifted it to you on level 5 of the Lair of Beasts) Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Summon Forest Summoning/Translocation 5 d - Conjure Ball Lightning Conjuration/Air 6 T - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Force Lance Conjuration/Translocation 4 f - Iskenderun's Mystic Blast Conjuration 4 V - a book of Burglary Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Passage of Golubria Translocation 4 d - Lee's Rapid Deconstruction Earth 5 e - Darkness Hexes 6 f - Invisibility Hexes 6 Miscellaneous D - a phial of floods Comestibles b - 9 bread rations i - 11 meat rations r - 29 fruits Skills: + Level 4.5 Fighting + Level 3.5(4.4) Short Blades + Level 3.9(4.6) Long Blades + Level 0.2 Throwing + Level 5.0 Dodging + Level 7.3 Stealth + Level 5.8 Shields * Level 15.0 Spellcasting * Level 14.2 Conjurations + Level 0.2 Charms + Level 2.9 Translocations + Level 10.9 Fire Magic + Level 4.2 Air Magic + Level 2.5 Poison Magic + Level 5.5 Invocations + Level 4.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None b - Conjure Flame Conj/Fire #######. 1% 3 None c - Blink Tloc N/A 1% 2 None d - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None e - Magic Dart Conj #### 0% 1 None f - Sticky Flame Conj/Fire #######. 1% 4 None g - Fireball Conj/Fire #######... 1% 5 ##..... h - Airstrike Air #####..... 6% 4 None i - Stone Arrow Conj/Erth ###### 1% 3 None j - Force Lance Conj/Tloc ######.. 1% 4 None k - Iskenderun's Battles Conj/Chrm ######.. 4% 5 ##..... l - Bolt of Magma Conj/Fire/Erth ######.... 3% 5 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:4 Lair (6/6) D:10 Swamp (0/4) Lair:2 Snake (2/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 [ D:6 } D:13 : Orc:1 : Orc:2 [[(( Snake:1 =}} Annotations: D:10 1 runed door Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You have a pair of small antennae on your head. You have an increased reservoir of magic. (+10% MP) You are somewhat resistant to further mutation. Message History Okay, then. The naga sharpshooter shoots a bolt. You block the bolt. You see here a bolt. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. As you read the scroll of identify, it crumbles to dust. w - a wand of digging (5/24) Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Dig Press: ? - help, Shift-Dir - straight line, f - you The rock shatters into small pieces. This wand has 4 charges left. The naga sharpshooter shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * You see here a bolt. You feel much better. A mana viper comes into view. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. The bolt hits you!! You die... #### .... ##..## .... ##!...### ..... ##.......#... ..†.N ##.(.(@....... ...)†.##.(#.####..... ......#..#.## ..S .....