Conn321 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 5, D) an arrow (61, 8, D) an uncursed staff of summoning (61, 26, D) the +5 trident of Sinofuamog {antimagic, rF- Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It makes you vulnerable to fire. It lets you see invisible. (62, 0, D) the cursed +3 great sword of the Feather {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (62, 2, D) a +0 longbow a +0 short sword 9 arrows a +0 leather armour (62, 3, D) an arrow (62, 5, D) 2 arrows (62, 8, D) a +1 chain mail of cold resistance (62, 9, D) the +6 hand axe of True Grit {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). (62, 18, D) a +0 short sword a cursed +0 robe (62, 26, D) a +5 ring of slaying (62, 27, D) an uncursed staff of summoning (63, 3, D) a +0 longbow a +0 dagger a +0 leather armour 24 arrows (63, 5, D) a +0 short sword a +0 scale mail (63, 16, D) an uncursed staff of power (63, 17, D) the cursed +1 spear "Tota" {venom, rElec Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It has a curse placed upon it. (63, 20, D) a cursed -3 rapier a +0 robe (63, 26, D) a fan of gales (64, 17, D) a +3 halberd of venom (64, 20, D) a +0 short sword a cursed +0 robe (64, 26, D) a +1 crystal plate armour (64, 27, D) a box of beasts (65, 26, D) a +3 quarterstaff (67, 0, D) a +0 rapier of speed (68, 0, D) a cursed ring of loudness (69, 0, D) a +4 falchion of electrocution (69, 9, D) a +0 trident (69, 36, D) the +1 robe of Girchu Weune {MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. (70, 8, D) a +6 ring of dexterity a +6 ring of dexterity (70, 9, D) a +0 trident 2 throwing nets (70, 11, D) a throwing net (70, 36, D) the +1 robe of Vycve {rElec rCorr Str+6 Dex-3} It affects your strength (+6). It affects your dexterity (-3). It insulates you from electricity. It protects you from acid and corrosion. (70, 37, D) an uncursed staff of earth (71, 8, D) a lamp of fire (71, 9, D) a +0 trident (71, 10, D) a +0 trident (71, 12, D) a throwing net (71, 13, D) a throwing net (71, 17, D) an uncursed staff of energy (71, 26, D) a +3 longbow of flaming (71, 27, D) an uncursed staff of summoning (71, 36, D) a book of Flames (71, 37, D) a cursed amulet of inaccuracy (72, 8, D) a +1 chain mail of magic resistance (72, 9, D) a crystal ball of energy (72, 10, D) a +0 trident (72, 18, D) a +0 war axe a +0 chain mail (72, 19, D) a +0 morningstar a +0 scale mail of fire resistance a +0 dire flail of draining a +0 plate armour (72, 20, D) a +3 war axe a +0 plate armour (72, 26, D) a +3 short sword of venom (72, 27, D) an uncursed staff of cold (72, 28, D) a +0 long sword a +0 chain mail (72, 29, D) a +3 arbalest 27 bolts a +4 bardiche of chopping a +0 plate armour (72, 32, D) an uncursed ring of positive energy a +2 ring of slaying a wand of acid (0/15) a wand of lightning (0/15) 5 potions of agility 4 scrolls of enchant weapon (72, 33, D) a bolt (72, 36, D) a +2 dagger of holy wrath (72, 37, D) the ring of Ashenzari's Delight {Fire Dex+2 Slay+3} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. (73, 19, D) a +0 great sword a +0 chain mail (73, 27, D) an uncursed staff of cold (73, 36, D) the +7 arbalest of the Land of Plenty {venom, Dex+4 Stlth+} It poisons the ammo it fires. It affects your dexterity (+4). It makes you more stealthy. (73, 37, D) a book of Minor Magic